entities¶
entities.entity_occasion_info¶
<struct-type type-name="entity_occasion_info">
<stl-vector name="occasions" pointer-type="entity_occasion">
v0.42.01
</stl-vector>
<int32_t name="next_occasion_id"/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
</struct-type>
entities.entity_occasion¶
<struct-type type-name="entity_occasion">
<int32_t name="id"/>
<int32_t/>
<int32_t/>
<int32_t/>
<compound name="name" type-name="language_name"/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t name="event"/>
<int32_t/>
<stl-vector name="schedule"
pointer-type="entity_occasion_schedule"/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
</struct-type>
entities.occasion_schedule_type¶
<enum-type type-name="occasion_schedule_type" base-type="int32_t">
<enum-item name="DANCE_PERFORMANCE"/>
<enum-item name="MUSICAL_PERFORMANCE"/>
<enum-item name="POETRY_RECITAL"/>
<enum-item name="STORYTELLING"/>
<enum-item name="DANCE_COMPETITION"/>
<enum-item name="MUSICAL_COMPETITION"/>
<enum-item name="POETRY_COMPETITION"/>
<enum-item name="FOOT_RACE"/>
<enum-item/>
<enum-item/>
<enum-item name="WRESTLING_COMPETITION"/>
<enum-item name="THROWING_COMPETITION"/>
<enum-item name="GLADIATORY_COMPETITION"/>
<enum-item name="PROCESSION"/>
<enum-item name="CEREMONY"/>
</enum-type>
entities.entity_occasion_schedule¶
<struct-type type-name="entity_occasion_schedule">
<enum name="type" base-type="int32_t"
type-name="occasion_schedule_type"/>
<int32_t name="reference">
art form / event / item_type
</int32_t>
<int32_t name="reference2">
item_subtype
</int32_t>
<int32_t/>
<int32_t/>
<int32_t/>
<stl-vector name="features"
pointer-type="entity_occasion_schedule_feature"/>
<int32_t/>
<int32_t/>
<int32_t/>
</struct-type>
entities.occasion_schedule_feature¶
<enum-type type-name="occasion_schedule_feature" base-type="int32_t">
<enum-item/>
<enum-item/>
<enum-item name="STORYTELLING"/>
<enum-item name="POETRY_RECITAL"/>
<enum-item name="MUSICAL_PERFORMANCE"/>
<enum-item name="DANCE_PERFORMANCE"/>
<enum-item/>
<enum-item name="CRIERS_IN_FRONT"/>
<enum-item name="ORDER_OF_PRECEDENCE"/>
<enum-item name="BANNERS"/>
<enum-item name="IMAGES"/>
<enum-item/>
<enum-item/>
<enum-item name="ACROBATS"/>
<enum-item name="INCENSE_BURNING"/>
<enum-item name="COSTUMES"/>
<enum-item name="CANDLES"/>
<enum-item name="THE_GIVING_OF_ITEMS"/>
<enum-item name="THE_SACRIFICE_OF_ITEMS"/>
</enum-type>
entities.entity_occasion_schedule_feature¶
<struct-type type-name="entity_occasion_schedule_feature">
<enum name="feature" base-type="int32_t"
type-name="occasion_schedule_feature"/>
<int32_t name="reference"/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
</struct-type>
entities.entity_activity_statistics¶
<struct-type type-name="entity_activity_statistics">
<compound name="food">
<int32_t name="total"/>
<int32_t name="meat"/>
<int32_t name="fish"/>
<int32_t name="other"/>
<int32_t name="seeds"/>
<int32_t name="plant"/>
<int32_t name="drink"/>
</compound>
<static-array name="unit_counts" type-name="int16_t" count="152"
index-enum="profession"/>
<int16_t name="population"/>
<int16_t/>
<int16_t/>
<int16_t/>
<int16_t name="trained_animals"/>
<int16_t name="other_animals"/>
<int16_t/>
<int32_t/>
<static-array name="item_counts" type-name="int32_t" count="112"
index-enum="item_type"/>
<stl-vector name="created_weapons" type-name="int32_t"
index-refers-to="$global.world.raws.itemdefs.weapons[$]"/>
<compound name="wealth">
<int32_t name="total"/>
<int32_t name="weapons"/>
<int32_t name="armor"/>
<int32_t name="furniture"/>
<int32_t name="other"/>
<int32_t name="architecture"/>
<int32_t name="displayed"/>
<int32_t name="held"/>
<int32_t name="imported"/>
<int32_t/>
<int32_t name="exported"/>
</compound>
<static-array name="recent_jobs" count="7">
<static-array count="260" type-name="int32_t"
index-enum="job_type"/>
</static-array>
<int32_t name="excavated_tiles">
unhidden, subterranean, and excluding map features
</int32_t>
<static-array count="5" type-name="int32_t" name="death_history"/>
<static-array count="5" type-name="int32_t"
name="insanity_history"/>
<static-array count="5" type-name="int32_t"
name="execution_history"/>
<static-array count="5" type-name="int32_t"
name="noble_death_history"/>
<int32_t name="total_deaths"/>
<int32_t name="total_insanities"/>
<int32_t name="total_executions"/>
<int32_t name="num_artifacts"/>
<int32_t/>
<stl-vector name="discovered_creature_foods" type-name="bool"
index-refers-to="(find-creature $)"/>
<stl-vector name="discovered_creatures" type-name="bool"
index-refers-to="(find-creature $)"/>
<stl-vector name="discovered_plant_foods" type-name="bool"
index-refers-to="(find-plant-raw $)"/>
<stl-vector name="discovered_plants" type-name="bool"
index-refers-to="(find-plant-raw $)">
allows planting of seeds
</stl-vector>
<int16_t name="discovered_water_features"/>
<int16_t name="discovered_subterranean_features"/>
<int16_t name="discovered_chasm_features">
unused since 40d
</int16_t>
<int16_t name="discovered_magma_features"/>
<int16_t name="discovered_feature_layers">
back in 40d, this counted HFS
</int16_t>
<int32_t name="migrant_wave_idx">
when >= 2, no migrants
</int32_t>
<stl-vector name="found_minerals" type-name="int32_t"
ref-target="inorganic_raw">
Added after 'you have struck' announcement
</stl-vector>
<bitfield name="found_misc">
<flag-bit name="deep_special"/>
</bitfield>
</struct-type>
entities.caravan_state¶
<struct-type type-name="caravan_state">
<int32_t name="total_capacity"/>
<int32_t/>
<enum name="trade_state" base-type="int8_t">
<enum-item name="None"/>
<enum-item name="Approaching"/>
<enum-item name="AtDepot"/>
<enum-item name="Leaving"/>
</enum>
<int8_t name="depot_notified">
has it warned you that you need a depot
</int8_t>
<int16_t name="time_remaining"/>
