:orphan: .. _HISTORY: ######################## HISTORY - old changelogs ######################## This file is where old changelogs live, so the current `changelog` in ``NEWS.rst`` doesn't get too long. .. contents:: :depth: 2 DFHack 0.40.23-r1 ================= Internals - plugins will not be loaded if globals they specify as required are not located (should prevent some crashes) Fixes ----- - Fixed numerous (mostly Lua-related) crashes on OS X by including a more up-to-date libstdc++ - :kbd:`Alt` should no longer get stuck on Windows (and perhaps other platforms as well) - `gui/advfort` works again - `autobutcher`: takes sexualities into account - devel/export-dt-ini: Updated for 0.40.20+ - `digfort`: now checks file type and existence - `exportlegends`: Fixed map export - `full-heal`: Fixed a problem with selecting units in the GUI - `gui/hack-wish`: Fixed restrictive material filters - `mousequery`: Changed box-select key to Alt+M - `dwarfmonitor`: correct date display (month index, separator) - `putontable`: added to the readme - `siren` should work again - stderr.log: removed excessive debug output on OS X - `trackstop`: No longer prevents cancelling the removal of a track stop or roller. - Fixed a display issue with ``PRINT_MODE:TEXT`` - Fixed a symbol error (MapExtras::BiomeInfo::MAX_LAYERS) when compiling DFHack in Debug mode New Plugins ----------- - `fortplan`: designate construction of (limited) buildings from .csv file, quickfort-style New Scripts ----------- - `gui/stockpiles`: an in-game interface for saving and loading stockpile settings files. - `position`: Reports the current date, time, month, and season, plus some location info. Port/update of position.py - `hfs-pit`: Digs a hole to hell under the cursor. Replaces needs_porting/hellhole.cpp Removed ------- - embark.lua: Obsolete, use `embark-tools` New tweaks ---------- - `eggs-fertile `: Displays an egg fertility indicator on nestboxes - `max-wheelbarrow `: Allows assigning more than 3 wheelbarrows to a stockpile Misc Improvements ----------------- - `embark-tools`: Added basic mouse support on the local map - Made some adventure mode keybindings in :file:`dfhack.init-example` only work in adventure mode - `gui/companion-order`: added a default keybinding - further work on needs_porting DFHack 0.40.19-r1 ================= Fixes ----- - `modtools/reaction-trigger`: fixed typo - `modtools/item-trigger`: should now work with item types New plugins ----------- - `savestock, loadstock `: save and load stockpile settings across worlds and saves New scripts ----------- - `remove-stress`: set selected or all units unit to -1,000,000 stress (this script replaces removebadthoughts) Misc improvements ----------------- - `command-prompt`: can now access selected items, units, and buildings - `autolabor`: add an optional talent pool parameter DFHack 0.40.16-r1 ================= Internals --------- - `EventManager` should handle INTERACTION triggers a little better. It still can get confused about who did what but only rarely. - `EventManager` should no longer trigger REPORT events for old reports after loading a save. - lua/persist-table: a convenient way of using persistent tables of arbitrary structure and dimension in Lua Fixes ----- - `mousequery`: Disabled when linking levers - `stocks`: Melting should work now - `full-heal`: Updated with proper argument handling - `modtools/reaction-trigger-transition`: should produce the correct syntax now - `superdwarf`: should work better now - `forum-dwarves`: update for new df-structures changes New Scripts ----------- - `adaptation`: view or set the cavern adaptation level of your citizens - `add-thought`: allows the user to add thoughts to creatures. - `gaydar`: detect the sexual orientation of units on the map - `markdown`: Save a copy of a text screen in markdown (for reddit among others). - devel/all-bob: renames everyone Bob to help test interaction-trigger Misc Improvements ----------------- - `autodump`: Can now mark a stockpile for auto-dumping (similar to `automelt` and `autotrade`) - `buildingplan`: Can now auto-allocate rooms to dwarves with specific positions (e.g. expedition leader, mayor) - `dwarfmonitor`: now displays a weather indicator and date - lua/syndrome-util, `modtools/add-syndrome`: now you can remove syndromes by SYN_CLASS - No longer write empty :file:`.history` files