.. _structures.globals:
#######
globals
#######
.. _structures.globals.weather_type:
globals.weather_type
====================
.. code-block:: xml
.. _structures.globals.cursor:
globals.cursor
==============
.. code-block:: xml
.. _structures.globals.selection_rect:
globals.selection_rect
======================
.. code-block:: xml
only valid for an instant while its being completed
.. _structures.globals.game_mode:
globals.game_mode
=================
.. code-block:: xml
.. _structures.globals.game_type:
globals.game_type
=================
.. code-block:: xml
.. _structures.globals.gamemode:
globals.gamemode
================
.. code-block:: xml
.. _structures.globals.gametype:
globals.gametype
================
.. code-block:: xml
.. _structures.globals.ui_area_map_width:
globals.ui_area_map_width
=========================
.. code-block:: xml
.. _structures.globals.ui_menu_width:
globals.ui_menu_width
=====================
.. code-block:: xml
.. _structures.globals.created_item_type:
globals.created_item_type
=========================
.. code-block:: xml
.. _structures.globals.created_item_subtype:
globals.created_item_subtype
============================
.. code-block:: xml
.. _structures.globals.created_item_mattype:
globals.created_item_mattype
============================
.. code-block:: xml
.. _structures.globals.created_item_matindex:
globals.created_item_matindex
=============================
.. code-block:: xml
.. _structures.globals.created_item_count:
globals.created_item_count
==========================
.. code-block:: xml
.. _structures.globals.map_renderer:
globals.map_renderer
====================
.. code-block:: xml
.. _structures.globals.d_init:
globals.d_init
==============
.. code-block:: xml
.. _structures.globals.flows:
globals.flows
=============
.. code-block:: xml
.. _structures.globals.enabler:
globals.enabler
===============
.. code-block:: xml
.. _structures.globals.gps:
globals.gps
===========
.. code-block:: xml
.. _structures.globals.gview:
globals.gview
=============
.. code-block:: xml
.. _structures.globals.init:
globals.init
============
.. code-block:: xml
.. _structures.globals.texture:
globals.texture
===============
.. code-block:: xml
.. _structures.globals.timed_events:
globals.timed_events
====================
.. code-block:: xml
.. _structures.globals.ui:
globals.ui
==========
.. code-block:: xml
.. _structures.globals.ui_advmode:
globals.ui_advmode
==================
.. code-block:: xml
.. _structures.globals.ui_build_selector:
globals.ui_build_selector
=========================
.. code-block:: xml
.. _structures.globals.ui_building_assign_type:
globals.ui_building_assign_type
===============================
.. code-block:: xml
.. _structures.globals.ui_building_assign_is_marked:
globals.ui_building_assign_is_marked
====================================
.. code-block:: xml
.. _structures.globals.ui_building_assign_units:
globals.ui_building_assign_units
================================
.. code-block:: xml
.. _structures.globals.ui_building_assign_items:
globals.ui_building_assign_items
================================
.. code-block:: xml
.. _structures.globals.ui_look_list:
globals.ui_look_list
====================
.. code-block:: xml
.. _structures.globals.ui_sidebar_menus:
globals.ui_sidebar_menus
========================
.. code-block:: xml
.. _structures.globals.world:
globals.world
=============
.. code-block:: xml
.. _structures.globals.activity_next_id:
globals.activity_next_id
========================
.. code-block:: xml
.. _structures.globals.agreement_next_id:
globals.agreement_next_id
=========================
.. code-block:: xml
.. _structures.globals.army_controller_next_id:
globals.army_controller_next_id
===============================
.. code-block:: xml
.. _structures.globals.army_next_id:
globals.army_next_id
====================
.. code-block:: xml
.. _structures.globals.army_tracking_info_next_id:
globals.army_tracking_info_next_id
==================================
.. code-block:: xml
.. _structures.globals.art_image_chunk_next_id:
globals.art_image_chunk_next_id
===============================
.. code-block:: xml
.. _structures.globals.artifact_next_id:
globals.artifact_next_id
========================
.. code-block:: xml
.. _structures.globals.building_next_id:
globals.building_next_id
========================
.. code-block:: xml
.. _structures.globals.crime_next_id:
