.. _structures.world: ##### world ##### .. _structures.world.worldgen_region_type: world.worldgen_region_type ========================== .. code-block:: xml .. _structures.world.worldgen_range_type: world.worldgen_range_type ========================= .. code-block:: xml .. _structures.world.units_other_id: world.units_other_id ==================== .. code-block:: xml .. _structures.world.incident: world.incident ============== .. code-block:: xml dtor 0x8C1AE10 v0.40.01 v0.40.01 v0.40.01 v0.40.01 v0.40.01 v0.40.01 v0.40.01 v0.40.01 v0.40.01 v0.40.01 v0.40.01 v0.40.01 v0.40.01 v0.42.01 .. _structures.world.crime: world.crime =========== .. code-block:: xml dtor 0x8C166D0 i.e. the player chooses whom to convict unk1 of witness_reports; 1 = found body? .. _structures.world.world_unk_20: world.world_unk_20 ================== .. code-block:: xml .. _structures.world.world_unk_6c: world.world_unk_6c ================== .. code-block:: xml .. _structures.world.world_unk_90: world.world_unk_90 ================== .. code-block:: xml .. _structures.world.world_unk_9c: world.world_unk_9c ================== .. code-block:: xml .. _structures.world.world_unk_a8: world.world_unk_a8 ================== .. code-block:: xml .. _structures.world.world_unk_b4: world.world_unk_b4 ================== .. code-block:: xml .. _structures.world.world_unk_c0: world.world_unk_c0 ================== .. code-block:: xml .. _structures.world.combat_report_event_type: world.combat_report_event_type ============================== .. code-block:: xml .. _structures.world.glowing_barrier: world.glowing_barrier ===================== .. code-block:: xml .. _structures.world.deep_vein_hollow: world.deep_vein_hollow ====================== .. code-block:: xml seemingly unused .. _structures.world.campfire: world.campfire ============== .. code-block:: xml .. _structures.world.web_cluster: world.web_cluster ================= .. code-block:: xml .. _structures.world.fire: world.fire ========== .. code-block:: xml 10000 .. _structures.world.ocean_wave: world.ocean_wave ================ .. code-block:: xml .. _structures.world.coin_batch: world.coin_batch ================ .. code-block:: xml .. _structures.world.building_handler: world.building_handler ====================== .. code-block:: xml dtor 85316f0 ToadyOnes name .. _structures.world.machine_handler: world.machine_handler ===================== .. code-block:: xml .. _structures.world.world: world.world =========== .. code-block:: xml dtor 89fff80 not sorted, entry 0 is adventurer v0.40.01 dtor 852f4b0 equal to position in vector bad if dead flag is set not saved entries never removed next slot ? not large ? dtor 85356e0 v0.40.01 Written to by code at 0x80fd7b0 or body part layer v0.34.08 v0.40.01 v0.40.01 v0.40.01 v0.40.01 v0.40.01 v0.42.01 v0.42.01 v0.42.01 v0.42.01 v0.42.01 v0.42.01 52cdc Appears to be precomputed rounded integer distances v0.40.1 v0.40.1 v0.40.1 v0.40.1 v0.40.1 v0.34.05 v0.40.1 v0.40.1 v0.40.1 v0.40.1 v0.40.01 v0.40.01 v0.42.01 v0.42.01 buildings with nonempty getUsers flag 0 means process cave columns DF version on which the world was first created v0.34.01 v0.34.01 v0.34.01 v0.34.01 v0.40.01 v0.40.1 v0.40.1 v0.40.1 v0.40.1 v0.40.1 v0.40.1 v0.42.01 v0.40.1 forces map_block.passable to be recomputed increases by 1 every time . is pressed flows that are not tied to a map_block A heap of current boundary tiles. v0.40.01 v0.40.01 v0.40.01 v0.40.01 v0.40.01 v0.40.01 v0.40.01 same as map_block.local_feature from unk_9C unk_9C.region.x unk_9C.region.y unk_9C.embark.x unk_9C.embark.y unk_9C.local_feature_idx unk_9C.global_feature_idx unk_9C.unk10 unk_9C.unk14 unk_9C.local.x unk_9C.local.y unk_9C.z_min unk_9C.z_min; yes, seemingly duplicate unk_9C.z_max v0.40.11 v0.42.01 v0.34.08 true array v0.34.01 0.40.01