<int32_t name="entity" ref-target="historical_entity"/>
<compound name="activity_stats"
type-name="entity_activity_statistics"/>
<bitfield name="flags" base-type="uint32_t">
<flag-bit name="check_cleanup">
set each time a merchant leaves the map or dies
</flag-bit>
<flag-bit name="casualty"/>
<flag-bit name="hardship"/>
<flag-bit name="communicate">
send data to mountainhomes
</flag-bit>
<flag-bit name="seized"/>
<flag-bit name="offended"/>
<flag-bit name="announce">
display merchantintro and merchantexit
</flag-bit>
</bitfield>
<int32_t name="import_value"/>
<int32_t name="export_value_total"/>
<int32_t name="export_value_personal">
excluding foreign-produced items
</int32_t>
<int32_t name="offer_value"/>
<stl-vector name="animals" type-name="int32_t" ref-target="unit"/>
<pointer type-name="entity_sell_prices" name="sell_prices"/>
<pointer type-name="entity_buy_prices" name="buy_prices"/>
<stl-vector name="goods" type-name="int32_t" ref-target="item"/>
<int32_t/>
<pointer/>
</struct-type>
entities.entity_buy_prices¶
<struct-type type-name="entity_buy_prices">
<pointer type-name="entity_buy_requests" name="items"/>
<stl-vector type-name="int32_t" name="price"/>
</struct-type>
entities.entity_buy_requests¶
<struct-type type-name="entity_buy_requests">
<stl-vector name="item_type">
<enum base-type="int16_t" type-name="item_type"/>
guess
</stl-vector>
<stl-vector name="item_subtype">
<int16_t refers-to="(item-subtype-target
$$._global.item_type[$$._key] $)"/>
guess
</stl-vector>
<stl-vector name="mat_types">
<int16_t ref-target="material"
aux-value="$$._parent.mat_indices[$._key]"/>
</stl-vector>
<stl-vector name="mat_indices" type-name="int16_t"/>
<stl-vector name="mat_cats" type-name="job_material_category"/>
<stl-vector type-name="int8_t" name="priority"/>
</struct-type>
entities.entity_sell_category¶
<enum-type type-name="entity_sell_category" base-type="int16_t">
<enum-item name="Leather"/>
<enum-item name="ClothPlant"/>
<enum-item name="ClothSilk"/>
<enum-item name="Crafts"/>
<enum-item name="Wood"/>
<enum-item name="MetalBars"/>
<enum-item name="SmallCutGems"/>
<enum-item name="LargeCutGems"/>
<enum-item name="StoneBlocks"/>
<enum-item name="Seeds"/>
<enum-item name="Anvils"/>
<enum-item name="Weapons"/>
<enum-item name="TrainingWeapons"/>
<enum-item name="Ammo"/>
<enum-item name="TrapComponents"/>
<enum-item name="DiggingImplements"/>
<enum-item name="Bodywear"/>
<enum-item name="Headwear"/>
<enum-item name="Handwear"/>
<enum-item name="Footwear"/>
<enum-item name="Legwear"/>
<enum-item name="Shields"/>
<enum-item name="Toys"/>
<enum-item name="Instruments"/>
<enum-item name="Pets"/>
<enum-item name="Drinks"/>
<enum-item name="Cheese"/>
<enum-item name="Powders"/>
<enum-item name="Extracts"/>
<enum-item name="Meat"/>
<enum-item name="Fish"/>
<enum-item name="Plants"/>
<enum-item name="FruitsNuts"/>
<enum-item name="GardenVegetables"/>
<enum-item name="MeatFishRecipes"/>
<enum-item name="OtherRecipes"/>
<enum-item name="Stone"/>
<enum-item name="Cages"/>
<enum-item name="BagsLeather"/>
<enum-item name="BagsPlant"/>
<enum-item name="BagsSilk"/>
<enum-item name="ThreadPlant"/>
<enum-item name="ThreadSilk"/>
<enum-item name="RopesPlant"/>
<enum-item name="RopesSilk"/>
<enum-item name="Barrels"/>
<enum-item name="FlasksWaterskins"/>
<enum-item name="Quivers"/>
<enum-item name="Backpacks"/>
<enum-item name="Sand"/>
<enum-item name="Glass"/>
<enum-item name="Miscellaneous"/>
<enum-item name="Buckets"/>
<enum-item name="Splints"/>
<enum-item name="Crutches"/>
<enum-item name="Eggs"/>
<enum-item name="BagsYarn"/>
<enum-item name="RopesYarn"/>
<enum-item name="ClothYarn"/>
<enum-item name="ThreadYarn"/>
<enum-item name="Tools"/>
<enum-item name="Clay"/>
</enum-type>
entities.entity_sell_prices¶
<struct-type type-name="entity_sell_prices">
<pointer type-name="entity_sell_requests" name="items"/>
<static-array count="107" index-enum="entity_sell_category"
name="price">
<stl-vector type-name="int32_t"/>
</static-array>
</struct-type>
entities.entity_sell_requests¶
<struct-type type-name="entity_sell_requests">
<static-array count="107" index-enum="entity_sell_category"
name="priority">
<stl-vector type-name="int8_t"/>
</static-array>
</struct-type>
entities.entity_recipe¶
<struct-type type-name="entity_recipe">
<int16_t name="subtype" ref-target="itemdef_foodst"/>
<stl-vector name="item_types">
<enum base-type="int16_t" type-name="item_type"/>
</stl-vector>
<stl-vector name="item_subtypes">
<int16_t name="item_subtype" refers-to="(item-subtype-target
$$._parent._parent.item_types[$$._key] $)"/>
</stl-vector>
<stl-vector name="mat_types">
<int16_t ref-target="material"
aux-value="$$._parent.mat_indices[$._key]"/>
</stl-vector>
<stl-vector name="mat_indices" type-name="int16_t"/>
</struct-type>
entities.historical_entity_type¶
<enum-type type-name="historical_entity_type" base-type="int16_t">
<enum-item name="Civilization"/>
<enum-item name="SiteGovernment"/>
<enum-item name="VesselCrew"/>
<enum-item name="MigratingGroup"/>
<enum-item name="NomadicGroup"/>
<enum-item name="Religion"/>
<enum-item name="MilitaryUnit"/>
<enum-item name="Outcast"/>
<enum-item name="PerformanceTroupe"/>
</enum-type>
entities.historical_entity¶
<struct-type type-name="historical_entity" key-field="id"
instance-vector="$global.world.entities.all">
<enum name="type" base-type="int16_t"
type-name="historical_entity_type"/>
<int32_t name="id">
index in the array
</int32_t>
<pointer name="entity_raw" type-name="entity_raw"/>
<int32_t name="save_file_id">
changes once has 100 entries
</int32_t>
<int16_t name="next_member_idx"/>
<compound name="name" type-name="language_name"/>
<int16_t name="race" ref-target="creature_raw"/>
<bitfield name="flags">
<flag-bit name="foreign_civ">
?
