<struct-type type-name="ui">
ctor 86e33c0 x dtor 8534190
<int16_t name="game_state">
2 running, 1 lost to siege, 0 lost
</int16_t>
<int32_t name="lost_to_siege_civ" ref-target="historical_entity"/>
<compound name="tax_collection">
<int16_t name="state"/>
<int32_t name="check_timer"/>
<stl-vector name="rooms" type-name="int32_t"
ref-target="building"/>
<int32_t name="reach_room_timer"/>
<int32_t name="tc_protect_timer"/>
<int32_t name="guard1_reach_tc_timer"/>
<int32_t name="guard2_reach_tc_timer"/>
<int16_t name="collected"/>
<int16_t name="quota"/>
<compound type-name="coord" name="collector_pos"/>
<static-array type-name="int16_t" count="2" name="guard_pos_x"/>
<static-array type-name="int16_t" count="2" name="guard_pos_y"/>
<static-array type-name="int16_t" count="2" name="guard_pos_z"/>
<pointer type-name="unit" name="collector"/>
<pointer type-name="unit" name="guard1"/>
<pointer type-name="unit" name="guard2"/>
<int8_t name="guard_lack_complained"/>
</compound>
<int32_t/>
<int32_t name="manager_cooldown">
0-1008
</int32_t>
<int32_t name="bookkeeper_cooldown">
0-1008
</int32_t>
<int32_t name="bookkeeper_precision"/>
<int16_t name="bookkeeper_settings"/>
<stl-vector name="caravans" pointer-type="caravan_state"/>
<int8_t/>
<int16_t name="fortress_rank"/>
<int16_t name="progress_population">
?
</int16_t>
<int16_t name="progress_trade">
?
</int16_t>
<int16_t name="progress_production">
?
</int16_t>
<bool name="king_arrived"/>
<bool name="king_hasty"/>
<bool name="economy_active"/>
<bool name="ignore_labor_shortage"/>
<bool name="justice_active"/>
<uint16_t init-value="60001"/>
<uint16_t init-value="60001"/>
<int16_t name="manager_timer"/>
<compound name="becoming_capital">
<int32_t name="desired_architecture"/>
<int32_t name="desired_offerings"/>
</compound>
<static-array name="units_killed" type-name="int16_t" count="152"
index-enum="profession"/>
<static-array name="guild_wages" type-name="int32_t" count="6"
index-enum="guild_id"/>
<static-array name="guild_happiness" type-name="int16_t" count="6"
index-enum="guild_id"/>
<static-array name="labor_slowdown_timer" type-name="int16_t"
count="6" index-enum="guild_id"/>
<stl-vector name="currency_value" type-name="int32_t"
index-refers-to="(material-by-id 0 $)"/>
<int32_t name="trees_removed"/>
<int32_t/>
<int32_t name="fortress_age">
?; +1 per 10; used in first 2 migrant waves etc
</int32_t>
<compound name="tasks" type-name="entity_activity_statistics"/>
<stl-vector name="meeting_requests" type-name="int32_t"
ref-target="unit">
guild complaints and diplomats
</stl-vector>
<stl-vector name="activities" pointer-type="activity_info"/>
<stl-vector name="dip_meeting_info"
pointer-type="meeting_diplomat_info"/>
<stl-vector name="aid_requesters" type-name="int32_t"
ref-target="unit"/>
<bool name="game_over"/>
<compound name="invasions">
<stl-vector name="list" pointer-type="invasion_info"/>
<int32_t name="next_id"/>
</compound>
<stl-vector name="crimes">
no longer used
</stl-vector>
<stl-vector name="punishments" pointer-type="punishment"/>
<stl-vector name="parties" pointer-type="party_info"/>
<stl-vector name="room_rent" pointer-type="room_rent_info"/>
<stl-vector name="dipscripts" pointer-type="dipscript_info"/>