globals.crime_next_id
=====================
.. code-block:: xml
.. _structures.globals.cultural_identity_next_id:
globals.cultural_identity_next_id
=================================
.. code-block:: xml
.. _structures.globals.dance_form_next_id:
globals.dance_form_next_id
==========================
.. code-block:: xml
.. _structures.globals.entity_next_id:
globals.entity_next_id
======================
.. code-block:: xml
.. _structures.globals.flow_guide_next_id:
globals.flow_guide_next_id
==========================
.. code-block:: xml
.. _structures.globals.formation_next_id:
globals.formation_next_id
=========================
.. code-block:: xml
.. _structures.globals.hist_event_collection_next_id:
globals.hist_event_collection_next_id
=====================================
.. code-block:: xml
.. _structures.globals.hist_event_next_id:
globals.hist_event_next_id
==========================
.. code-block:: xml
.. _structures.globals.hist_figure_next_id:
globals.hist_figure_next_id
===========================
.. code-block:: xml
.. _structures.globals.identity_next_id:
globals.identity_next_id
========================
.. code-block:: xml
.. _structures.globals.incident_next_id:
globals.incident_next_id
========================
.. code-block:: xml
.. _structures.globals.interaction_instance_next_id:
globals.interaction_instance_next_id
====================================
.. code-block:: xml
.. _structures.globals.item_next_id:
globals.item_next_id
====================
.. code-block:: xml
.. _structures.globals.job_next_id:
globals.job_next_id
===================
.. code-block:: xml
.. _structures.globals.machine_next_id:
globals.machine_next_id
=======================
.. code-block:: xml
.. _structures.globals.musical_form_next_id:
globals.musical_form_next_id
============================
.. code-block:: xml
.. _structures.globals.nemesis_next_id:
globals.nemesis_next_id
=======================
.. code-block:: xml
.. _structures.globals.occupation_next_id:
globals.occupation_next_id
==========================
.. code-block:: xml
.. _structures.globals.poetic_form_next_id:
globals.poetic_form_next_id
===========================
.. code-block:: xml
.. _structures.globals.proj_next_id:
globals.proj_next_id
====================
.. code-block:: xml
.. _structures.globals.rhythm_next_id:
globals.rhythm_next_id
======================
.. code-block:: xml
.. _structures.globals.scale_next_id:
globals.scale_next_id
=====================
.. code-block:: xml
.. _structures.globals.schedule_next_id:
globals.schedule_next_id
========================
.. code-block:: xml
.. _structures.globals.squad_next_id:
globals.squad_next_id
=====================
.. code-block:: xml
.. _structures.globals.task_next_id:
globals.task_next_id
====================
.. code-block:: xml
.. _structures.globals.unit_chunk_next_id:
globals.unit_chunk_next_id
==========================
.. code-block:: xml
.. _structures.globals.unit_next_id:
globals.unit_next_id
====================
.. code-block:: xml
.. _structures.globals.vehicle_next_id:
globals.vehicle_next_id
=======================
.. code-block:: xml
.. _structures.globals.written_content_next_id:
globals.written_content_next_id
===============================
.. code-block:: xml
.. _structures.globals.announcements:
globals.announcements
=====================
.. code-block:: xml
.. _structures.globals.cur_year:
globals.cur_year
================
.. code-block:: xml
.. _structures.globals.cur_year_tick:
globals.cur_year_tick
=====================
.. code-block:: xml
.. _structures.globals.cur_year_tick_advmode:
globals.cur_year_tick_advmode
=============================
.. code-block:: xml
.. _structures.globals.cur_season:
globals.cur_season
==================
.. code-block:: xml
.. _structures.globals.cur_season_tick:
globals.cur_season_tick
=======================
.. code-block:: xml
.. _structures.globals.current_weather:
globals.current_weather
=======================
.. code-block:: xml
.. _structures.globals.pause_state:
globals.pause_state
===================
.. code-block:: xml
.. _structures.globals.process_dig:
globals.process_dig
===================
.. code-block:: xml
Requests dig designations to be processed next frame.
.. _structures.globals.process_jobs:
globals.process_jobs
====================
.. code-block:: xml
Requests building jobs to be processed next frame.