</flag-bit>
<flag-bit name="named_civ">
?
</flag-bit>
<flag-bit name="unk2"/>
<flag-bit name="unk3"/>
<flag-bit name="unk4">
?
</flag-bit>
<flag-bit name="worshipping"/>
</bitfield>
<stl-vector name="entity_links" pointer-type="entity_entity_link"/>
<stl-vector name="site_links" pointer-type="entity_site_link"/>
<stl-vector name="histfig_ids" type-name="int32_t"
ref-target="historical_figure"/>
<stl-vector name="populations" type-name="int32_t"
ref-target="entity_population">
1st entry copies to unit.population_id for Adventurer?
</stl-vector>
<stl-vector name="nemesis_ids" type-name="int32_t"
ref-target="nemesis_record"/>
<compound name="resources">
<stl-vector name="digger_type" type-name="int16_t"
ref-target="itemdef_weaponst"/>
<stl-vector name="weapon_type" type-name="int16_t"
ref-target="itemdef_weaponst"/>
<stl-vector name="training_weapon_type" type-name="int16_t"
ref-target="itemdef_weaponst"/>
<stl-vector name="armor_type" type-name="int16_t"
ref-target="itemdef_armorst"/>
<stl-vector name="ammo_type" type-name="int16_t"
ref-target="itemdef_ammost"/>
<stl-vector name="helm_type" type-name="int16_t"
ref-target="itemdef_helmst"/>
<stl-vector name="gloves_type" type-name="int16_t"
ref-target="itemdef_glovesst"/>
<stl-vector name="shoes_type" type-name="int16_t"
ref-target="itemdef_shoesst"/>
<stl-vector name="pants_type" type-name="int16_t"
ref-target="itemdef_pantsst"/>
<stl-vector name="shield_type" type-name="int16_t"
ref-target="itemdef_shieldst"/>
<stl-vector name="trapcomp_type" type-name="int16_t"
ref-target="itemdef_trapcompst"/>
<stl-vector name="toy_type" type-name="int16_t"
ref-target="itemdef_toyst"/>
<stl-vector name="instrument_type" type-name="int16_t"
ref-target="itemdef_instrumentst"/>
<stl-vector name="siegeammo_type" type-name="int16_t"
ref-target="itemdef_siegeammost"/>
<stl-vector name="tool_type" type-name="int16_t"
ref-target="itemdef_toolst"/>
<stl-vector type-name="int16_t">
v0.42.01
</stl-vector>
<compound name="metal">
<compound name="pick" type-name="material_vec_ref"/>
<compound name="weapon" type-name="material_vec_ref"/>
<compound name="ranged" type-name="material_vec_ref"/>
<compound name="ammo" type-name="material_vec_ref"/>
<compound name="ammo2" type-name="material_vec_ref">
maybe intended for siege ammo
</compound>
<compound name="armor" type-name="material_vec_ref">
also instruments, toys, and tools
</compound>
<compound name="anvil" type-name="material_vec_ref"/>
</compound>
<compound name="organic">
<compound name="leather" type-name="material_vec_ref"/>
<compound type-name="material_vec_ref">
v0.42.01
</compound>
<compound name="fiber" type-name="material_vec_ref"/>
<compound name="silk" type-name="material_vec_ref"/>
<compound name="wool" type-name="material_vec_ref"/>
<compound name="wood" type-name="material_vec_ref"/>
</compound>
<stl-vector name="metals" type-name="int32_t"
ref-target="inorganic_raw">
bars
</stl-vector>
<stl-vector name="stones" type-name="int32_t"
ref-target="inorganic_raw">
boulders and blocks
</stl-vector>
<stl-vector name="gems" type-name="int32_t"
ref-target="inorganic_raw">
small and large cut
</stl-vector>
<compound name="refuse">
<compound name="bone" type-name="material_vec_ref"/>
<compound name="shell" type-name="material_vec_ref"/>
<compound name="pearl" type-name="material_vec_ref"/>
<compound name="ivory" type-name="material_vec_ref"/>
<compound name="horn" type-name="material_vec_ref"/>
</compound>
<compound name="misc_mat">
<compound name="others" type-name="material_vec_ref">
amber and coral
</compound>
<compound name="glass" type-name="material_vec_ref"/>
<compound name="sand" type-name="material_vec_ref"/>
<compound name="clay" type-name="material_vec_ref"/>
<compound name="crafts" type-name="material_vec_ref"/>
<compound name="glass_unused" type-name="material_vec_ref">
used for vial extracts on embark
</compound>
<compound name="barrels" type-name="material_vec_ref">
also buckets, splints, and crutches
</compound>
<compound name="flasks" type-name="material_vec_ref"/>
<compound name="quivers" type-name="material_vec_ref"/>
<compound name="backpacks" type-name="material_vec_ref"/>
<compound name="cages" type-name="material_vec_ref"/>
<compound name="wood2" type-name="material_vec_ref">
v0.34.01
</compound>
<compound name="rock_metal" type-name="material_vec_ref">
v0.34.01
</compound>
<compound name="booze" type-name="material_vec_ref"/>
<compound name="cheese" type-name="material_vec_ref"/>
<compound name="powders" type-name="material_vec_ref"/>
<compound name="extracts" type-name="material_vec_ref"/>
<compound name="meat" type-name="material_vec_ref"/>
</compound>
<stl-vector name="fish_races" type-name="int32_t"
ref-target="creature_raw"/>
<stl-vector name="fish_castes" type-name="int16_t"
ref-target="caste_raw"
aux-value="$$._parent.fish_races[$._key]"/>
<stl-vector name="egg_races" type-name="int32_t"
ref-target="creature_raw"/>
<stl-vector name="egg_castes" type-name="int16_t"
ref-target="caste_raw"
aux-value="$$._parent.egg_races[$._key]"/>
<compound name="plants" type-name="material_vec_ref"/>
<stl-vector name="tree_fruit_plants" type-name="int32_t"
ref-target="plant_raw"/>
<stl-vector name="tree_fruit_growths" type-name="int16_t"
ref-target="plant_growth"
aux-value="$$._parent.tree_fruit_plants[$._key]"/>
<stl-vector name="shrub_fruit_plants" type-name="int32_t"
ref-target="plant_raw"/>
<stl-vector name="shrub_fruit_growths" type-name="int16_t"