<stl-vector name="dipscript_popups" pointer-type="dipscript_popup">
cause viewscreen_meetingst to pop up
</stl-vector>
<compound name="kitchen">
<stl-vector name="item_types">
<enum base-type="int16_t" type-name="item_type"/>
</stl-vector>
<stl-vector name="item_subtypes">
<int16_t name="item_subtype" refers-to="(item-subtype-target
$$._parent._parent.item_types[$$._key] $)"/>
</stl-vector>
<stl-vector name="mat_types">
<int16_t ref-target="material"
aux-value="$$._parent.mat_indices[$._key]"/>
</stl-vector>
<stl-vector name="mat_indices" type-name="int32_t"/>
<stl-vector name="exc_types" type-name="int8_t"/>
</compound>
<stl-vector name="economic_stone" type-name="bool"
index-refers-to="(material-by-id 0 $)"/>
<bitfield name="unk23c8_flags">
<flag-bit/>
<flag-bit name="recheck_aid_requests"/>
</bitfield>
<int16_t name="mood_cooldown"/>
<int32_t name="civ_id" ref-target="historical_entity"/>
<int32_t name="site_id" ref-target="world_site"/>
<int32_t name="group_id" ref-target="historical_entity">
i.e. specifically the fortress dwarves
</int32_t>
<int16_t name="race_id" ref-target="creature_raw"/>
<stl-vector type-name="int32_t" name="unk_races"
ref-target="creature_raw">
v0.42.01
</stl-vector>
<stl-vector name="farm_crops" type-name="int16_t"
ref-target="plant_raw"/>
<stl-vector name="farm_seasons" type-name="int8_t"/>
<compound name="economy_prices">
<compound name="price_adjustment">
<stl-vector type-name="int32_t" name="general_items"
index-enum="item_type"/>
<stl-vector type-name="int32_t" name="weapons"
index-refers-to="$global.world.raws.itemdefs.weapons[$]"/>
<stl-vector type-name="int32_t" name="armor"
index-refers-to="$global.world.raws.itemdefs.armor[$]"/>
<stl-vector type-name="int32_t" name="handwear"
index-refers-to="$global.world.raws.itemdefs.helms[$]"/>
<stl-vector type-name="int32_t" name="footwear"
index-refers-to="$global.world.raws.itemdefs.shoes[$]"/>
<stl-vector type-name="int32_t" name="headwear"
index-refers-to="$global.world.raws.itemdefs.gloves[$]"/>
<stl-vector type-name="int32_t" name="legwear"
index-refers-to="$global.world.raws.itemdefs.pants[$]"/>
<stl-vector type-name="int32_t" name="prepared_food"
index-refers-to="$global.world.raws.itemdefs.food[$]"/>
<stl-vector type-name="int32_t" name="wood"/>
<stl-vector type-name="int32_t" name="thread_cloth"/>
<stl-vector type-name="int32_t" name="paper"/>
<stl-vector type-name="int32_t" name="parchment"/>
<stl-vector type-name="int32_t" name="bone"/>
<stl-vector type-name="int32_t" name="tooth"/>
<stl-vector type-name="int32_t" name="horn"/>
<stl-vector type-name="int32_t" name="pearl"/>
<stl-vector type-name="int32_t" name="shell"/>
<stl-vector type-name="int32_t" name="leather"/>
<stl-vector type-name="int32_t" name="silk"/>
<stl-vector type-name="int32_t" name="yarn"/>
<stl-vector type-name="int32_t" name="inorganic"/>
<stl-vector type-name="int32_t" name="meat"/>
<stl-vector type-name="int32_t" name="fish"/>
<stl-vector type-name="int32_t" name="plants"/>
<stl-vector type-name="int32_t" name="drinks"/>
<stl-vector type-name="int32_t" name="extract_animal"/>
<stl-vector type-name="int32_t" name="extract_plant"/>
<stl-vector type-name="int32_t" name="mill_animal"/>
<stl-vector type-name="int32_t" name="mill_plant"/>