.. _structures.globals.ui_building_in_assign:
globals.ui_building_in_assign
=============================
.. code-block:: xml
.. _structures.globals.ui_building_in_resize:
globals.ui_building_in_resize
=============================
.. code-block:: xml
.. _structures.globals.ui_building_item_cursor:
globals.ui_building_item_cursor
===============================
.. code-block:: xml
.. _structures.globals.ui_look_cursor:
globals.ui_look_cursor
======================
.. code-block:: xml
.. _structures.globals.ui_selected_unit:
globals.ui_selected_unit
========================
.. code-block:: xml
.. _structures.globals.ui_unit_view_mode:
globals.ui_unit_view_mode
=========================
.. code-block:: xml
.. _structures.globals.ui_workshop_in_add:
globals.ui_workshop_in_add
==========================
.. code-block:: xml
.. _structures.globals.ui_workshop_job_cursor:
globals.ui_workshop_job_cursor
==============================
.. code-block:: xml
.. _structures.globals.lever_target_type:
globals.lever_target_type
=========================
.. code-block:: xml
.. _structures.globals.ui_lever_target_type:
globals.ui_lever_target_type
============================
.. code-block:: xml
.. _structures.globals.window_x:
globals.window_x
================
.. code-block:: xml
.. _structures.globals.window_y:
globals.window_y
================
.. code-block:: xml
.. _structures.globals.window_z:
globals.window_z
================
.. code-block:: xml
.. _structures.globals.debug_nopause:
globals.debug_nopause
=====================
.. code-block:: xml
Prevents the game from being paused
.. _structures.globals.debug_nomoods:
globals.debug_nomoods
=====================
.. code-block:: xml
Same as ARTIFACTS:NO
.. _structures.globals.debug_combat:
globals.debug_combat
====================
.. code-block:: xml
Functionality unknown, combat-related
.. _structures.globals.debug_wildlife:
globals.debug_wildlife
======================
.. code-block:: xml
Functionality unknown, wildlife-related
.. _structures.globals.debug_nodrink:
globals.debug_nodrink
=====================
.. code-block:: xml
Disables thirst on everything
.. _structures.globals.debug_noeat:
globals.debug_noeat
===================
.. code-block:: xml
Disables hunger on everything
.. _structures.globals.debug_nosleep:
globals.debug_nosleep
=====================
.. code-block:: xml
Disables drowsiness on everything
.. _structures.globals.debug_showambush:
globals.debug_showambush
========================
.. code-block:: xml
Makes hidden ambushers visible on-screen and in the units list (but
not to your citizens)
.. _structures.globals.debug_fastmining:
globals.debug_fastmining
========================
.. code-block:: xml
All dwarves mine as fast as a Legendary Miner
.. _structures.globals.debug_noberserk:
globals.debug_noberserk
=======================
.. code-block:: xml
Insanity can only result in Crazed or Melancholy, never Berserk
.. _structures.globals.debug_turbospeed:
globals.debug_turbospeed
========================
.. code-block:: xml
All units move and work at maximum speed
.. _structures.globals.save_on_exit:
globals.save_on_exit
====================
.. code-block:: xml
Ending the game saves its state back to world.dat or world.sav
.. _structures.globals.standing_orders_gather_minerals:
globals.standing_orders_gather_minerals
=======================================
.. code-block:: xml
.. _structures.globals.standing_orders_gather_wood:
globals.standing_orders_gather_wood
===================================
.. code-block:: xml
.. _structures.globals.standing_orders_gather_food:
globals.standing_orders_gather_food
===================================
.. code-block:: xml
.. _structures.globals.standing_orders_gather_bodies:
globals.standing_orders_gather_bodies
=====================================
.. code-block:: xml
.. _structures.globals.standing_orders_gather_animals:
globals.standing_orders_gather_animals
======================================
.. code-block:: xml
.. _structures.globals.standing_orders_gather_furniture:
globals.standing_orders_gather_furniture
========================================
.. code-block:: xml
.. _structures.globals.standing_orders_farmer_harvest:
globals.standing_orders_farmer_harvest
======================================
.. code-block:: xml
.. _structures.globals.standing_orders_job_cancel_announce:
globals.standing_orders_job_cancel_announce
