.. _structures.world:
#####
world
#####
.. _structures.world.worldgen_region_type:
world.worldgen_region_type
==========================
.. code-block:: xml
.. _structures.world.worldgen_range_type:
world.worldgen_range_type
=========================
.. code-block:: xml
.. _structures.world.units_other_id:
world.units_other_id
====================
.. code-block:: xml
.. _structures.world.incident:
world.incident
==============
.. code-block:: xml
dtor 0x8C1AE10
v0.40.01
v0.40.01
v0.40.01
v0.40.01
v0.40.01
v0.40.01
v0.40.01
v0.40.01
v0.40.01
v0.40.01
v0.40.01
v0.40.01
v0.40.01
v0.42.01
.. _structures.world.crime:
world.crime
===========
.. code-block:: xml
dtor 0x8C166D0
i.e. the player chooses whom to convict
unk1 of witness_reports; 1 = found body?
.. _structures.world.world_unk_20:
world.world_unk_20
==================
.. code-block:: xml
.. _structures.world.world_unk_6c:
world.world_unk_6c
==================
.. code-block:: xml
.. _structures.world.world_unk_90:
world.world_unk_90
==================
.. code-block:: xml
.. _structures.world.world_unk_9c:
world.world_unk_9c
==================
.. code-block:: xml
.. _structures.world.world_unk_a8:
world.world_unk_a8
==================
.. code-block:: xml
.. _structures.world.world_unk_b4:
world.world_unk_b4
==================
.. code-block:: xml
.. _structures.world.world_unk_c0:
world.world_unk_c0
==================
.. code-block:: xml
.. _structures.world.combat_report_event_type:
world.combat_report_event_type
==============================
.. code-block:: xml
.. _structures.world.glowing_barrier:
world.glowing_barrier
=====================
.. code-block:: xml
.. _structures.world.deep_vein_hollow:
world.deep_vein_hollow
======================
.. code-block:: xml
seemingly unused
.. _structures.world.campfire:
world.campfire
==============
.. code-block:: xml
.. _structures.world.web_cluster:
world.web_cluster
=================
.. code-block:: xml
.. _structures.world.fire:
world.fire
==========
.. code-block:: xml
10000
.. _structures.world.ocean_wave:
world.ocean_wave
================
.. code-block:: xml
.. _structures.world.coin_batch:
world.coin_batch
================
.. code-block:: xml
.. _structures.world.building_handler:
world.building_handler
======================
.. code-block:: xml
dtor 85316f0
ToadyOnes name
.. _structures.world.machine_handler:
world.machine_handler
=====================
.. code-block:: xml
.. _structures.world.world:
world.world
===========
.. code-block:: xml
dtor 89fff80
not sorted, entry 0 is adventurer
v0.40.01
dtor 852f4b0
equal to position in vector
bad if dead flag is set
not saved
entries never removed
next slot
?
not large
?
dtor 85356e0
v0.40.01
Written to by code at 0x80fd7b0
or body part layer
v0.34.08
v0.40.01
v0.40.01
v0.40.01
v0.40.01
v0.40.01
v0.42.01
v0.42.01
v0.42.01
v0.42.01
v0.42.01
v0.42.01
52cdc
Appears to be precomputed rounded integer distances
v0.40.1
v0.40.1
v0.40.1
v0.40.1
v0.40.1
v0.34.05
v0.40.1
v0.40.1
v0.40.1
v0.40.1
v0.40.01
v0.40.01
v0.42.01
v0.42.01
buildings with nonempty getUsers
flag 0 means process cave columns
DF version on which the world was first created
v0.34.01
v0.34.01
v0.34.01
v0.34.01
v0.40.01
v0.40.1
v0.40.1
v0.40.1
v0.40.1
v0.40.1
v0.40.1
v0.42.01
v0.40.1
forces map_block.passable to be recomputed
increases by 1 every time . is pressed
flows that are not tied to a map_block
A heap of current boundary tiles.
v0.40.01
v0.40.01
v0.40.01
v0.40.01
v0.40.01
v0.40.01
v0.40.01
same as map_block.local_feature
from unk_9C
unk_9C.region.x
unk_9C.region.y
unk_9C.embark.x
unk_9C.embark.y
unk_9C.local_feature_idx
unk_9C.global_feature_idx
unk_9C.unk10
unk_9C.unk14
unk_9C.local.x
unk_9C.local.y
unk_9C.z_min
unk_9C.z_min; yes, seemingly duplicate
unk_9C.z_max
v0.40.11
v0.42.01
v0.34.08
true array
v0.34.01
0.40.01