<stl-vector type-name="int32_t" name="cheese_animal"/>
<stl-vector type-name="int32_t" name="cheese_plant"/>
<stl-vector type-name="int32_t" name="pets"/>
</compound>
<compound name="price_setter">
<stl-vector name="general_items" index-enum="item_type"
pointer-type="unit"/>
<stl-vector name="weapons"
index-refers-to="$global.world.raws.itemdefs.weapons[$]"
pointer-type="unit"/>
<stl-vector name="armor"
index-refers-to="$global.world.raws.itemdefs.armor[$]"
pointer-type="unit"/>
<stl-vector name="handwear"
index-refers-to="$global.world.raws.itemdefs.helms[$]"
pointer-type="unit"/>
<stl-vector name="footwear"
index-refers-to="$global.world.raws.itemdefs.shoes[$]"
pointer-type="unit"/>
<stl-vector name="headwear"
index-refers-to="$global.world.raws.itemdefs.gloves[$]"
pointer-type="unit"/>
<stl-vector name="legwear"
index-refers-to="$global.world.raws.itemdefs.pants[$]"
pointer-type="unit"/>
<stl-vector name="prepared_food"
index-refers-to="$global.world.raws.itemdefs.food[$]"
pointer-type="unit"/>
<stl-vector name="wood" pointer-type="unit"/>
<stl-vector name="thread_cloth" pointer-type="unit"/>
<stl-vector name="paper" pointer-type="unit"/>
<stl-vector name="parchment" pointer-type="unit"/>
<stl-vector name="bone" pointer-type="unit"/>
<stl-vector name="tooth" pointer-type="unit"/>
<stl-vector name="horn" pointer-type="unit"/>
<stl-vector name="pearl" pointer-type="unit"/>
<stl-vector name="shell" pointer-type="unit"/>
<stl-vector name="leather" pointer-type="unit"/>
<stl-vector name="silk" pointer-type="unit"/>
<stl-vector name="yarn" pointer-type="unit"/>
<stl-vector name="inorganic" pointer-type="unit"/>
<stl-vector name="meat" pointer-type="unit"/>
<stl-vector name="fish" pointer-type="unit"/>
<stl-vector name="plants" pointer-type="unit"/>
<stl-vector name="drinks" pointer-type="unit"/>
<stl-vector name="extract_animal" pointer-type="unit"/>
<stl-vector name="extract_plant" pointer-type="unit"/>
<stl-vector name="mill_animal" pointer-type="unit"/>
<stl-vector name="mill_plant" pointer-type="unit"/>
<stl-vector name="cheese_animal" pointer-type="unit"/>
<stl-vector name="cheese_plant" pointer-type="unit"/>
<stl-vector name="pets" pointer-type="unit"/>
</compound>
</compound>
<compound name="stockpile">
<int32_t name="reserved_bins"/>
<int32_t name="reserved_barrels"/>
<compound name="custom_settings" type-name="stockpile_settings"/>
</compound>
<static-array name="unk2a8c" count="4">
<static-array count="768">
<int16_t name="unk1"/>
<int16_t name="unk2"/>
</static-array>
</static-array>
<stl-vector name="unk_mapedge_x" type-name="int16_t"/>
<stl-vector name="unk_mapedge_y" type-name="int16_t"/>
<stl-vector name="unk_mapedge_z" type-name="int16_t"/>
<compound name="map_edge">
<static-array name="layer_x" count="5">
<stl-vector type-name="int16_t"/>
</static-array>
<stl-vector name="surface_x" type-name="int16_t"/>
<static-array name="layer_y" count="5">
<stl-vector type-name="int16_t"/>
</static-array>
<stl-vector name="surface_y" type-name="int16_t"/>
<static-array name="layer_z" count="5">
<stl-vector type-name="int16_t"/>
</static-array>
<stl-vector name="surface_z" type-name="int16_t"/>
</compound>
<static-array name="unk5b88" count="7">
<stl-vector/>
</static-array>
