.. _structures.globals: ####### globals ####### .. _structures.globals.weather_type: globals.weather_type ==================== .. code-block:: xml .. _structures.globals.cursor: globals.cursor ============== .. code-block:: xml .. _structures.globals.selection_rect: globals.selection_rect ====================== .. code-block:: xml only valid for an instant while its being completed .. _structures.globals.game_mode: globals.game_mode ================= .. code-block:: xml .. _structures.globals.game_type: globals.game_type ================= .. code-block:: xml .. _structures.globals.gamemode: globals.gamemode ================ .. code-block:: xml .. _structures.globals.gametype: globals.gametype ================ .. code-block:: xml .. _structures.globals.ui_area_map_width: globals.ui_area_map_width ========================= .. code-block:: xml .. _structures.globals.ui_menu_width: globals.ui_menu_width ===================== .. code-block:: xml .. _structures.globals.created_item_type: globals.created_item_type ========================= .. code-block:: xml .. _structures.globals.created_item_subtype: globals.created_item_subtype ============================ .. code-block:: xml .. _structures.globals.created_item_mattype: globals.created_item_mattype ============================ .. code-block:: xml .. _structures.globals.created_item_matindex: globals.created_item_matindex ============================= .. code-block:: xml .. _structures.globals.created_item_count: globals.created_item_count ========================== .. code-block:: xml .. _structures.globals.map_renderer: globals.map_renderer ==================== .. code-block:: xml .. _structures.globals.d_init: globals.d_init ============== .. code-block:: xml .. _structures.globals.flows: globals.flows ============= .. code-block:: xml .. _structures.globals.enabler: globals.enabler =============== .. code-block:: xml .. _structures.globals.gps: globals.gps =========== .. code-block:: xml .. _structures.globals.gview: globals.gview ============= .. code-block:: xml .. _structures.globals.init: globals.init ============ .. code-block:: xml .. _structures.globals.texture: globals.texture =============== .. code-block:: xml .. _structures.globals.timed_events: globals.timed_events ==================== .. code-block:: xml .. _structures.globals.ui: globals.ui ========== .. code-block:: xml .. _structures.globals.ui_advmode: globals.ui_advmode ================== .. code-block:: xml .. _structures.globals.ui_build_selector: globals.ui_build_selector ========================= .. code-block:: xml .. _structures.globals.ui_building_assign_type: globals.ui_building_assign_type =============================== .. code-block:: xml .. _structures.globals.ui_building_assign_is_marked: globals.ui_building_assign_is_marked ==================================== .. code-block:: xml .. _structures.globals.ui_building_assign_units: globals.ui_building_assign_units ================================ .. code-block:: xml .. _structures.globals.ui_building_assign_items: globals.ui_building_assign_items ================================ .. code-block:: xml .. _structures.globals.ui_look_list: globals.ui_look_list ==================== .. code-block:: xml .. _structures.globals.ui_sidebar_menus: globals.ui_sidebar_menus ======================== .. code-block:: xml .. _structures.globals.world: globals.world ============= .. code-block:: xml .. _structures.globals.activity_next_id: globals.activity_next_id ======================== .. code-block:: xml .. _structures.globals.agreement_next_id: globals.agreement_next_id ========================= .. code-block:: xml .. _structures.globals.army_controller_next_id: globals.army_controller_next_id =============================== .. code-block:: xml .. _structures.globals.army_next_id: globals.army_next_id ==================== .. code-block:: xml .. _structures.globals.army_tracking_info_next_id: globals.army_tracking_info_next_id ================================== .. code-block:: xml .. _structures.globals.art_image_chunk_next_id: globals.art_image_chunk_next_id =============================== .. code-block:: xml .. _structures.globals.artifact_next_id: globals.artifact_next_id ======================== .. code-block:: xml .. _structures.globals.building_next_id: globals.building_next_id ======================== .. code-block:: xml .. _structures.globals.crime_next_id: