.. _structures.ui-menus: ######## ui-menus ######## .. _structures.ui-menus.ui_build_item_req: ui-menus.ui_build_item_req ========================== .. code-block:: xml When creating a building, one record per required item type. E.g. Soap Maker's workshop requires a bucket and a building material. if 0, fixed at required .. _structures.ui-menus.build_req_choice_type: ui-menus.build_req_choice_type ============================== .. code-block:: xml .. _structures.ui-menus.build_req_choicest: ui-menus.build_req_choicest =========================== .. code-block:: xml One choice in the build item selector. .. _structures.ui-menus.build_req_choice_genst: ui-menus.build_req_choice_genst =============================== .. code-block:: xml .. _structures.ui-menus.build_req_choice_specst: ui-menus.build_req_choice_specst ================================ .. code-block:: xml .. _structures.ui-menus.ui_build_selector: ui-menus.ui_build_selector ========================== .. code-block:: xml if -1, in Build menu; otherwise select item 0 no materials, 1 place, 2 select item v0.34.08 v0.34.08 v0.34.08 v0.34.08 v0.34.08 .. _structures.ui-menus.interface_button: ui-menus.interface_button ========================= .. code-block:: xml v0.40.23 ghost, buried, memorialized also for reaction categories .. _structures.ui-menus.interface_button_buildingst: ui-menus.interface_button_buildingst ==================================== .. code-block:: xml .. _structures.ui-menus.interface_button_building_category_selectorst: ui-menus.interface_button_building_category_selectorst ====================================================== .. code-block:: xml .. _structures.ui-menus.interface_button_building_material_selectorst: ui-menus.interface_button_building_material_selectorst ====================================================== .. code-block:: xml .. _structures.ui-menus.interface_button_building_new_jobst: ui-menus.interface_button_building_new_jobst ============================================ .. code-block:: xml .. _structures.ui-menus.interface_button_constructionst: ui-menus.interface_button_constructionst ======================================== .. code-block:: xml .. _structures.ui-menus.interface_button_construction_donest: ui-menus.interface_button_construction_donest ============================================= .. code-block:: xml .. _structures.ui-menus.interface_button_construction_category_selectorst: ui-menus.interface_button_construction_category_selectorst ========================================================== .. code-block:: xml .. _structures.ui-menus.interface_button_construction_building_selectorst: ui-menus.interface_button_construction_building_selectorst ========================================================== .. code-block:: xml .. _structures.ui-menus.ui_sidebar_menus: ui-menus.ui_sidebar_menus ========================= .. code-block:: xml dtor 0x8535ee0 set to one if using +/- *1000 v0.40.20 weapons, armor, etc v0.42.01 v0.42.01 v0.42.01 v0.34.08 v0.34.08 v0.34.08 v0.34.08 v0.34.08 v0.34.08 v0.34.08 v0.34.08 v0.42.01 v0.42.01 v0.42.01 0-material, 1-image, 2-size, 3-type race id race id 0-image, 1-covered, 2-rings, 3-bands, 4-spikes v0.42.06 v0.42.01 v0.42.01 -- Abstract representation of contents; updated by need_scan .. _structures.ui-menus.ui_look_list: ui-menus.ui_look_list ===================== .. code-block:: xml also water/magma depth+flags .. _structures.ui-menus.ui_unit_view_mode: ui-menus.ui_unit_view_mode ========================== .. code-block:: xml