===========================================
.. code-block:: xml
.. _structures.globals.standing_orders_mix_food:
globals.standing_orders_mix_food
================================
.. code-block:: xml
.. _structures.globals.standing_orders_gather_refuse:
globals.standing_orders_gather_refuse
=====================================
.. code-block:: xml
.. _structures.globals.standing_orders_gather_refuse_outside:
globals.standing_orders_gather_refuse_outside
=============================================
.. code-block:: xml
.. _structures.globals.standing_orders_gather_vermin_remains:
globals.standing_orders_gather_vermin_remains
=============================================
.. code-block:: xml
.. _structures.globals.standing_orders_dump_corpses:
globals.standing_orders_dump_corpses
====================================
.. code-block:: xml
.. _structures.globals.standing_orders_dump_skulls:
globals.standing_orders_dump_skulls
===================================
.. code-block:: xml
.. _structures.globals.standing_orders_dump_skins:
globals.standing_orders_dump_skins
==================================
.. code-block:: xml
.. _structures.globals.standing_orders_dump_bones:
globals.standing_orders_dump_bones
==================================
.. code-block:: xml
.. _structures.globals.standing_orders_dump_hair:
globals.standing_orders_dump_hair
=================================
.. code-block:: xml
.. _structures.globals.standing_orders_dump_shells:
globals.standing_orders_dump_shells
===================================
.. code-block:: xml
.. _structures.globals.standing_orders_dump_other:
globals.standing_orders_dump_other
==================================
.. code-block:: xml
.. _structures.globals.standing_orders_forbid_used_ammo:
globals.standing_orders_forbid_used_ammo
========================================
.. code-block:: xml
.. _structures.globals.standing_orders_forbid_other_dead_items:
globals.standing_orders_forbid_other_dead_items
===============================================
.. code-block:: xml
.. _structures.globals.standing_orders_forbid_own_dead:
globals.standing_orders_forbid_own_dead
=======================================
.. code-block:: xml
.. _structures.globals.standing_orders_forbid_other_nohunt:
globals.standing_orders_forbid_other_nohunt
===========================================
.. code-block:: xml
.. _structures.globals.standing_orders_forbid_own_dead_items:
globals.standing_orders_forbid_own_dead_items
=============================================
.. code-block:: xml
.. _structures.globals.standing_orders_auto_loom:
globals.standing_orders_auto_loom
=================================
.. code-block:: xml
.. _structures.globals.standing_orders_auto_collect_webs:
globals.standing_orders_auto_collect_webs
=========================================
.. code-block:: xml
.. _structures.globals.standing_orders_auto_slaughter:
globals.standing_orders_auto_slaughter
======================================
.. code-block:: xml
.. _structures.globals.standing_orders_auto_butcher:
globals.standing_orders_auto_butcher
====================================
.. code-block:: xml
.. _structures.globals.standing_orders_auto_tan:
globals.standing_orders_auto_tan
================================
.. code-block:: xml
.. _structures.globals.standing_orders_auto_fishery:
globals.standing_orders_auto_fishery
====================================
.. code-block:: xml
.. _structures.globals.standing_orders_auto_kitchen:
globals.standing_orders_auto_kitchen
====================================
.. code-block:: xml
.. _structures.globals.standing_orders_auto_kiln:
globals.standing_orders_auto_kiln
=================================
.. code-block:: xml
.. _structures.globals.standing_orders_auto_smelter:
globals.standing_orders_auto_smelter
====================================
.. code-block:: xml
.. _structures.globals.standing_orders_auto_other:
globals.standing_orders_auto_other
==================================
.. code-block:: xml
.. _structures.globals.standing_orders_use_dyed_cloth:
globals.standing_orders_use_dyed_cloth
======================================
.. code-block:: xml
.. _structures.globals.standing_orders_zoneonly_drink:
globals.standing_orders_zoneonly_drink
======================================
.. code-block:: xml
.. _structures.globals.standing_orders_zoneonly_fish:
globals.standing_orders_zoneonly_fish
=====================================
.. code-block:: xml