ref-target="plant_growth"
aux-value="$$._parent.shrub_fruit_plants[$._key]"/>
<compound name="seeds" type-name="material_vec_ref"/>
<compound name="wood_products">
<stl-vector name="item_type">
<enum base-type="int16_t" type-name="item_type"/>
</stl-vector>
<stl-vector type-name="int16_t" name="item_subtype"/>
<compound name="material" type-name="material_vec_ref"/>
lye, charcoal, potash, pearlash, and coke
</compound>
<compound name="animals">
<stl-vector name="pet_races" type-name="int32_t"
ref-target="creature_raw"/>
<stl-vector name="wagon_races" type-name="int32_t"
ref-target="creature_raw"/>
<stl-vector name="pack_animal_races" type-name="int32_t"
ref-target="creature_raw"/>
<stl-vector name="wagon_puller_races" type-name="int32_t"
ref-target="creature_raw"/>
<stl-vector name="mount_races" type-name="int32_t"
ref-target="creature_raw"/>
<stl-vector name="minion_races" type-name="int32_t"
ref-target="creature_raw"/>
<stl-vector name="exotic_pet_races" type-name="int32_t"
ref-target="creature_raw"/>
<stl-vector name="pet_castes" type-name="int16_t"
ref-target="caste_raw"
aux-value="$$._parent.pet_races[$._key]"/>
<stl-vector name="wagon_castes" type-name="int16_t"
ref-target="caste_raw"
aux-value="$$._parent.wagon_races[$._key]"/>
<stl-vector name="pack_animal_castes" type-name="int16_t"
ref-target="caste_raw"
aux-value="$$._parent.pack_animal_races[$._key]"/>
<stl-vector name="wagon_puller_castes" type-name="int16_t"
ref-target="caste_raw"
aux-value="$$._parent.wagon_puller_races[$._key]"/>
<stl-vector name="mount_castes" type-name="int16_t"
ref-target="caste_raw"
aux-value="$$._parent.mount_races[$._key]"/>
<stl-vector name="minion_castes" type-name="int16_t"
ref-target="caste_raw"
aux-value="$$._parent.minion_races[$._key]"/>
<stl-vector name="exotic_pet_castes" type-name="int16_t"
ref-target="caste_raw"
aux-value="$$._parent.unk728_races[$._key]"/>
</compound>
<stl-vector name="meat_fish_recipes"
pointer-type="entity_recipe"/>
<stl-vector name="other_recipes" pointer-type="entity_recipe"/>
<static-array name="unk13" count="3">
<int16_t name="unk1" init-value="-1"/>
<int32_t name="unk2"/>
</static-array>
<stl-vector name="unk14" pointer-type="item"/>
<int16_t name="unk15a"/>
<int16_t name="unk15b"/>
<static-array name="ethic" count="22" index-enum="ethic_type">
<enum base-type="int16_t" type-name="ethic_response"/>
</static-array>
<static-array name="values" type-name="int32_t" count="32"
index-enum="value_type"/>
<static-array name="values_2" type-name="int32_t" count="32"
index-enum="value_type">
v0.42.01
</static-array>
<int32_t>
v0.42.01
</int32_t>
<static-array name="permitted_skill" type-name="bool"
index-enum="job_skill" count="135"/>
<stl-vector type-name="int16_t" name="art_image_types">
0 = civilization symbol
</stl-vector>
<stl-vector type-name="int32_t" name="art_image_ids"/>
<stl-vector type-name="int16_t" name="art_image_subids"/>
<stl-vector name="discovered_creature_foods" type-name="bool"
index-refers-to="(find-creature $)"/>
<stl-vector name="discovered_creatures" type-name="bool"
index-refers-to="(find-creature $)"/>
<stl-vector name="discovered_plant_foods" type-name="bool"
index-refers-to="(find-plant-raw $)"/>
<stl-vector name="discovered_plants" type-name="bool"
index-refers-to="(find-plant-raw $)"/>
<stl-vector name="unk23" type-name="int16_t"/>
<stl-vector name="unk24" type-name="int16_t"/>
</compound>
<stl-vector name="uniforms" pointer-type="entity_uniform"/>
<int32_t name="next_uniform_id"/>
<compound name="unknown1b">
one of these 4 vectors was removed, not sure which one is worship
<stl-vector name='unk32a' type-name='int32_t' comment='empty'/>
<stl-vector name="unk32b" type-name="int32_t"/>
<stl-vector name="worship" type-name="int32_t"
ref-target="historical_figure"/>
<stl-vector name="unk32d" type-name="int32_t"/>
<stl-vector name="unk32e">
<pointer>
<stl-vector type-name="int16_t"/>
<stl-vector type-name="int16_t"/>
<int32_t/>
<int32_t/>
<stl-vector type-name="int32_t"/>
<int16_t/>
<int16_t/>
</pointer>
</stl-vector>
<stl-vector name="diplomacy">
sorted by group_id
<pointer>
<int32_t name="group_id" ref-target="historical_entity"/>
<int16_t name="relation"/>
<int32_t/>
<stl-vector name="historic_events" type-name="int32_t"
ref-target="history_event"/>
<stl-vector name="historic_events_collection"
type-name="int32_t"
ref-target="history_event_collection"/>
<int32_t/>
</pointer>
</stl-vector>
<int16_t name="unk33"/>
<stl-vector name="unk34a" type-name="int16_t"/>
<stl-vector name="unk34b" type-name="int16_t"/>
<stl-vector name="unk34c" type-name="int32_t"/>
<stl-vector name="unk34d" type-name="int32_t">
empty
</stl-vector>
<stl-vector name="unk34e" type-name="int32_t"
ref-target="historical_figure">
empty
</stl-vector>
</compound>
<compound name="positions">
<stl-vector name="own" pointer-type="entity_position"/>
<stl-vector name="site" pointer-type="entity_position"/>
<stl-vector name="conquered_site" pointer-type="entity_position"/>
<int32_t name="next_position_id"/>
<stl-vector name="assignments"
pointer-type="entity_position_assignment"/>
<int32_t name="next_assignment_id"/>
<stl-vector name="unk_v40_1"
pointer-type="entity_position_assignment">
v0.40.01
</stl-vector>
<stl-vector name="unk_v40_2"
pointer-type="entity_position_assignment">
v0.40.01
</stl-vector>
<stl-vector name="unk_v40_3"
pointer-type="entity_position_assignment">
v0.40.01
</stl-vector>