<compound name="waypoints">
<stl-vector name="points">
<pointer>
<int32_t name="id"/>
<uint8_t name="tile"/>
<int16_t name="fg_color"/>
<int16_t name="bg_color"/>
<stl-string name="name"/>
<stl-string name="comment"/>
<compound name="pos" type-name="coord"/>
</pointer>
</stl-vector>
<stl-vector name="routes">
<pointer>
<int32_t name="id"/>
<stl-string name="name"/>
<stl-vector name="points">
<int32_t/>
</stl-vector>
</pointer>
</stl-vector>
<int16_t name="sym_selector"/>
<int16_t/>
<int32_t name="cur_point_index"/>
<bool name="in_edit_name_mode"/>
<bool name="in_edit_text_mode"/>
<uint8_t name="sym_tile"/>
<int16_t name="sym_fg_color"/>
<int16_t name="sym_bg_color"/>
<stl-vector name="unk5c04" pointer-type="stl-string"/>
<int32_t name="next_point_id"/>
<int32_t name="next_route_id"/>
<int32_t name="sel_route_idx"/>
<int32_t name="sel_route_waypt_idx"/>
<bool name="in_edit_waypts_mode"/>
</compound>
<stl-vector name="unk_42_06">
v0.42.06
</stl-vector>
<compound name="burrows">
<stl-vector name="list" pointer-type="burrow"/>
<int32_t name="next_id"/>
<int32_t name="sel_index" refers-to="$$._parent.list[$]"/>
<int32_t name="sel_id" ref-target="burrow"/>
<bool name="in_confirm_delete"/>
<bool name="in_add_units_mode"/>
<stl-vector name="list_units" pointer-type="unit"/>
<stl-bit-vector name="sel_units"
index-refers-to="$$._parent.list_units[$]"/>
<int32_t name="unit_cursor_pos"/>
<bool name="in_define_mode"/>
<bool name="brush_erasing"/>
<compound name="rect_start" type-name="coord"/>
<int16_t name="brush_mode"/>
<bool name="in_edit_name_mode"/>
<int16_t name="sym_selector"/>
<int16_t name="sym_tile"/>
<int16_t name="sym_fg_color"/>
<int16_t name="sym_bg_color"/>
</compound>
<compound name="alerts">
<stl-vector name="list">
<pointer>
<int32_t name="id"/>
<stl-string name="name"/>
<stl-vector name="burrows" type-name="int32_t"
ref-target="burrow"/>
</pointer>
</stl-vector>
<int32_t name="next_id"/>
<int32_t name="civ_alert_idx" refers-to="$$._parent.list[$]"/>
</compound>
<compound name="equipment">
<static-array name="items_by_type1" count="112"
index-enum="item_type">
<stl-vector pointer-type="item"/>
</static-array>
<static-array name="items_unassigned" count="112"
index-enum="item_type">
<stl-vector pointer-type="item"/>
</static-array>
<static-array name="items_assigned" count="112"
index-enum="item_type">
<stl-vector pointer-type="item"/>
</static-array>
<bitfield name="update">
<flag-bit name="weapon"/>
<flag-bit name="armor"/>
<flag-bit name="shoes"/>
<flag-bit name="shield"/>
<flag-bit name="helm"/>
<flag-bit name="gloves"/>
<flag-bit name="ammo"/>
<flag-bit name="pants"/>
<flag-bit name="backpack"/>
<flag-bit name="quiver"/>
<flag-bit name="flask"/>
<flag-bit/>
<flag-bit name="buildings"/>
</bitfield>
<stl-vector name="work_weapons">
<int32_t ref-target="item"/>
i.e. woodcutter axes, and miner picks
</stl-vector>
<stl-vector name="work_units">
<int32_t ref-target="unit"/>
</stl-vector>
<stl-vector name="hunter_ammunition"
pointer-type="squad_ammo_spec"/>
<stl-vector name="ammo_items">
<int32_t ref-target="item"/>
</stl-vector>
<stl-vector name="ammo_units">
<int32_t ref-target="unit"/>
</stl-vector>
<stl-vector name="training_assignments"
pointer-type="training_assignment">