DFHack 0.40.15-r1 ================= Fixes ----- - mousequery: Fixed behavior when selecting a tile on the lowest z-level Misc Improvements ----------------- - `EventManager`: deals with frame_counter getting reset properly now. - `modtools/item-trigger`: fixed equip/unequip bug and corrected minor documentation error - `teleport`: Updated with proper argument handling and proper unit-at-destination handling. - `autotrade`: Removed the newly obsolete :guilabel:`Mark all` functionality. - `search-plugin`: Adapts to the new trade screen column width - `tweak fast-trade `: Switching the fast-trade keybinding to Shift-Up/Shift-Down, due to Select All conflict DFHack 0.40.14-r1 ================= Internals --------- - The DFHack console can now be disabled by setting the DFHACK_DISABLE_CONSOLE environment variable: ``DFHACK_DISABLE_CONSOLE=1 ./dfhack`` Fixes ----- - Stopped duplicate load/unload events when unloading a world - Stopped ``-e`` from being echoed when DFHack quits on Linux - `automelt`: now uses a faster method to locate items - `autotrade`: "Mark all" no longer double-marks bin contents - `drain-aquifer`: new script replaces the buggy plugin - `embark-tools`: no longer conflicts with keys on the notes screen - `fastdwarf`: Fixed problems with combat/attacks - `forum-dwarves`: should work now - `manipulator`: now uses a stable sort, allowing sorting by multiple categories - `rendermax`: updated to work with 0.40 New Plugins ----------- - `trackstop`: Shows track stop friction and dump direction in its :kbd:`q` menu New Tweaks ---------- - farm-plot-select: Adds "Select all" and "Deselect all" options to farm plot menus - import-priority-category: Allows changing the priority of all goods in a category when discussing an import agreement with the liaison - manager-quantity: Removes the limit of 30 jobs per manager order - civ-view-agreement: Fixes overlapping text on the "view agreement" screen - nestbox-color: Fixes the color of built nestboxes Misc Improvements ----------------- - `exportlegends`: can now handle site maps DFHack 0.40.13-r1 ================= Internals --------- - unified spatter structs - added ruby df.print_color(color, string) method for dfhack console Fixes ----- - no more ``-e`` after terminating - fixed `superdwarf` DFHack 0.40.12-r1 ================= Internals --------- - support for global `onLoad.init` and `onUnload.init` files, called when loading and unloading a world - Close file after loading a `binary patch `. New Plugins ----------- - `hotkeys`: Shows ingame viewscreen with all dfhack keybindings active in current mode. - `automelt`: allows marking stockpiles so any items placed in them will be designated for melting Fixes ----- - possible crash fixed for `gui/hack-wish` - `search-plugin`: updated to not conflict with BUILDJOB_SUSPEND - `workflow`: job_material_category -> dfhack_material_category Misc Improvements ----------------- - now you can use ``@`` to print things in interactive Lua with subtley different semantics - optimizations for stockpiles for `autotrade` and `stockflow` - updated `exportlegends` to work with new maps, dfhack 40.11 r1+ DFHack 0.40.11-r1 ================= Internals - Plugins on OS X now use ``.plug.dylib` as an extension instead of ``.plug.so`` Fixes ----- - `3dveins`: should no longer hang/crash on specific maps - `autotrade`, `search-plugin`: fixed some layout issues - `deathcause`: updated - `gui/hack-wish`: should work now - `reveal`: no longer allocates data for nonexistent map blocks - Various documentation fixes and updates DFHack v0.40.10-r1 ================== A few bugfixes. DFHack v0.40.08-r2 ================== Internals --------- - supported per save script folders - Items module: added createItem function - Sorted CMakeList for plugins and plugins/devel - `diggingInvaders` no longer builds if plugin building is disabled - `EventManager`: EQUIPMENT_CHANGE now triggers for new units. New events:: ON_REPORT UNIT_ATTACK UNLOAD INTERACTION New Scripts ----------- - lua/repeat-util: makes it easier to make things repeat indefinitely - lua/syndrome-util: makes it easier to deal with unit syndromes - `forum-dwarves`: helps copy df viewscreens to a file - `full-heal`: fully heal a unit - `remove-wear`: removes wear from all items in the fort - `repeat`: repeatedly calls a script or a plugin - ShowUnitSyndromes: shows syndromes