<stl-vector name="unk_v40_4" type-name="int32_t">
v0.40.01
</stl-vector>
<stl-vector name="unk_v40_5" type-name="int32_t">
v0.40.01
</stl-vector>
</compound>
<compound name="tissue_styles">
<stl-vector name="all" pointer-type="entity_tissue_style"/>
<int32_t name="next_style_id"/>
</compound>
<stl-vector name="squads" type-name="int32_t" ref-target="squad"/>
<compound name="unknown1d">
<int32_t name="unk42"/>
<stl-vector name="unk43" type-name="int32_t">
empty
</stl-vector>
<int32_t name="unk44"/>
<int32_t name="unk44a">
v0.34.01
</int32_t>
<static-array name="unk44b" count="15" type-name="int32_t">
v0.34.01
</static-array>
</compound>
<pointer name="training_knowledge">
<stl-vector name="level" index-refers-to="(find-instance
$creature_raw $)">
<enum base-type="int32_t" type-name="training_knowledge_level"/>
</stl-vector>
<stl-vector name="unk_10" index-refers-to="(find-instance
$creature_raw $)">
<int32_t/>
</stl-vector>
v0.34.06
</pointer>
<stl-vector name="events" pointer-type="entity_event"/>
<int32_t name="unk_v40_1a">
v0.40.01
</int32_t>
<int32_t name="unk_v40_1b">
v0.40.01
</int32_t>
<int32_t name="unk_v40_1c">
v0.40.01
</int32_t>
<int32_t name="unk_v40_1d">
v0.40.01
</int32_t>
<int32_t name="unk_v40_1e">
v0.40.01
</int32_t>
<stl-vector type-name="int32_t">
v0.42.01
</stl-vector>
<stl-vector type-name="int32_t">
v0.42.01
</stl-vector>
<stl-vector type-name="int32_t">
v0.42.01
</stl-vector>
<stl-vector type-name="int32_t">
v0.42.01
</stl-vector>
<stl-vector type-name="int32_t">
v0.42.01
</stl-vector>
<stl-vector type-name="int32_t">
v0.42.01
</stl-vector>
<pointer name="occasion_info" type-name="entity_occasion_info"/>
<stl-vector name="meeting_events" pointer-type="meeting_event"/>
<pointer name="activity_stats"
type-name="entity_activity_statistics"/>
<compound name="unknown1e">
<int16_t name="unk47"/>
<int32_t name="unk48"/>
<int32_t name="unk49a"/>
<int32_t name="unk49b"/>
<int32_t name="unk49c"/>
<static-array name="unk49d" count="10" type-name="int32_t"/>
<int32_t name="unk49e"/>
<int32_t name="unk49f"/>
<int32_t>
v0.40.01
</int32_t>
</compound>
<stl-vector name="armies" pointer-type="army">
v0.40.01
</stl-vector>
<stl-vector name="army_controllers" pointer-type="army_controller">
v0.40.01
</stl-vector>
<stl-vector name="hist_figures" pointer-type="historical_figure"/>
<stl-vector name="nemesis" pointer-type="nemesis_record"/>
<compound name="derived_resources">
<compound name="mill_cookable" type-name="material_vec_ref"/>
<compound name="mill_dye" type-name="material_vec_ref"/>
<stl-vector name="armor_leather">
<int16_t ref-target="itemdef_armorst"/>
</stl-vector>
<stl-vector name="armor_chain">
<int16_t ref-target="itemdef_armorst"/>
</stl-vector>
<stl-vector name="armor_plate">
<int16_t ref-target="itemdef_armorst"/>
</stl-vector>
<stl-vector name="armor_under">
<int16_t ref-target="itemdef_armorst"/>
</stl-vector>
<stl-vector name="armor_over">
<int16_t ref-target="itemdef_armorst"/>
</stl-vector>
<stl-vector name="armor_cover">
<int16_t ref-target="itemdef_armorst"/>
</stl-vector>
<stl-vector name="pants_leather">
<int16_t ref-target="itemdef_pantsst"/>
</stl-vector>
<stl-vector name="pants_chain">
<int16_t ref-target="itemdef_pantsst"/>
</stl-vector>
<stl-vector name="pants_plate">
<int16_t ref-target="itemdef_pantsst"/>
</stl-vector>
<stl-vector name="pants_under">
<int16_t ref-target="itemdef_pantsst"/>
</stl-vector>
<stl-vector name="pants_over">
<int16_t ref-target="itemdef_pantsst"/>
</stl-vector>
<stl-vector name="pants_cover">
<int16_t ref-target="itemdef_pantsst"/>
</stl-vector>
<stl-vector name="helm_leather">
<int16_t ref-target="itemdef_helmst"/>
</stl-vector>
<stl-vector name="helm_chain">
<int16_t ref-target="itemdef_helmst"/>
</stl-vector>
<stl-vector name="helm_plate">
<int16_t ref-target="itemdef_helmst"/>
</stl-vector>
<stl-vector name="helm_under">
<int16_t ref-target="itemdef_helmst"/>
</stl-vector>
<stl-vector name="helm_over">
<int16_t ref-target="itemdef_helmst"/>
</stl-vector>
<stl-vector name="helm_cover">
<int16_t ref-target="itemdef_helmst"/>
</stl-vector>
<stl-vector name="shoes_leather">
<int16_t ref-target="itemdef_shoesst"/>
</stl-vector>
<stl-vector name="shoes_chain">
<int16_t ref-target="itemdef_shoesst"/>
</stl-vector>
<stl-vector name="shoes_plate">
<int16_t ref-target="itemdef_shoesst"/>
</stl-vector>
<stl-vector name="shoes_under">
<int16_t ref-target="itemdef_shoesst"/>
</stl-vector>
<stl-vector name="shoes_over">
<int16_t ref-target="itemdef_shoesst"/>
</stl-vector>
<stl-vector name="shoes_cover">
<int16_t ref-target="itemdef_shoesst"/>
</stl-vector>
<stl-vector name="gloves_leather">
<int16_t ref-target="itemdef_glovesst"/>
</stl-vector>
<stl-vector name="gloves_chain">
<int16_t ref-target="itemdef_glovesst"/>
</stl-vector>
<stl-vector name="gloves_plate">
<int16_t ref-target="itemdef_glovesst"/>
</stl-vector>
<stl-vector name="gloves_under">
<int16_t ref-target="itemdef_glovesst"/>
</stl-vector>
<stl-vector name="gloves_over">
<int16_t ref-target="itemdef_glovesst"/>
</stl-vector>
<stl-vector name="gloves_cover">
<int16_t ref-target="itemdef_glovesst"/>
</stl-vector>
</compound>
<static-array name="assignments_by_type" count="25"
index-enum="entity_position_responsibility">
<stl-vector pointer-type="entity_position_assignment"/>
</static-array>
<compound name="claims">
<compound name="areas" type-name="coord2d_path">
in world_data.entity_claims1
</compound>
<compound name="unk1" type-name="coord2d_path"/>
