.. _structures.ui-menus:
########
ui-menus
########
.. _structures.ui-menus.ui_build_item_req:
ui-menus.ui_build_item_req
==========================
.. code-block:: xml
When creating a building, one record per required item type. E.g.
Soap Maker's workshop requires a bucket and a building material.
if 0, fixed at required
.. _structures.ui-menus.build_req_choice_type:
ui-menus.build_req_choice_type
==============================
.. code-block:: xml
.. _structures.ui-menus.build_req_choicest:
ui-menus.build_req_choicest
===========================
.. code-block:: xml
One choice in the build item selector.
.. _structures.ui-menus.build_req_choice_genst:
ui-menus.build_req_choice_genst
===============================
.. code-block:: xml
.. _structures.ui-menus.build_req_choice_specst:
ui-menus.build_req_choice_specst
================================
.. code-block:: xml
.. _structures.ui-menus.ui_build_selector:
ui-menus.ui_build_selector
==========================
.. code-block:: xml
if -1, in Build menu; otherwise select item
0 no materials, 1 place, 2 select item
v0.34.08
v0.34.08
v0.34.08
v0.34.08
v0.34.08
.. _structures.ui-menus.interface_button:
ui-menus.interface_button
=========================
.. code-block:: xml
v0.40.23
ghost, buried, memorialized
also for reaction categories
.. _structures.ui-menus.interface_button_buildingst:
ui-menus.interface_button_buildingst
====================================
.. code-block:: xml
.. _structures.ui-menus.interface_button_building_category_selectorst:
ui-menus.interface_button_building_category_selectorst
======================================================
.. code-block:: xml
.. _structures.ui-menus.interface_button_building_material_selectorst:
ui-menus.interface_button_building_material_selectorst
======================================================
.. code-block:: xml
.. _structures.ui-menus.interface_button_building_new_jobst:
ui-menus.interface_button_building_new_jobst
============================================
.. code-block:: xml
.. _structures.ui-menus.interface_button_constructionst:
ui-menus.interface_button_constructionst
========================================
.. code-block:: xml
.. _structures.ui-menus.interface_button_construction_donest:
ui-menus.interface_button_construction_donest
=============================================
.. code-block:: xml
.. _structures.ui-menus.interface_button_construction_category_selectorst:
ui-menus.interface_button_construction_category_selectorst
==========================================================
.. code-block:: xml
.. _structures.ui-menus.interface_button_construction_building_selectorst:
ui-menus.interface_button_construction_building_selectorst
==========================================================
.. code-block:: xml
.. _structures.ui-menus.ui_sidebar_menus:
ui-menus.ui_sidebar_menus
=========================
.. code-block:: xml
dtor 0x8535ee0
set to one if using +/-
*1000
v0.40.20
weapons, armor, etc
v0.42.01
v0.42.01
v0.42.01
v0.34.08
v0.34.08
v0.34.08
v0.34.08
v0.34.08
v0.34.08
v0.34.08
v0.34.08
v0.42.01
v0.42.01
v0.42.01
0-material, 1-image, 2-size, 3-type
race id
race id
0-image, 1-covered, 2-rings, 3-bands, 4-spikes
v0.42.06
v0.42.01
v0.42.01
-- Abstract representation of contents; updated by need_scan
.. _structures.ui-menus.ui_look_list:
ui-menus.ui_look_list
=====================
.. code-block:: xml
also water/magma depth+flags
.. _structures.ui-menus.ui_unit_view_mode:
ui-menus.ui_unit_view_mode
==========================
.. code-block:: xml