globals.crime_next_id ===================== .. code-block:: xml .. _structures.globals.cultural_identity_next_id: globals.cultural_identity_next_id ================================= .. code-block:: xml .. _structures.globals.dance_form_next_id: globals.dance_form_next_id ========================== .. code-block:: xml .. _structures.globals.entity_next_id: globals.entity_next_id ====================== .. code-block:: xml .. _structures.globals.flow_guide_next_id: globals.flow_guide_next_id ========================== .. code-block:: xml .. _structures.globals.formation_next_id: globals.formation_next_id ========================= .. code-block:: xml .. _structures.globals.hist_event_collection_next_id: globals.hist_event_collection_next_id ===================================== .. code-block:: xml .. _structures.globals.hist_event_next_id: globals.hist_event_next_id ========================== .. code-block:: xml .. _structures.globals.hist_figure_next_id: globals.hist_figure_next_id =========================== .. code-block:: xml .. _structures.globals.identity_next_id: globals.identity_next_id ======================== .. code-block:: xml .. _structures.globals.incident_next_id: globals.incident_next_id ======================== .. code-block:: xml .. _structures.globals.interaction_instance_next_id: globals.interaction_instance_next_id ==================================== .. code-block:: xml .. _structures.globals.item_next_id: globals.item_next_id ==================== .. code-block:: xml .. _structures.globals.job_next_id: globals.job_next_id =================== .. code-block:: xml .. _structures.globals.machine_next_id: globals.machine_next_id ======================= .. code-block:: xml .. _structures.globals.musical_form_next_id: globals.musical_form_next_id ============================ .. code-block:: xml .. _structures.globals.nemesis_next_id: globals.nemesis_next_id ======================= .. code-block:: xml .. _structures.globals.occupation_next_id: globals.occupation_next_id ========================== .. code-block:: xml .. _structures.globals.poetic_form_next_id: globals.poetic_form_next_id =========================== .. code-block:: xml .. _structures.globals.proj_next_id: globals.proj_next_id ==================== .. code-block:: xml .. _structures.globals.rhythm_next_id: globals.rhythm_next_id ====================== .. code-block:: xml .. _structures.globals.scale_next_id: globals.scale_next_id ===================== .. code-block:: xml .. _structures.globals.schedule_next_id: globals.schedule_next_id ======================== .. code-block:: xml .. _structures.globals.squad_next_id: globals.squad_next_id ===================== .. code-block:: xml .. _structures.globals.task_next_id: globals.task_next_id ==================== .. code-block:: xml .. _structures.globals.unit_chunk_next_id: globals.unit_chunk_next_id ========================== .. code-block:: xml .. _structures.globals.unit_next_id: globals.unit_next_id ==================== .. code-block:: xml .. _structures.globals.vehicle_next_id: globals.vehicle_next_id ======================= .. code-block:: xml .. _structures.globals.written_content_next_id: globals.written_content_next_id =============================== .. code-block:: xml .. _structures.globals.announcements: globals.announcements ===================== .. code-block:: xml .. _structures.globals.cur_year: globals.cur_year ================ .. code-block:: xml .. _structures.globals.cur_year_tick: globals.cur_year_tick ===================== .. code-block:: xml .. _structures.globals.cur_year_tick_advmode: globals.cur_year_tick_advmode ============================= .. code-block:: xml .. _structures.globals.cur_season: globals.cur_season ================== .. code-block:: xml .. _structures.globals.cur_season_tick: globals.cur_season_tick ======================= .. code-block:: xml .. _structures.globals.current_weather: globals.current_weather ======================= .. code-block:: xml .. _structures.globals.pause_state: globals.pause_state =================== .. code-block:: xml .. _structures.globals.process_dig: globals.process_dig =================== .. code-block:: xml Requests dig designations to be processed next frame. .. _structures.globals.process_jobs: globals.process_jobs ==================== .. code-block:: xml Requests building jobs to be processed next frame. .. _structures.globals.ui_building_in_assign: globals.ui_building_in_assign ============================= .. code-block:: xml .. _structures.globals.ui_building_in_resize: globals.ui_building_in_resize ============================= .. code-block:: xml .. _structures.globals.ui_building_item_cursor: globals.ui_building_item_cursor =============================== .. code-block:: xml .. _structures.globals.ui_look_cursor: globals.ui_look_cursor ====================== .. code-block:: xml .. _structures.globals.ui_selected_unit: globals.ui_selected_unit ======================== .. code-block:: xml .. _structures.globals.ui_unit_view_mode: globals.ui_unit_view_mode ========================= .. code-block:: xml .. _structures.globals.ui_workshop_in_add: globals.ui_workshop_in_add ========================== .. code-block:: xml .. _structures.globals.ui_workshop_job_cursor: globals.ui_workshop_job_cursor ============================== .. code-block:: xml .. _structures.globals.lever_target_type: globals.lever_target_type ========================= .. code-block:: xml .. _structures.globals.ui_lever_target_type: globals.ui_lever_target_type ============================ .. code-block:: xml .. _structures.globals.window_x: globals.window_x ================ .. code-block:: xml .. _structures.globals.window_y: globals.window_y ================ .. code-block:: xml .. _structures.globals.window_z: globals.window_z ================ .. code-block:: xml .. _structures.globals.debug_nopause: globals.debug_nopause ===================== .. code-block:: xml Prevents the game from being paused .. _structures.globals.debug_nomoods: globals.debug_nomoods ===================== .. code-block:: xml Same as ARTIFACTS:NO .. _structures.globals.debug_combat: globals.debug_combat ==================== .. code-block:: xml Functionality unknown, combat-related .. _structures.globals.debug_wildlife: globals.debug_wildlife ====================== .. code-block:: xml Functionality unknown, wildlife-related .. _structures.globals.debug_nodrink: globals.debug_nodrink ===================== .. code-block:: xml Disables thirst on everything .. _structures.globals.debug_noeat: globals.debug_noeat =================== .. code-block:: xml Disables hunger on everything .. _structures.globals.debug_nosleep: globals.debug_nosleep ===================== .. code-block:: xml Disables drowsiness on everything .. _structures.globals.debug_showambush: globals.debug_showambush ======================== .. code-block:: xml Makes hidden ambushers visible on-screen and in the units list (but not to your citizens) .. _structures.globals.debug_fastmining: globals.debug_fastmining ======================== .. code-block:: xml All dwarves mine as fast as a Legendary Miner .. _structures.globals.debug_noberserk: globals.debug_noberserk ======================= .. code-block:: xml Insanity can only result in Crazed or Melancholy, never Berserk .. _structures.globals.debug_turbospeed: globals.debug_turbospeed ======================== .. code-block:: xml All units move and work at maximum speed .. _structures.globals.save_on_exit: globals.save_on_exit ==================== .. code-block:: xml Ending the game saves its state back to world.dat or world.sav .. _structures.globals.standing_orders_gather_minerals: globals.standing_orders_gather_minerals ======================================= .. code-block:: xml .. _structures.globals.standing_orders_gather_wood: globals.standing_orders_gather_wood =================================== .. code-block:: xml .. _structures.globals.standing_orders_gather_food: globals.standing_orders_gather_food =================================== .. code-block:: xml .. _structures.globals.standing_orders_gather_bodies: globals.standing_orders_gather_bodies ===================================== .. code-block:: xml .. _structures.globals.standing_orders_gather_animals: globals.standing_orders_gather_animals ====================================== .. code-block:: xml .. _structures.globals.standing_orders_gather_furniture: globals.standing_orders_gather_furniture ======================================== .. code-block:: xml .. _structures.globals.standing_orders_farmer_harvest: globals.standing_orders_farmer_harvest ====================================== .. code-block:: xml .. _structures.globals.standing_orders_job_cancel_announce: globals.standing_orders_job_cancel_announce =========================================== .. code-block:: xml .. _structures.globals.standing_orders_mix_food: globals.standing_orders_mix_food ================================ .. code-block:: xml .. _structures.globals.standing_orders_gather_refuse: globals.standing_orders_gather_refuse ===================================== .. code-block:: xml .. _structures.globals.standing_orders_gather_refuse_outside: globals.standing_orders_gather_refuse_outside ============================================= .. code-block:: xml .. _structures.globals.standing_orders_gather_vermin_remains: globals.standing_orders_gather_vermin_remains ============================================= .. code-block:: xml .. _structures.globals.standing_orders_dump_corpses: globals.standing_orders_dump_corpses ==================================== .. code-block:: xml .. _structures.globals.standing_orders_dump_skulls: globals.standing_orders_dump_skulls =================================== .. code-block:: xml .. _structures.globals.standing_orders_dump_skins: globals.standing_orders_dump_skins ================================== .. code-block:: xml .. _structures.globals.standing_orders_dump_bones: globals.standing_orders_dump_bones ================================== .. code-block:: xml .. _structures.globals.standing_orders_dump_hair: globals.standing_orders_dump_hair ================================= .. code-block:: xml .. _structures.globals.standing_orders_dump_shells: globals.standing_orders_dump_shells =================================== .. code-block:: xml .. _structures.globals.standing_orders_dump_other: globals.standing_orders_dump_other ================================== .. code-block:: xml .. _structures.globals.standing_orders_forbid_used_ammo: globals.standing_orders_forbid_used_ammo ======================================== .. code-block:: xml .. _structures.globals.standing_orders_forbid_other_dead_items: globals.standing_orders_forbid_other_dead_items =============================================== .. code-block:: xml .. _structures.globals.standing_orders_forbid_own_dead: globals.standing_orders_forbid_own_dead ======================================= .. code-block:: xml .. _structures.globals.standing_orders_forbid_other_nohunt: globals.standing_orders_forbid_other_nohunt =========================================== .. code-block:: xml .. _structures.globals.standing_orders_forbid_own_dead_items: globals.standing_orders_forbid_own_dead_items ============================================= .. code-block:: xml .. _structures.globals.standing_orders_auto_loom: globals.standing_orders_auto_loom ================================= .. code-block:: xml .. _structures.globals.standing_orders_auto_collect_webs: globals.standing_orders_auto_collect_webs ========================================= .. code-block:: xml .. _structures.globals.standing_orders_auto_slaughter: globals.standing_orders_auto_slaughter ====================================== .. code-block:: xml .. _structures.globals.standing_orders_auto_butcher: globals.standing_orders_auto_butcher ==================================== .. code-block:: xml .. _structures.globals.standing_orders_auto_tan: globals.standing_orders_auto_tan ================================ .. code-block:: xml .. _structures.globals.standing_orders_auto_fishery: globals.standing_orders_auto_fishery ==================================== .. code-block:: xml .. _structures.globals.standing_orders_auto_kitchen: globals.standing_orders_auto_kitchen ==================================== .. code-block:: xml .. _structures.globals.standing_orders_auto_kiln: globals.standing_orders_auto_kiln ================================= .. code-block:: xml .. _structures.globals.standing_orders_auto_smelter: globals.standing_orders_auto_smelter ==================================== .. code-block:: xml .. _structures.globals.standing_orders_auto_other: globals.standing_orders_auto_other ================================== .. code-block:: xml .. _structures.globals.standing_orders_use_dyed_cloth: globals.standing_orders_use_dyed_cloth ====================================== .. code-block:: xml .. _structures.globals.standing_orders_zoneonly_drink: globals.standing_orders_zoneonly_drink ====================================== .. code-block:: xml .. _structures.globals.standing_orders_zoneonly_fish: globals.standing_orders_zoneonly_fish ===================================== .. code-block:: xml