<compound name="unk2" type-name="coord2d_path"/>
</compound>
<stl-vector name="children" type-name="int32_t"
ref-target="historical_entity">
includes self
</stl-vector>
<compound name="unknown2">
<int32_t name="metal_proficiency">
best IMPACT_FRACTURE/10000 + MAX_EDGE/1000 for weapon mats plus
best IMPACT_FRACTURE/10000 for armor mats
</int32_t>
<stl-vector name="unk10" type-name="int16_t"/>
<pointer name="resource_allotment"
type-name="resource_allotment_data"/>
<stl-vector>
v0.42.01
</stl-vector>
<stl-vector>
v0.42.01
</stl-vector>
<stl-vector>
v0.42.01
</stl-vector>
<stl-vector>
v0.42.01
</stl-vector>
<int16_t name="unk12a" init-value="-1"/>
<int16_t name="unk12b">
uninitialized
</int16_t>
<bool name="unk13">
0
</bool>
<int32_t name="unk14">
0
</int32_t>
<int32_t name="unk15">
uninitialized
</int32_t>
<int32_t name="unk16">
uninitialized
</int32_t>
<int16_t name="unk17">
0
</int16_t>
<stl-vector name="unk18" type-name="pointer">
empty
</stl-vector>
<stl-vector name="unk19" type-name="pointer">
empty
</stl-vector>
<int16_t name="unk20">
0
</int16_t>
<int32_t name="unk21">
0
</int32_t>
<int32_t name="unk22">
0
</int32_t>
<int32_t name="unk23">
0
</int32_t>
<stl-vector name="unk24" type-name="pointer">
empty
</stl-vector>
<stl-vector name="unk25" type-name="pointer">
empty
</stl-vector>
<static-array name="unk26" count="177" type-name="int32_t">
Uninitialized
</static-array>
<stl-vector name="unk28" type-name="pointer">
empty
</stl-vector>
<stl-vector name="unk29" type-name="pointer">
v0.34.01
</stl-vector>
</compound>
</struct-type>
entities.entity_tissue_style¶
<struct-type type-name="entity_tissue_style" key-field="id">
<stl-string name="name"/>
<stl-vector name="preferred_shapings" type-name="int16_t"/>
<stl-vector type-name="int32_t">
maybe probability?
</stl-vector>
<int32_t name="maintain_length_min"/>
<int32_t name="maintain_length_max"/>
<int32_t name="id"/>
</struct-type>
entities.training_knowledge_level¶
<enum-type type-name="training_knowledge_level" base-type="int32_t">
<enum-item name="None"/>
<enum-item name="FewFacts"/>
<enum-item name="GeneralFamiliarity"/>
<enum-item name="Knowledgeable"/>
<enum-item name="Expert"/>
<enum-item name="Domesticated"/>
</enum-type>
entities.entity_position_flags¶
<enum-type type-name="entity_position_flags">
<enum-item name="IS_LAW_MAKER"/>
<enum-item name="ELECTED"/>
<enum-item name="DUTY_BOUND"/>
<enum-item name="MILITARY_SCREEN_ONLY"/>
<enum-item name="GENDER_MALE"/>
<enum-item name="GENDER_FEMALE"/>
<enum-item name="SUCCESSION_BY_HEIR"/>
<enum-item name="HAS_RESPONSIBILITIES"/>
<enum-item name="FLASHES"/>
<enum-item name="BRAG_ON_KILL"/>
<enum-item name="CHAT_WORTHY"/>
<enum-item name="DO_NOT_CULL"/>
<enum-item name="KILL_QUEST"/>
<enum-item name="IS_LEADER"/>
<enum-item name="IS_DIPLOMAT"/>
<enum-item name="EXPORTED_IN_LEGENDS"/>
<enum-item name="DETERMINES_COIN_DESIGN"/>
<enum-item name="ACCOUNT_EXEMPT"/>
<enum-item name="unk_12"/>
<enum-item name="unk_13"/>
<enum-item name="COLOR"/>
<enum-item name="RULES_FROM_LOCATION"/>
<enum-item name="MENIAL_WORK_EXEMPTION"/>
<enum-item name="MENIAL_WORK_EXEMPTION_SPOUSE"/>
<enum-item name="SLEEP_PRETENSION"/>
<enum-item name="PUNISHMENT_EXEMPTION"/>
<enum-item name="unk_1a"/>
<enum-item name="unk_1b"/>
<enum-item name="QUEST_GIVER"/>
</enum-type>
entities.entity_position¶
<struct-type type-name="entity_position" key-field="id">
<stl-string name="code"/>
<int32_t name="id"/>
<df-flagarray name="flags" index-enum="entity_position_flags"/>
<stl-vector name="allowed_creature" type-name="int32_t"
ref-target="creature_raw"/>
<stl-vector name="allowed_class" pointer-type="stl-string"/>
<stl-vector name="rejected_creature" type-name="int32_t"
ref-target="creature_raw"/>
<stl-vector name="rejected_class" pointer-type="stl-string"/>
<static-array type-name="stl-string" name="name" count="2"/>
<static-array type-name="stl-string" name="name_female" count="2"/>
<static-array type-name="stl-string" name="name_male" count="2"/>
<static-array type-name="stl-string" name="spouse" count="2"/>
<static-array type-name="stl-string" name="spouse_female"
count="2"/>
<static-array type-name="stl-string" name="spouse_male" count="2"/>
<static-array type-name="stl-string" name="squad" count="2"/>
<stl-string name="land_name"/>
<int16_t name="squad_size"/>
<stl-vector name="commander_id" type-name="int32_t"/>
<stl-vector name="commander_civ" type-name="int32_t"
ref-target="historical_entity"/>
<stl-vector name="commander_types" type-name="int16_t"/>
<int16_t name="land_holder"/>
<int16_t name="requires_population"/>
<int16_t>
v0.34.01
</int16_t>
<int32_t name="precedence" init-value="30001"/>
<int32_t name="replaced_by" init-value="-1"/>
<int16_t name="number" init-value="1"/>
<stl-vector name="appointed_by" type-name="int32_t"/>
<stl-vector name="appointed_by_civ" type-name="int32_t"
ref-target="historical_entity"/>
<stl-vector name="succession_by_position" type-name="int32_t"/>
<static-array type-name="bool" name="responsibilities" count="25"
index-enum="entity_position_responsibility"/>
<static-array type-name="int16_t" name="color" count="3"/>
<int32_t name="required_boxes"/>
<int32_t name="required_cabinets"/>
<int32_t name="required_racks"/>
<int32_t name="required_stands"/>
<int32_t name="required_office"/>
<int32_t name="required_bedroom"/>
<int32_t name="required_dining"/>
<int32_t name="required_tomb"/>
<int32_t name="mandate_max"/>