affecting units and other relevant info - `teleport`: teleports units - `devel/print-args` - `fix/blood-del`: makes it so civs don't bring barrels full of blood ichor or goo - `fix/feeding-timers`: reset the feeding timers of all units - `gui/hack-wish`: creates items out of any material - `gui/unit-info-viewer`: displays information about units - `modtools/add-syndrome`: add a syndrome to a unit or remove one - `modtools/anonymous-script`: execute an lua script defined by a string. Useful for the ``*-trigger`` scripts. - `modtools/force`: forces events: caravan, migrants, diplomat, megabeast, curiousbeast, mischievousbeast, flier, siege, nightcreature - `modtools/item-trigger`: triggers commands based on equipping, unequipping, and wounding units with items - `modtools/interaction-trigger`: triggers commands when interactions happen - `modtools/invader-item-destroyer`: destroys invaders' items when they die - `modtools/moddable-gods`: standardized version of Putnam's moddable gods script - `modtools/projectile-trigger`: standardized version of projectileExpansion - `modtools/reaction-trigger`: trigger commands when custom reactions complete; replaces autoSyndrome - `modtools/reaction-trigger-transition`: a tool for converting mods from autoSyndrome to reaction-trigger - `modtools/random-trigger`: triggers random scripts that you register - `modtools/skill-change`: for incrementing and setting skills - `modtools/spawn-flow`: creates flows, like mist or dragonfire - `modtools/syndrome-trigger`: trigger commands when syndromes happen - `modtools/transform-unit`: shapeshifts a unit, possibly permanently Misc improvements ----------------- - new function in utils.lua for standardized argument processing Removed ------- - digmat.rb: digFlood does the same functionality with less FPS impact - invasionNow: `modtools/force` does it better - autoSyndrome replaced with `modtools/reaction-trigger` - syndromeTrigger replaced with `modtools/syndrome-trigger` - devel/printArgs plugin converted to `devel/print-args` - outsideOnly plugin replaced by `modtools/outside-only` DFHack v0.40.08-r1 ================== Was a mistake. Don't use it. DFHack v0.34.11-r5 ================== Internals --------- - support for calling a lua function via a protobuf request (demonstrated by dfhack-run --lua). - support for basic filesystem operations (e.g. chdir, mkdir, rmdir, stat) in C++ and Lua - Lua API for listing files in directory. Needed for `gui/mod-manager` - Lua API for creating unit combat reports and writing to gamelog. - Lua API for running arbitrary DFHack commands - support for multiple ``raw/init.d/*.lua`` init scripts in one save. - eventful now has a more friendly way of making custom sidebars - on Linux and OS X the console now supports moving the cursor back and forward by a whole word. New scripts ----------- - `gui/mod-manager`: allows installing/uninstalling mods into df from ``df/mods`` directory. - `gui/clone-uniform`: duplicates the currently selected uniform in the military screen. - `fix/build-location`: partial work-around for :bug:`5991` (trying to build wall while standing on it) - `undump-buildings`: removes dump designation from materials used in buildings. - `exportlegends`: exports data from legends mode, allowing a set-and-forget export of large worlds. - log-region: each time a fort is loaded identifying information will be written to the gamelog. - `dfstatus `: show an overview of critical stock quantities, including food, drinks, wood, and bars. - `command-prompt`: a dfhack command prompt in df. New plugins ----------- - `rendermax`: replace the renderer with something else, eg ``rendermax light``- a lighting engine - `automelt`: allows marking stockpiles for automelt (i.e. any items placed in stocpile will be designated for melting) - `embark-tools`: implementations of Embark Anywhere, Nano Embark, and a few other embark-related utilities - `building-hacks`: Allows to add custom functionality and/or animations to buildings. - `petcapRemover`: triggers pregnancies in creatures so that you can effectively raise the default pet population cap - `plant create `: spawn a new shrub under the cursor New tweaks ---------- - craft-age-wear: make crafted items wear out with time like in old versions (:bug:`6003`) - adamantine-cloth-wear: stop adamantine clothing from wearing out (:bug:`6481`) - confirm-embark: adds a prompt before embarking (on the "prepare carefully" screen) Misc improvements ----------------- - `plant`: move the 'grow', 'extirpate' and 'immolate' commands as 'plant' subcommands - `digfort`: improved csv parsing, add start() comment handling - `exterminate`: allow specifying a caste (exterminate gob:male) - `createitem`: in adventure mode it now defaults to the controlled unit as maker. - `autotrade`: adds "(Un)mark All" options to both panes of trade screen. - `mousequery`: several usability improvements; show live overlay (in menu area) of what's on the tile under the mouse cursor. - `search`: workshop profile search added. - `dwarfmonitor`: add screen to summarise preferences of fortress dwarfs. - `getplants`: add autochop function to automate woodcutting. - `stocks`: added more filtering and display options. - `siege-engine`: - engine quality and distance to target now affect accuracy - firing the siege engine at a target produces a combat report - improved movement speed computation for meandering units - operators in Prepare To Fire mode are released from duty once hungry/thirsty if there is a free replacement DFHack v0.34.11-r4 ================== New commands ------------ - `diggingInvaders` - allows invaders to dig and/or deconstruct walls and buildings in order to get at your dwarves. - `digFlood` - automatically dig out specified veins as they are revealed - `enable, disable ` - Built-in commands that can be used to enable/disable many plugins. - `restrictice` - Restrict traffic on squares above visible ice. - `restrictliquids` - Restrict traffic on every visible square with liquid. - treefarm - automatically chop trees and dig obsidian New Scripts ----------- - `autobutcher`: A GUI front-end for the autobutcher plugin. - invasionNow: trigger an invasion, or many - `locate-ore`: scan the map for unmined ore veins - `masspit`: designate caged creatures in a zone for pitting - `multicmd`: run a sequence of dfhack commands, separated by ';' - `startdwarf`: change the number of dwarves for a new embark - digmat: dig veins/layers tile by tile, as discovered Misc improvements ----------------- - autoSyndrome: - disable by default - reorganized special tags - minimized error spam - reset policies: if the target already has an instance of the syndrome you can skip, add another instance, reset the timer, or add the full duration to the time remaining - core: fix SC_WORLD_(UN)LOADED event for arena mode - `exterminate`: renamed from slayrace, add help message, add butcher mode - `fastdwarf`: fixed bug involving fastdwarf and teledwarf being on at the same time - magmasource: rename to `source`, allow water/magma sources/drains - Add df.dfhack_run "somecommand" to Ruby - syndromeTrigger: replaces and extends trueTransformation. Can trigger things when syndromes are added for any reason. - `tiletypes`: support changing tile material to arbitrary stone. - `workNow`: can optionally look for jobs when jobs are completed New tweaks ---------- - hive-crash: Prevent crash if bees die in a hive with ungathered products (:bug:`6368`). New plugins ----------- - `3dveins`: Reshapes all veins on the map in a way that flows between Z levels. May be unstable. Backup before using. - `autotrade`: Automatically send items in marked stockpiles to trade depot, when trading is possible. - `buildingplan`: Place furniture before it's built - `dwarfmonitor`: Records dwarf activity to measure fort efficiency - `mousequery`: Look and poke at the map elements with the mouse. - outsideOnly: make raw-specified buildings impossible to build inside - `resume`: A plugin to help display and resume suspended constructions conveniently - `stocks`: An improved stocks display screen. Internals --------- - Core: there is now a per-save dfhack.init file for when the save is loaded, and another for when it is unloaded - EventManager: fixed job completion detection, fixed removal of TICK events, added EQUIPMENT_CHANGE event - Lua API for a better `random number generator ` and perlin noise functions. - Once: easy way to make sure something happens once per run of DF, such as an error message DFHack v0.34.11-r3 ================== Internals --------- - support for displaying active keybindings properly. - support for reusable widgets in lua screen library. - Maps::canStepBetween: returns whether you can walk between