v0.34.06, sorted by animal_id
</stl-vector>
</compound>
<compound name="hauling">
<stl-vector name="routes" pointer-type="hauling_route"/>
<int32_t name="next_id"/>
<stl-vector name="view_routes" pointer-type="hauling_route"/>
<stl-vector name="view_stops" pointer-type="hauling_stop"/>
<stl-vector name="view_bad">
<int32_t/>
</stl-vector>
<int32_t name="cursor_top"/>
<bool name="in_stop"/>
<int32_t name="cursor_stop"/>
<stl-vector name="stop_conditions"
pointer-type="stop_depart_condition"/>
<stl-vector name="stop_links"
pointer-type="route_stockpile_link"/>
<bool name="in_advanced_cond"/>
<bool name="in_assign_vehicle"/>
<int32_t name="cursor_vehicle"/>
<stl-vector name="vehicles" pointer-type="vehicle"/>
<bool name="in_name"/>
<stl-string name="old_name"/>
v0.34.08
</compound>
<stl-vector name="petitions" type-name="int32_t">
related to agreements
</stl-vector>
<compound name="main">
<static-array name="hotkeys" type-name="ui_hotkey" count="16"/>
<int32_t name="traffic_cost_high"/>
<int32_t name="traffic_cost_normal"/>
<int32_t name="traffic_cost_low"/>
<int32_t name="traffic_cost_restricted"/>
<stl-vector name="dead_citizens">
<pointer>
<int32_t name="unit_id" ref-target="unit"/>
<int32_t name="histfig_id" ref-target="historical_figure"/>
<int32_t name="death_year"/>
<int32_t name="death_time"/>
<int32_t name="timer">
+1 per 10
</int32_t>
<enum base-type="int16_t" name="ghost_type"
type-name="ghost_type"/>
</pointer>
?
</stl-vector>
<pointer name="fortress_entity" type-name="historical_entity">
entity pointed to by group_id
</pointer>
<pointer>
v0.42.01
</pointer>
<enum base-type="int16_t" name="mode"
type-name="ui_sidebar_mode"/>
<int16_t name="unk1"/>
<int16_t name="selected_traffic_cost">
For changing the above costs.
</int16_t>
<bool name="autosave_request"/>
<bool name="autosave_unk">
set to 0 when a_rq set to 1
</bool>
<int32_t name="unk6df4"/>
<int16_t name="selected_hotkey"/>
<bool name="in_rename_hotkey"/>
</compound>
<compound name="squads">
<stl-vector name="list" has-bad-pointers="true"
pointer-type="squad">
valid only when ui is displayed
</stl-vector>
<stl-vector name="unk6e08"/>
<stl-bit-vector name="sel_squads"
index-refers-to="$$._parent.list[$]"/>
<stl-vector name="indiv_selected">
<int32_t ref-target="historical_figure"/>
</stl-vector>
<bool name="in_select_indiv"/>
<int32_t name="sel_indiv_squad" refers-to="$$._parent.list[$]"/>
<padding size="8"/>
<int32_t name="unk48"/>
<pointer name="unk4c" type-name="squad"/>
<bool name="in_move_order"/>
<int32_t name="point_list_scroll"/>
<bool name="in_kill_order"/>
<stl-vector name="kill_rect_targets" pointer-type="unit"/>
<padding size="4"/>
<bool name="in_kill_list"/>
<stl-vector name="kill_targets" pointer-type="unit"/>
<stl-bit-vector name="sel_kill_targets"
index-refers-to="$$._parent.kill_target[$]"/>
<padding size="4"/>
<bool name="in_kill_rect"/>
<compound name="rect_start" type-name="coord"/>
</compound>
<int32_t name="follow_unit" ref-target="unit"/>
<int32_t name="follow_item" ref-target="item"/>
<stl-vector name="selected_farm_crops" type-name="int16_t"
ref-target="plant_raw">
valid for the currently queried farm plot
</stl-vector>
<stl-bit-vector name="available_seeds"/>
</struct-type>