<enum-type type-name="unit_path_goal" base-type="int16_t">
<enum-item name="None" value="-1"/>
<enum-item name="ComeToJobBuilding"/>
<enum-item name="ValidPondDumpUnit"/>
<enum-item name="ValidPondDump"/>
<enum-item name="ConflictDefense"/>
<enum-item name="AdventureMove"/>
<enum-item name="MarauderMill"/>
<enum-item name="WildernessCuriousStealTarget"/>
<enum-item name="WildernessRoamer"/>
<enum-item name="ThiefTarget"/>
<enum-item name="Owner"/>
<enum-item name="CheckChest"/>
<enum-item name="SleepBed"/>
<enum-item name="SleepBarracks"/>
<enum-item name="SleepGround"/>
<enum-item name="LeaveWall"/>
<enum-item name="FleeTerrain"/>
<enum-item name="TaxRoom"/>
<enum-item name="GuardTaxes"/>
<enum-item name="RansackTaxes"/>
<enum-item name="GetEmptySandBag"/>
<enum-item name="SandZone"/>
<enum-item name="GrabCage"/>
<enum-item name="UncageAnimal"/>
<enum-item name="CaptureSmallPet"/>
<enum-item name="GrabCageUnit"/>
<enum-item name="GoToCage"/>
<enum-item name="GrabAnimalTrap"/>
<enum-item name="CageVermin"/>
<enum-item name="GrabUnfillBucket"/>
<enum-item name="SeekFillBucket"/>
<enum-item name="SeekPatientForCarry"/>
<enum-item name="SeekPatientForDiagnosis"/>
<enum-item name="SeekPatientForImmobilizeBreak"/>
<enum-item name="SeekPatientForCrutch"/>
<enum-item name="SeekPatientForSuturing"/>
<enum-item name="SeekSurgerySite"/>
<enum-item name="CarryPatientToBed"/>
<enum-item name="SeekGiveWaterBucket"/>
<enum-item name="SeekJobItem"/>
<enum-item name="SeekUnitForItemDrop"/>
<enum-item name="SeekUnitForJob"/>
<enum-item name="SeekSplint"/>
<enum-item name="SeekCrutch"/>
<enum-item name="SeekSutureThread"/>
<enum-item name="SeekDressingCloth"/>
<enum-item name="GoToGiveWaterTarget"/>
<enum-item name="SeekFoodForTarget"/>
<enum-item name="SeekTargetForFood"/>
<enum-item name="SeekAnimalForSlaughter"/>
<enum-item name="SeekSlaughterBuilding"/>
<enum-item name="SeekAnimalForChain"/>
<enum-item name="SeekChainForAnimal"/>
<enum-item name="SeekCageForUnchain"/>
<enum-item name="SeekAnimalForUnchain"/>
<enum-item name="GrabFoodForTaming"/>
<enum-item name="SeekAnimalForTaming"/>
<enum-item name="SeekDrinkItem"/>
<enum-item name="SeekFoodItem"/>
<enum-item name="SeekEatingChair"/>
<enum-item name="SeekEatingChair2"/>
<enum-item name="SeekBadMoodBuilding"/>
<enum-item name="SetGlassMoodBuilding"/>
<enum-item name="SetMoodBuilding"/>
<enum-item name="SeekFellVictim"/>
<enum-item name="CleanBuildingSite"/>
<enum-item name="ResetPriorityGoal"/>
<enum-item name="MainJobBuilding"/>
<enum-item name="DropOffJobItems"/>
<enum-item name="GrabJobResources"/>
<enum-item name="WorkAtBuilding"/>
<enum-item name="GrabUniform"/>
<enum-item name="GrabClothing"/>
<enum-item name="GrabWeapon"/>
<enum-item name="GrabAmmunition"/>
<enum-item name="GrabShield"/>
<enum-item name="GrabArmor"/>
<enum-item name="GrabHelm"/>
<enum-item name="GrabBoots"/>
<enum-item name="GrabGloves"/>
<enum-item name="GrabPants"/>
<enum-item name="GrabQuiver"/>
<enum-item name="GrabBackpack"/>
<enum-item name="GrabWaterskin"/>
<enum-item name="StartHunt"/>
<enum-item name="StartFish"/>
<enum-item name="Clean"/>
<enum-item name="HuntVermin"/>
<enum-item name="Patrol"/>
<enum-item name="SquadStation"/>
<enum-item name="SeekInfant"/>
<enum-item name="ShopSpecific"/>
<enum-item name="MillInShop"/>
<enum-item name="GoToShop"/>
<enum-item name="SeekTrainingAmmunition"/>
<enum-item name="ArcheryTrainingSite"/>
<enum-item name="SparringPartner"/>
<enum-item name="SparringSite"/>
<enum-item name="AttendParty"/>
<enum-item name="SeekArtifact"/>
<enum-item name="GrabAmmunitionForBuilding"/>
<enum-item name="SeekBuildingForAmmunition"/>
<enum-item name="SeekItemForStorage"/>