two tiles in one step. - EventManager: monitors various in game events centrally so that individual plugins don't have to monitor the same things redundantly. - Now works with OS X 10.6.8 Notable bugfixes ---------------- - `autobutcher` can be re-enabled again after being stopped. - stopped `Dwarf Manipulator ` from unmasking vampires. - `stonesense` is now fixed on OS X Misc improvements ----------------- - `fastdwarf`: new mode using debug flags, and some internal consistency fixes. - added a small stand-alone utility for applying and removing `binary patches `. - removebadthoughts: add --dry-run option - `superdwarf`: work in adventure mode too - `tweak` stable-cursor: carries cursor location from/to Build menu. - `deathcause`: allow selection from the unitlist screen - slayrace: allow targetting undeads - `workflow` plugin: - properly considers minecarts assigned to routes busy. - code for deducing job outputs rewritten in lua for flexibility. - logic fix: collecting webs produces silk, and ungathered webs are not thread. - items assigned to squads are considered busy, even if not in inventory. - shearing and milking jobs are supported, but only with generic MILK or YARN outputs. - workflow announces when the stock level gets very low once a season. - Auto syndrome plugin: A way of automatically applying boiling rock syndromes and calling dfhack commands controlled by raws. - `infiniteSky` plugin: Create new z-levels automatically or on request. - True transformation plugin: A better way of doing permanent transformations that allows later transformations. - `workNow` plugin: Makes the game assign jobs every time you pause. New tweaks ---------- - tweak military-training: speed up melee squad training up to 10x (normally 3-5x). New scripts ----------- - `binpatch`: the same as the stand-alone binpatch.exe, but works at runtime. - region-pops: displays animal populations of the region and allows tweaking them. - `lua`: lua interpreter front-end converted to a script from a native command. - dfusion: misc scripts with a text based menu. - embark: lets you embark anywhere. - `lever`: list and pull fort levers from the dfhack console. - `stripcaged`: mark items inside cages for dumping, eg caged goblin weapons. - soundsense-season: writes the correct season to gamelog.txt on world load. - create-items: spawn items - fix/cloth-stockpile: fixes :bug:`5739`; needs to be run after savegame load every time. New GUI scripts --------------- - `gui/guide-path`: displays the cached path for minecart Guide orders. - `gui/workshop-job`: displays inputs of a workshop job and allows tweaking them. - `gui/workflow`: a front-end for the workflow plugin (part inspired by falconne). - `gui/assign-rack`: works together with a binary patch to fix weapon racks. - `gui/gm-editor`: an universal editor for lots of dfhack things. - `gui/companion-order`: a adventure mode command interface for your companions. - `gui/advfort`: a way to do jobs with your adventurer (e.g. build fort). New binary patches ------------------ (for use with `binpatch`) - armorstand-capacity: doubles the capacity of armor stands. - custom-reagent-size: lets custom reactions use small amounts of inputs. - deconstruct-heapfall: stops some items still falling on head when deconstructing. - deconstruct-teleport: stops items from 16x16 block teleporting when deconstructing. - hospital-overstocking: stops hospital overstocking with supplies. - training-ammo: lets dwarves with quiver full of combat-only ammo train. - weaponrack-unassign: fixes bug that negates work done by gui/assign-rack. New Plugins ----------- - `fix-armory`: Together with a couple of binary patches and the `gui/assign-rack` script, this plugin makes weapon racks, armor stands, chests and cabinets in properly designated barracks be used again for storage of squad equipment. - `search`: Adds an incremental search function to the Stocks, Trading, Stockpile and Unit List screens. - `automaterial`: Makes building constructions (walls, floors, fortifications, etc) a little bit easier by saving you from having to trawl through long lists of materials each time you place one. - Dfusion: Reworked to make use of lua modules, now all the scripts can be used from other scripts. - Eventful: A collection of lua events, that will allow new ways to interact with df world. DFHack v0.34.11-r2 ================== Internals --------- - full support for Mac OS X. - a plugin that adds scripting in `ruby `. - support for interposing virtual methods in DF from C++ plugins. - support for creating new interface screens from C++ and lua. - added various other API functions. Notable bugfixes ---------------- - better terminal reset after exit on linux. - `seedwatch` now works on reclaim. - the sort plugin won't crash on cages anymore. Misc improvements ----------------- - `autodump`: can move items to any walkable tile, not just floors. - `stripcaged`: by default keep armor, new dumparmor option. - `zone`: allow non-domesticated birds in nestboxes. - `workflow`: quality range in constraints. - cleanplants: new command to remove rain water from plants. - `liquids`: can paint permaflow, i.e. what makes rivers power water wheels. - `prospect`: pre-embark prospector accounts for caves & magma sea in its estimate. - `rename`: supports renaming stockpiles, workshops, traps, siege engines. - `fastdwarf`: now has an additional option to make dwarves teleport to their destination. - `autolabor`: - can set nonidle hauler percentage. - broker excluded from all labors when needed at depot. - likewise, anybody with a scheduled diplomat meeting. New commands ------------ - misery: multiplies every negative thought gained (2x by default). - `digtype`: designates every tile of the same type of vein on the map for 'digging' (any dig designation). New tweaks ---------- - tweak stable-cursor: keeps exact cursor position between d/k/t/q/v etc menus. - tweak patrol-duty: makes Train orders reduce patrol timer, like the binary patch does. - tweak readable-build-plate: fix unreadable truncation in unit pressure plate build ui. - tweak stable-temp: fixes bug 6012; may improve FPS by 50-100% on a slow item-heavy fort. - tweak fast-heat: speeds up item heating & cooling, thus making stable-temp act faster. - tweak fix-dimensions: fixes subtracting small amounts from stacked liquids etc. - tweak advmode-contained: fixes UI bug in custom reactions with container inputs in advmode. - tweak fast-trade: Shift-Enter for selecting items quckly in Trade and Move to Depot screens. - tweak military-stable-assign: Stop rightmost list of military->Positions from jumping to top. - tweak military-color-assigned: In same list, color already assigned units in brown & green. New scripts ----------- - `fixnaked`: removes thoughts about nakedness. - `setfps`: set FPS cap at runtime, in case you want slow motion or speed-up. - `siren`: wakes up units, stops breaks and parties - but causes bad thoughts. - `fix/population-cap`: run after every migrant wave to prevent exceeding the cap. - `fix/stable-temp`: counts items with temperature updates; does instant one-shot stable-temp. - `fix/loyaltycascade`: fix units allegiance, eg after ordering a dwarf merchant kill. - `deathcause`: shows the circumstances of death for a given body. - `digfort`: designate areas to dig from a csv file. - `drain-aquifer`: remove aquifers from the map. - `growcrops`: cheat to make farm crops instantly grow. - magmasource: continuously spawn magma from any map tile. - removebadthoughts: delete all negative thoughts from your dwarves. - slayrace: instakill all units of a given race, optionally with magma. - `superdwarf`: per-creature `fastdwarf`. - `gui/mechanisms`: browse mechanism links of the current building. - `gui/room-list`: browse other rooms owned by the unit when assigning one. - `gui/liquids`: a GUI front-end for the liquids plugin. - `gui/rename`: renaming stockpiles, workshops and units via an in-game dialog. - `gui/power-meter`: front-end for the Power Meter plugin. - `gui/siege-engine`: front-end for the Siege Engine plugin. - `gui/choose-weapons`: auto-choose matching weapons in the military equip screen. New Plugins ----------- - `manipulator`: a Dwarf Therapist like UI in the game (:kbd:`u`:kbd:`l`) - `steam-engine`: an alternative to Water Reactors which make more sense. See ``hack/raw/*_steam_engine.txt`` for the necessary raw definitions. - `power-meter`: a pressure plate modification to detect powered gear boxes on adjacent tiles. `gui/power-meter` implements the build configuration UI. - `siege-engine`: massive overhaul for siege engines, configured via `gui/siege-engine` - `add-spatter`: allows poison coatings via raw reactions, among other things.