.. _structures.item-raws: ######### item-raws ######### .. _structures.item-raws.item_type: item-raws.item_type =================== .. code-block:: xml instead of material, uses a creature/caste pair Bars, such as metal, fuel, or soap. Cut gemstones usable in jewelers workshop Blocks of any kind. Rough gemstones. Raw mined stone. Wooden logs. Doors. Floodgates. Beds. Chairs and thrones. Restraints. Flasks. Goblets. Musical instruments. Toys. Glass windows. Cages. Barrels. Buckets. Animal traps. Tables. Coffins. Statues. Corpses. Does not have a material. Weapons. Armor and clothing worn on the upper body. Armor and clothing worn on the feet. Shields and bucklers. Armor and clothing worn on the head. Armor and clothing worn on the hands. Chests (wood), coffers (stone), boxes (glass), and bags (cloth or leather). Bins. Armor stands. Weapon racks. Cabinets. Figurines. Amulets. Scepters. Ammunition for hand-held weapons. Crowns. Rings. Earrings. Bracelets. Large gems. Anvils. Body parts. Does not have a material. Dead vermin bodies. Material is CREATURE_ID:CASTE. Butchered meat. Prepared fish. Material is CREATURE_ID:CASTE. Unprepared fish. Material is CREATURE_ID:CASTE. Live vermin. Material is CREATURE_ID:CASTE. Tame vermin. Material is CREATURE_ID:CASTE. Seeds from plants. Plants. Tanned skins. Assorted plant growths, including leaves and berries Thread gathered from webs or made at the farmers workshop. Cloth made at the loom. Skull totems. Armor and clothing worn on the legs. Backpacks. Quivers. Catapult parts. Ballista parts. Siege engine ammunition. Ballista arrow heads. Mechanisms. Trap components. Alcoholic drinks. if plant Powders such as flour, gypsum plaster, dye, or sand. Pieces of cheese. Prepared meals. Subtypes come from item_food.txt Liquids such as water, lye, and extracts. Coins. Fat, tallow, pastes/pressed objects, and small bits of molten rock/metal. Small rocks (usually sharpened and/or thrown in adventurer mode) Pipe sections. Hatch covers. Grates. Querns. Millstones. Splints. Crutches. Traction benches. Casts Tools. Slabs. Eggs. Material is CREATURE_ID:CASTE. Books. Sheets of paper Tree branches .. _structures.item-raws.weapon_attack: item-raws.weapon_attack ======================= .. code-block:: xml v0.40.1 v0.40.1 v0.40.1 .. _structures.item-raws.itemdef: item-raws.itemdef ================= .. code-block:: xml v0.34.08; [0] = generated v0.40.01 v0.42.01 add to world.raws.itemdefs.whatever calculate stuff like base value .. _structures.item-raws.ammo_flags: item-raws.ammo_flags ==================== .. code-block:: xml .. _structures.item-raws.itemdef_ammost: item-raws.itemdef_ammost ======================== .. code-block:: xml v0.40.1 divided by 10 .. _structures.item-raws.armor_general_flags: item-raws.armor_general_flags ============================= .. code-block:: xml .. _structures.item-raws.armor_properties: item-raws.armor_properties ========================== .. code-block:: xml .. _structures.item-raws.armor_flags: item-raws.armor_flags ===================== .. code-block:: xml .. _structures.item-raws.itemdef_armorst: item-raws.itemdef_armorst ========================= .. code-block:: xml v0.40.01 .. _structures.item-raws.itemdef_foodst: item-raws.itemdef_foodst ======================== .. code-block:: xml .. _structures.item-raws.gloves_flags: item-raws.gloves_flags ====================== .. code-block:: xml .. _structures.item-raws.itemdef_glovesst: item-raws.itemdef_glovesst ========================== .. code-block:: xml v0.40.01 .. _structures.item-raws.helm_flags: item-raws.helm_flags ==================== .. code-block:: xml .. _structures.item-raws.itemdef_helmst: item-raws.itemdef_helmst ======================== .. code-block:: xml v0.40.01 .. _structures.item-raws.instrument_flags: item-raws.instrument_flags ========================== .. code-block:: xml .. _structures.item-raws.itemdef_instrumentst: item-raws.itemdef_instrumentst ============================== .. code-block:: xml .. _structures.item-raws.sound_production_type: item-raws.sound_production_type =============================== .. code-block:: xml .. _structures.item-raws.pitch_choice_type: item-raws.pitch_choice_type =========================== .. code-block:: xml .. _structures.item-raws.tuning_type: item-raws.tuning_type ===================== .. code-block:: xml .. _structures.item-raws.timbre_type: item-raws.timbre_type ===================== .. code-block:: xml .. _structures.item-raws.instrument_piece: item-raws.instrument_piece ========================== .. code-block:: xml .. _structures.item-raws.instrument_register: item-raws.instrument_register ============================= .. code-block:: xml .. _structures.item-raws.pants_flags: item-raws.pants_flags ===================== .. code-block:: xml .. _structures.item-raws.itemdef_pantsst: item-raws.itemdef_pantsst ========================= .. code-block:: xml v0.40.01 .. _structures.item-raws.itemdef_shieldst: item-raws.itemdef_shieldst ========================== .. code-block:: xml v0.40.01 .. _structures.item-raws.shoes_flags: item-raws.shoes_flags ===================== .. code-block:: xml .. _structures.item-raws.itemdef_shoesst: item-raws.itemdef_shoesst ========================= .. code-block:: xml v0.40.01 .. _structures.item-raws.itemdef_siegeammost: item-raws.itemdef_siegeammost ============================= .. code-block:: xml .. _structures.item-raws.tool_flags: item-raws.tool_flags ==================== .. code-block:: xml .. _structures.item-raws.tool_uses: item-raws.tool_uses =================== .. code-block:: xml .. _structures.item-raws.itemdef_toolst: item-raws.itemdef_toolst ======================== .. code-block:: xml v0.42.01 v0.42.01 .. _structures.item-raws.toy_flags: item-raws.toy_flags =================== .. code-block:: xml .. _structures.item-raws.itemdef_toyst: item-raws.itemdef_toyst ======================= .. code-block:: xml .. _structures.item-raws.trapcomp_flags: item-raws.trapcomp_flags ======================== .. code-block:: xml .. _structures.item-raws.itemdef_trapcompst: item-raws.itemdef_trapcompst ============================ .. code-block:: xml .. _structures.item-raws.weapon_flags: item-raws.weapon_flags ====================== .. code-block:: xml .. _structures.item-raws.itemdef_weaponst: item-raws.itemdef_weaponst ========================== .. code-block:: xml