<int32_t name="demand_max"/>
</struct-type>
entities.entity_position_assignment¶
<struct-type type-name="entity_position_assignment" key-field="id">
<int32_t name="id"/>
<int32_t name="histfig" ref-target="historical_figure"/>
<int32_t name="histfig2" ref-target="historical_figure">
v0.40.01
</int32_t>
<int32_t name="position_id" refers-to="(find-by-id
$$._global._parent._global.positions.own $id $)">
position within relevant entity
</int32_t>
<df-flagarray name="flags"/>
<int32_t name="squad_id" ref-target="squad"/>
<int32_t init-value="-1"/>
<int32_t init-value="-1"/>
<int32_t init-value="-1">
v0.40.01
</int32_t>
<int32_t init-value="-1">
v0.40.01
</int32_t>
<stl-vector>
v0.40.01, not saved
</stl-vector>
</struct-type>
entities.entity_material_category¶
<enum-type type-name="entity_material_category" base-type="int16_t">
<enum-item name="None" value="-1"/>
<enum-item name="Clothing">
cloth or leather
</enum-item>
<enum-item name="Leather">
organic.leather
</enum-item>
<enum-item name="Cloth">
any cloth
</enum-item>
<enum-item name="Wood">
organic.wood, used for training weapons
</enum-item>
<enum-item name="Crafts">
misc_mat.crafts
</enum-item>
<enum-item name="Stone">
stones
</enum-item>
<enum-item name="Improvement">
misc_mat.crafts
</enum-item>
<enum-item name="Glass">
misc_mat.glass_unused, used for extract vials
</enum-item>
<enum-item name="Wood2">
misc_mat.barrels, also used for buckets
</enum-item>
<enum-item name="Bag">
cloth/leather
</enum-item>
<enum-item name="Cage">
misc_mat.cages
</enum-item>
<enum-item name="WeaponMelee">
metal.weapon
</enum-item>
<enum-item name="WeaponRanged">
metal.ranged
</enum-item>
<enum-item name="Ammo">
metal.ammo
</enum-item>
<enum-item name="Ammo2">
metal.ammo2
</enum-item>
<enum-item name="Pick">
metal.pick
</enum-item>
<enum-item name="Armor">
metal.armor, also used for shields, tools, instruments, and toys
</enum-item>
<enum-item name="Gem">
gems
</enum-item>
<enum-item name="Bone">
refuse.bone
</enum-item>
<enum-item name="Shell">
refuse.shell
</enum-item>
<enum-item name="Pearl">
refuse.pearl
</enum-item>
<enum-item name="Ivory">
refuse.ivory
</enum-item>
<enum-item name="Horn">
refuse.horn
</enum-item>
<enum-item name="Other">
misc_mat.others
</enum-item>
<enum-item name="Anvil">
metal.anvil
</enum-item>
<enum-item name="Booze">
misc_mat.booze
</enum-item>
<enum-item name="Metal">
metals with ITEMS_HARD, used for chains
</enum-item>
<enum-item name="PlantFiber">
organic.fiber
</enum-item>
<enum-item name="Silk">
organic.silk
</enum-item>
<enum-item name="Wool">
organic.wool
</enum-item>
<enum-item name="Furniture">
misc_mat.rock_metal
</enum-item>
<enum-item name="MiscWood2">
misc_mat.wood2
</enum-item>
</enum-type>
entities.entity_uniform_item¶
<struct-type type-name="entity_uniform_item">
<int8_t name="random_dye"/>
<int8_t name="armorlevel"/>
<int16_t name="item_color" ref-target="descriptor_color"/>
<int32_t name="art_image_id"/>
<int16_t name="art_image_subid"/>
<int16_t name="image_thread_color" ref-target="descriptor_color"/>
<enum base-type="int16_t" name="image_material_class"
type-name="entity_material_category"/>
<int16_t name="maker_race"/>
<compound name="indiv_choice" type-name="uniform_indiv_choice"/>
<int16_t name="mattype" ref-target="material"
aux-value="$$.matindex"/>
<int32_t name="matindex"/>
<enum base-type="int16_t" name="material_class"
type-name="entity_material_category"/>
</struct-type>
entities.entity_uniform¶
<struct-type type-name="entity_uniform" key-field="id">
<int32_t name="id"/>
<int16_t name="unk_4"/>
<static-array name="uniform_item_types" count="7"
index-enum="uniform_category">
<stl-vector>
<enum base-type="int16_t" type-name="item_type"/>
</stl-vector>
</static-array>
<static-array name="uniform_item_subtypes" count="7"
index-enum="uniform_category">
<stl-vector>
<int16_t refers-to="(item-subtype-target
$$._parent._parent._parent.uniform_item_types[$$._parent._ke
y][$$._key] $)"/>
</stl-vector>
</static-array>
<static-array name="uniform_item_info" count="7"
index-enum="uniform_category">
<stl-vector pointer-type="entity_uniform_item"/>
</static-array>
<stl-string name="name"/>
<compound name="flags" type-name="uniform_flags"/>
</struct-type>
entities.entity_event_type¶
<enum-type type-name="entity_event_type">
<enum-item name="invasion"/>
<enum-item name="abduction"/>
<enum-item name="incident"/>
<enum-item name="occupation"/>
<enum-item name="beast"/>
<enum-item name="group"/>
<enum-item name="harass"/>
<enum-item name="flee"/>
<enum-item name="abandon"/>
<enum-item name="reclaimed"/>
<enum-item name="founded"/>
<enum-item name="reclaiming"/>
<enum-item name="founding"/>
<enum-item name="leave"/>
<enum-item name="insurrection"/>
<enum-item name="insurrection_end"/>
<enum-item name="succession"/>
<enum-item name="claim"/>
<enum-item name="accept_tribute_offer"/>
<enum-item name="refuse_tribute_offer"/>
<enum-item name="accept_tribute_demand"/>
<enum-item name="refuse_tribute_demand"/>
<enum-item name="accept_peace_offer"/>
<enum-item name="refuse_peace_offer"/>
<enum-item name="cease_tribute_offer"/>
</enum-type>
entities.entity_event¶
<struct-type type-name="entity_event">
<compound name="data" is-union="true">
<compound name="invasion">
<int32_t name="entity_id" ref-target="historical_entity"/>
<int32_t name="site_id" ref-target="world_site"/>
<int32_t/>
<int32_t/>
</compound>
<compound name="abduction">