<enum-item name="StoreItem"/>
<enum-item name="GrabKill"/>
<enum-item name="DropKillAtButcher"/>
<enum-item name="DropKillOutFront"/>
<enum-item name="GoToBeatingTarget"/>
<enum-item name="SeekKidnapVictim"/>
<enum-item name="SeekHuntingTarget"/>
<enum-item name="SeekTargetMechanism"/>
<enum-item name="SeekTargetForMechanism"/>
<enum-item name="SeekMechanismForTrigger"/>
<enum-item name="SeekTriggerForMechanism"/>
<enum-item name="SeekTrapForVerminCatch"/>
<enum-item name="SeekVerminForCatching"/>
<enum-item name="SeekVerminCatchLocation"/>
<enum-item name="WanderVerminCatchLocation"/>
<enum-item name="SeekVerminForHunting"/>
<enum-item name="SeekVerminHuntingSpot"/>
<enum-item name="WanderVerminHuntingSpot"/>
<enum-item name="SeekFishTrap"/>
<enum-item name="SeekFishCatchLocation"/>
<enum-item name="SeekWellForWater"/>
<enum-item name="SeekDrinkAreaForWater"/>
<enum-item name="UpgradeSquadEquipment"/>
<enum-item name="PrepareEquipmentManifests"/>
<enum-item name="WanderDepot"/>
<enum-item name="SeekUpdateOffice"/>
<enum-item name="SeekManageOffice"/>
<enum-item name="AssignedBuildingJob"/>
<enum-item name="ChaseOpponent"/>
<enum-item name="FleeFromOpponent"/>
<enum-item name="AttackBuilding"/>
<enum-item name="StartBedCarry"/>
<enum-item name="StartGiveFoodWater"/>
<enum-item name="StartMedicalAid"/>
<enum-item name="SeekStationFlood"/>
<enum-item name="SeekStation"/>
<enum-item name="StartWaterJobWell"/>
<enum-item name="StartWaterJobDrinkArea"/>
<enum-item name="StartEatJob"/>
<enum-item name="ScheduledMeal"/>
<enum-item name="ScheduledSleepBed"/>
<enum-item name="ScheduledSleepGround"/>
<enum-item name="Rest"/>
<enum-item name="RemoveConstruction"/>
<enum-item name="Chop"/>
<enum-item name="Detail"/>
<enum-item name="GatherPlant"/>
<enum-item name="Dig"/>
<enum-item name="Mischief"/>
<enum-item name="ChaseOpponentSameSquare"/>
<enum-item name="RestRecovered"/>
<enum-item name="RestReset"/>
<enum-item name="CombatTraining"/>
<enum-item name="SkillDemonstration"/>
<enum-item name="IndividualSkillDrill"/>
<enum-item name="SeekBuildingForItemDrop"/>
<enum-item name="SeekBuildingForJob"/>
<enum-item name="GrabMilkUnit"/>
<enum-item name="GoToMilkStation"/>
<enum-item name="SeekPatientForDressWound"/>
<enum-item name="UndeadHunt"/>
<enum-item name="GrabShearUnit"/>
<enum-item name="GoToShearStation"/>
<enum-item name="LayEggNestBox"/>
<enum-item name="ClayZone"/>
<enum-item name="ColonyToInstall"/>
<enum-item name="ReturnColonyToInstall"/>
<enum-item name="Nonsense"/>
<enum-item name="SeekBloodSuckVictim"/>
<enum-item name="SeekSheriff"/>
<enum-item name="GrabExecutionWeapon"/>
<enum-item name="TrainAnimal"/>
<enum-item name="GuardPath"/>
<enum-item name="Harass"/>
<enum-item name="SiteWalk"/>
<enum-item name="SiteWalkToBuilding"/>
<enum-item name="Reunion"/>
<enum-item name="ArmyWalk"/>
<enum-item name="ChaseOpponentFlood"/>
<enum-item name="ChargeAttack"/>
<enum-item name="FleeFromOpponentClimb"/>
<enum-item name="SeekLadderToClimb"/>
<enum-item name="SeekLadderToMove"/>
<enum-item name="PlaceLadder"/>
<enum-item name="SeekAnimalForGelding"/>
<enum-item name="SeekGeldingBuilding"/>
<enum-item name="Prayer"/>
<enum-item name="Socialize"/>
<enum-item name="Performance"/>
<enum-item name="Research"/>
<enum-item name="PonderTopic"/>
<enum-item name="FillServiceOrder"/>
<enum-item name="GetWrittenContent"/>
<enum-item name="GoToReadingPlace"/>
<enum-item name="GetWritingMaterials"/>
<enum-item name="GoToWritingPlace"/>
<enum-item name="Worship"/>
<enum-item name="GrabInstrument"/>
<enum-item name="Play"/>
<enum-item name="MakeBelieve"/>
<enum-item name="PlayWithToy"/>
<enum-item name="GrabToy"/>
</enum-type>