.. _structures.creature-raws:
#############
creature-raws
#############
.. _structures.creature-raws.creature_raw_flags:
creature-raws.creature_raw_flags
================================
.. code-block:: xml
capable of breeding
.. _structures.creature-raws.caste_raw_flags:
creature-raws.caste_raw_flags
=============================
.. code-block:: xml
set if the tag is present; corpse parts go to
map_renderer.cursor_other
.. _structures.creature-raws.body_part_raw_flags:
creature-raws.body_part_raw_flags
=================================
.. code-block:: xml
.. _structures.creature-raws.appearance_modifier_type:
creature-raws.appearance_modifier_type
======================================
.. code-block:: xml
.. _structures.creature-raws.body_part_layer_flags:
creature-raws.body_part_layer_flags
===================================
.. code-block:: xml
.. _structures.creature-raws.appearance_modifier_growth_interval:
creature-raws.appearance_modifier_growth_interval
=================================================
.. code-block:: xml
.. _structures.creature-raws.body_part_layer_raw:
creature-raws.body_part_layer_raw
=================================
.. code-block:: xml
total 1000
across all body parts
-1 for skin and internal organs
layer that stops TISSUE_LEAKS, but unused and broken
.. _structures.creature-raws.body_part_raw:
creature-raws.body_part_raw
===========================
.. code-block:: xml
defined only if number field nonzero
v0.34.06
.. _structures.creature-raws.color_modifier_raw:
creature-raws.color_modifier_raw
================================
.. code-block:: xml
.. _structures.creature-raws.body_appearance_modifier:
creature-raws.body_appearance_modifier
======================================
.. code-block:: xml
in days
same as id
.. _structures.creature-raws.bp_appearance_modifier:
creature-raws.bp_appearance_modifier
====================================
.. code-block:: xml
in days
.. _structures.creature-raws.caste_clothing_item:
creature-raws.caste_clothing_item
=================================
.. code-block:: xml
This stuff appears to be used as temporaries during claim selection
or whatever.
under, over, cover
.. _structures.creature-raws.caste_attack:
creature-raws.caste_attack
==========================
.. code-block:: xml
0 = inject extract, 1 = suck blood, 2 = perform interaction
extract injected
parsed during second pass
amount of extract injected or blood sucked
v0.40.1
v0.40.1
parsed during second pass
v0.40.1
v0.40.1
.. _structures.creature-raws.gait_type:
creature-raws.gait_type
=======================
.. code-block:: xml
.. _structures.creature-raws.gait_info:
creature-raws.gait_info
=======================
.. code-block:: xml
.. _structures.creature-raws.caste_body_info:
creature-raws.caste_body_info
=============================
.. code-block:: xml
0 = RETRACT_INTO_BP, 1 = CAN_DO_INTERACTION
unless INTERNAL or EMBEDDED
1 bit per instance of a numbered body part
Index in nonsolid_layers if applicable
For blood, magma, iron men etc, lists BLOOD/MAGMA/GAS layers. For
other titans and FBs, lists all layers. For ordinary, empty.
v0.34.01
v0.40.1
.. _structures.creature-raws.caste_raw:
creature-raws.caste_raw
=======================
.. code-block:: xml
fingers[2], nose, ear, head, eyes, mouth, hair, knuckles, lips,
cheek, nails, f eet, arms, hands, tongue, leg
no longer used
no longer used
global across creatures
v0.40.1
v0.40.1
padding
v0.40.01; 2 EXERTION, 1 EXTREME_EMOTION, 0 always?
v0.42.01
v0.42.01
v0.34.01; for spatter applied to all bp
v0.34.01; for spatter applied to one bp
v0.34.01
v0.34.01
index by LBSTEP
index by UBSTEP
index by LBSTEP
index by UPSTEP
index by UPSTEP
index by UPSTEP
v0.34.01
v0.34.01
.. _structures.creature-raws.creature_graphics_role:
creature-raws.creature_graphics_role
====================================
.. code-block:: xml
.. _structures.creature-raws.tissue_style_type:
creature-raws.tissue_style_type
===============================
.. code-block:: xml
.. _structures.creature-raws.creature_graphics_appointment:
creature-raws.creature_graphics_appointment
===========================================
.. code-block:: xml
.. _structures.creature-raws.tissue_style_raw:
creature-raws.tissue_style_raw
==============================
.. code-block:: xml
0 singular, 1 plural
.. _structures.creature-raws.creature_raw:
creature-raws.creature_raw
==========================
.. code-block:: xml
v0.43.01
for color modifiers, == number of items in their pattern_* vectors
v0.42.01
.. _structures.creature-raws.creature_variation_convert_tag:
creature-raws.creature_variation_convert_tag
============================================
.. code-block:: xml
v0.40.1
v0.40.1
.. _structures.creature-raws.creature_variation:
creature-raws.creature_variation
================================
.. code-block:: xml
v0.40.1
v0.40.1
v0.40.1
v0.40.1
.. _structures.creature-raws.body_part_template_flags:
creature-raws.body_part_template_flags
======================================
.. code-block:: xml
.. _structures.creature-raws.body_part_template_contype:
creature-raws.body_part_template_contype
========================================
.. code-block:: xml
.. _structures.creature-raws.body_part_template:
creature-raws.body_part_template
================================
.. code-block:: xml
first comes from BP, rest come from INDIVIDUAL_NAME
.. _structures.creature-raws.body_template:
creature-raws.body_template
===========================
.. code-block:: xml
.. _structures.creature-raws.tissue_flags:
creature-raws.tissue_flags
==========================
.. code-block:: xml
.. _structures.creature-raws.tissue_template:
creature-raws.tissue_template
=============================
.. code-block:: xml
.. _structures.creature-raws.tissue:
creature-raws.tissue
====================
.. code-block:: xml
.. _structures.creature-raws.body_detail_plan:
creature-raws.body_detail_plan
==============================
.. code-block:: xml