<int32_t name="histfig_id" ref-target="historical_figure"/>
<int32_t/>
<int32_t/>
<int32_t/>
</compound>
<compound name="incident">
<int32_t name="incident_id" ref-target="incident"/>
<int32_t/>
</compound>
<compound name="occupation">
<int32_t name="site_id" ref-target="world_site"/>
<int32_t name="entity_id" ref-target="historical_entity"/>
<int32_t/>
<int32_t/>
</compound>
<compound name="beast">
<int32_t name="histfig_id" ref-target="historical_figure"/>
<int32_t name="site_id" ref-target="world_site"/>
<int32_t name="region_id" ref-target="world_region"/>
</compound>
<compound name="group">
<int32_t name="entity_id" ref-target="historical_entity"/>
<int32_t name="site_id" ref-target="world_site"/>
</compound>
<compound name="harass">
<int32_t name="entity_id" ref-target="historical_entity"/>
<int32_t name="site_id" ref-target="world_site"/>
<int32_t/>
</compound>
<compound name="flee">
<int32_t name="entity_id" ref-target="historical_entity"/>
<int32_t name="site_id" ref-target="world_site"/>
<int32_t/>
<int32_t/>
</compound>
<compound name="abandon">
<int32_t name="entity_id" ref-target="historical_entity"/>
<int32_t name="site_id" ref-target="world_site"/>
<int32_t/>
</compound>
<compound name="reclaimed">
<int32_t name="entity_id" ref-target="historical_entity"/>
<int32_t name="site_id" ref-target="world_site"/>
<int32_t/>
<int32_t/>
</compound>
<compound name="founded">
<int32_t name="entity_id" ref-target="historical_entity"/>
<int32_t name="site_id" ref-target="world_site"/>
<int32_t/>
<int32_t/>
</compound>
<compound name="reclaiming">
<int32_t name="entity_id" ref-target="historical_entity"/>
<int32_t name="site_id" ref-target="world_site"/>
<int32_t/>
<int32_t/>
</compound>
<compound name="founding">
<int32_t name="entity_id" ref-target="historical_entity"/>
<int32_t name="region_id" ref-target="world_region"/>
<int32_t/>
<int32_t/>
</compound>
<compound name="leave">
<int32_t name="entity_id" ref-target="historical_entity"/>
<int32_t name="site_id" ref-target="world_site"/>
</compound>
<compound name="insurrection">
<int32_t name="site_id" ref-target="world_site"/>
<int32_t name="entity_id" ref-target="historical_entity"/>
</compound>
<compound name="insurrection_end">
<int32_t name="site_id" ref-target="world_site"/>
<int32_t name="entity_id" ref-target="historical_entity"/>
<int32_t name="result">
0=overthrow, 1=fail, 2=crushed
</int32_t>
</compound>
<compound name="succession">
<int32_t name="histfig_id" ref-target="historical_figure"/>
<int32_t/>
<int32_t name="entity_id" ref-target="historical_entity"/>
<int32_t name="position_assignment_id"/>
</compound>
<compound name="claim">
<int32_t name="entity_id" ref-target="historical_entity"/>
<int32_t name="site_id" ref-target="world_site"/>
<int32_t/>
</compound>
<compound name="accept_tribute_offer">
<int32_t name="entity1_id" ref-target="historical_entity"/>
<int32_t/>
<int32_t name="entity2_id" ref-target="historical_entity"/>
<int32_t/>
</compound>
<compound name="refuse_tribute_offer">
<int32_t name="entity1_id" ref-target="historical_entity"/>
<int32_t/>
<int32_t name="entity2_id" ref-target="historical_entity"/>
<int32_t/>
</compound>
<compound name="accept_tribute_demand">
<int32_t name="entity1_id" ref-target="historical_entity"/>
<int32_t/>
<int32_t name="entity2_id" ref-target="historical_entity"/>
<int32_t/>
</compound>
<compound name="refuse_tribute_demand">
<int32_t name="entity1_id" ref-target="historical_entity"/>
<int32_t/>
<int32_t name="entity2_id" ref-target="historical_entity"/>
<int32_t/>
</compound>
<compound name="accept_peace_offer">
<int32_t name="entity1_id" ref-target="historical_entity"/>
<int32_t/>
<int32_t name="entity2_id" ref-target="historical_entity"/>
<int32_t/>
</compound>
<compound name="refuse_peace_offer">
<int32_t name="entity1_id" ref-target="historical_entity"/>
<int32_t/>
<int32_t name="entity2_id" ref-target="historical_entity"/>
<int32_t/>
</compound>
<compound name="cease_tribute_offer">
<int32_t name="entity1_id" ref-target="historical_entity"/>
<int32_t/>
<int32_t name="entity2_id" ref-target="historical_entity"/>
<int32_t/>
</compound>
</compound>
<int32_t name="year"/>
<int32_t name="year_tick"/>
<int32_t/>
<int32_t/>
<int32_t/>
<enum name="type" type-name="entity_event_type"/>
</struct-type>
entities.agreement¶
<struct-type type-name="agreement" key-field="id"
instance-vector="$global.world.agreements.all">
<int32_t name="id"/>
<stl-vector name="parties">
<pointer>
<int32_t name="id"/>
<stl-vector type-name="int32_t" name="histfig_ids"
ref-target="historical_figure"/>
<stl-vector type-name="int32_t" name="entity_ids"
ref-target="historical_entity"/>
<stl-vector>
<pointer>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
</pointer>
</stl-vector>
</pointer>
</stl-vector>
<int32_t name="next_party_id"/>
<stl-vector name="details">
<pointer>
<int32_t name="id"/>
<int32_t name="year"/>
<int32_t name="year_tick"/>
<compound name="data" is-union="true">
<pointer name="data0">
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
</pointer>
<pointer name="data1">
<enum name="reason" base-type="int32_t"
type-name="agreement_conclusion_reason"/>
<int32_t/>
<int32_t/>
<int32_t name="site" ref-target="world_site"/>
<int32_t name="artifact" ref-target="artifact_record"/>
<int32_t/>
</pointer>
</compound>
<int32_t name="type"/>
</pointer>
</stl-vector>
<int32_t name="next_details_id"/>
<int32_t/>
<int32_t/>
<int32_t>
v0.42.01
</int32_t>
</struct-type>