.. _structures.creature-raws: ############# creature-raws ############# .. _structures.creature-raws.creature_raw_flags: creature-raws.creature_raw_flags ================================ .. code-block:: xml capable of breeding .. _structures.creature-raws.caste_raw_flags: creature-raws.caste_raw_flags ============================= .. code-block:: xml set if the tag is present; corpse parts go to map_renderer.cursor_other .. _structures.creature-raws.body_part_raw_flags: creature-raws.body_part_raw_flags ================================= .. code-block:: xml .. _structures.creature-raws.appearance_modifier_type: creature-raws.appearance_modifier_type ====================================== .. code-block:: xml .. _structures.creature-raws.body_part_layer_flags: creature-raws.body_part_layer_flags =================================== .. code-block:: xml .. _structures.creature-raws.appearance_modifier_growth_interval: creature-raws.appearance_modifier_growth_interval ================================================= .. code-block:: xml .. _structures.creature-raws.body_part_layer_raw: creature-raws.body_part_layer_raw ================================= .. code-block:: xml total 1000 across all body parts -1 for skin and internal organs layer that stops TISSUE_LEAKS, but unused and broken .. _structures.creature-raws.body_part_raw: creature-raws.body_part_raw =========================== .. code-block:: xml defined only if number field nonzero v0.34.06 .. _structures.creature-raws.color_modifier_raw: creature-raws.color_modifier_raw ================================ .. code-block:: xml .. _structures.creature-raws.body_appearance_modifier: creature-raws.body_appearance_modifier ====================================== .. code-block:: xml in days same as id .. _structures.creature-raws.bp_appearance_modifier: creature-raws.bp_appearance_modifier ==================================== .. code-block:: xml in days .. _structures.creature-raws.caste_clothing_item: creature-raws.caste_clothing_item ================================= .. code-block:: xml This stuff appears to be used as temporaries during claim selection or whatever. under, over, cover .. _structures.creature-raws.caste_attack: creature-raws.caste_attack ========================== .. code-block:: xml 0 = inject extract, 1 = suck blood, 2 = perform interaction extract injected parsed during second pass amount of extract injected or blood sucked v0.40.1 v0.40.1 parsed during second pass v0.40.1 v0.40.1 .. _structures.creature-raws.gait_type: creature-raws.gait_type ======================= .. code-block:: xml .. _structures.creature-raws.gait_info: creature-raws.gait_info ======================= .. code-block:: xml .. _structures.creature-raws.caste_body_info: creature-raws.caste_body_info ============================= .. code-block:: xml 0 = RETRACT_INTO_BP, 1 = CAN_DO_INTERACTION unless INTERNAL or EMBEDDED 1 bit per instance of a numbered body part Index in nonsolid_layers if applicable For blood, magma, iron men etc, lists BLOOD/MAGMA/GAS layers. For other titans and FBs, lists all layers. For ordinary, empty. v0.34.01 v0.40.1 .. _structures.creature-raws.caste_raw: creature-raws.caste_raw ======================= .. code-block:: xml fingers[2], nose, ear, head, eyes, mouth, hair, knuckles, lips, cheek, nails, f eet, arms, hands, tongue, leg no longer used no longer used global across creatures v0.40.1 v0.40.1 padding v0.40.01; 2 EXERTION, 1 EXTREME_EMOTION, 0 always? v0.42.01 v0.42.01 v0.34.01; for spatter applied to all bp v0.34.01; for spatter applied to one bp v0.34.01 v0.34.01 index by LBSTEP index by UBSTEP index by LBSTEP index by UPSTEP index by UPSTEP index by UPSTEP v0.34.01 v0.34.01 .. _structures.creature-raws.creature_graphics_role: creature-raws.creature_graphics_role ==================================== .. code-block:: xml .. _structures.creature-raws.tissue_style_type: creature-raws.tissue_style_type =============================== .. code-block:: xml .. _structures.creature-raws.creature_graphics_appointment: creature-raws.creature_graphics_appointment =========================================== .. code-block:: xml .. _structures.creature-raws.tissue_style_raw: creature-raws.tissue_style_raw ============================== .. code-block:: xml 0 singular, 1 plural .. _structures.creature-raws.creature_raw: creature-raws.creature_raw ========================== .. code-block:: xml v0.43.01 for color modifiers, == number of items in their pattern_* vectors v0.42.01 .. _structures.creature-raws.creature_variation_convert_tag: creature-raws.creature_variation_convert_tag ============================================ .. code-block:: xml v0.40.1 v0.40.1 .. _structures.creature-raws.creature_variation: creature-raws.creature_variation ================================ .. code-block:: xml v0.40.1 v0.40.1 v0.40.1 v0.40.1 .. _structures.creature-raws.body_part_template_flags: creature-raws.body_part_template_flags ====================================== .. code-block:: xml .. _structures.creature-raws.body_part_template_contype: creature-raws.body_part_template_contype ======================================== .. code-block:: xml .. _structures.creature-raws.body_part_template: creature-raws.body_part_template ================================ .. code-block:: xml first comes from BP, rest come from INDIVIDUAL_NAME .. _structures.creature-raws.body_template: creature-raws.body_template =========================== .. code-block:: xml .. _structures.creature-raws.tissue_flags: creature-raws.tissue_flags ========================== .. code-block:: xml .. _structures.creature-raws.tissue_template: creature-raws.tissue_template ============================= .. code-block:: xml .. _structures.creature-raws.tissue: creature-raws.tissue ==================== .. code-block:: xml .. _structures.creature-raws.body_detail_plan: creature-raws.body_detail_plan ============================== .. code-block:: xml