<enum-type type-name="unit_thought_type">
<enum-attr name="caption"/>
<enum-item name="Conflict">
<item-attr name="caption" value="while in conflict"/>
</enum-item>
<enum-item name="Trauma">
<item-attr name="caption" value="after experiencing trauma"/>
</enum-item>
<enum-item name="WitnessDeath">
<item-attr name="caption" value="after seeing somebody die"/>
</enum-item>
<enum-item name="UnexpectedDeath">
<item-attr name="caption" value="at the unexpected death of
[somebody]"/>
</enum-item>
<enum-item name="Death">
<item-attr name="caption" value="at somebody's death"/>
</enum-item>
<enum-item name="Kill">
<item-attr name="caption" value="while killing somebody"/>
</enum-item>
<enum-item name="LoveSeparated">
<item-attr name="caption" value="at being separated from a loved
one"/>
</enum-item>
<enum-item name="LoveReunited">
<item-attr name="caption" value="after being reunited with a loved
one"/>
</enum-item>
<enum-item name="JoinConflict">
<item-attr name="caption" value="when joining an existing
conflict"/>
</enum-item>
<enum-item name="MakeMasterwork">
<item-attr name="caption" value="after producing a masterwork"/>
</enum-item>
<enum-item name="MadeArtifact">
<item-attr name="caption" value="after creating an artifact"/>
</enum-item>
<enum-item name="MasterSkill">
<item-attr name="caption" value="upon mastering [skill]"/>
</enum-item>
<enum-item name="NewRomance">
<item-attr name="caption" value="as [he] was caught up in a new
romance"/>
</enum-item>
<enum-item name="BecomeParent">
<item-attr name="caption" value="after becoming a parent"/>
</enum-item>
<enum-item name="NearConflict">
<item-attr name="caption" value="being near to a conflict"/>
</enum-item>
<enum-item name="CancelAgreement">
<item-attr name="caption" value="after an agreement was
cancelled"/>
</enum-item>
<enum-item name="JoinTravel">
<item-attr name="caption" value="upon joining a traveling group"/>
</enum-item>
<enum-item name="SiteControlled">
<item-attr name="caption" value="after a site was controlled"/>
</enum-item>
<enum-item name="TributeCancel">
<item-attr name="caption" value="after a tribute cancellation"/>
</enum-item>
<enum-item name="Incident">
<item-attr name="caption" value="after an incident"/>
</enum-item>
<enum-item name="HearRumor">
<item-attr name="caption" value="after hearing a rumor"/>
</enum-item>
<enum-item name="MilitaryRemoved">
<item-attr name="caption" value="after being removed from a
military group"/>
</enum-item>
<enum-item name="StrangerWeapon">
<item-attr name="caption" value="when a stranger advanced with a
weapon"/>
</enum-item>
<enum-item name="StrangerSneaking">
<item-attr name="caption" value="after seeing a stranger sneaking
around"/>
</enum-item>
<enum-item name="SawDrinkBlood">
<item-attr name="caption" value="after witnessing a night creature
drinking blood"/>
</enum-item>
<enum-item name="Complained">
<item-attr name="caption" value="[multiple]"/>
</enum-item>
<enum-item name="ReceivedComplaint">
<item-attr name="caption" value="[multiple]"/>
</enum-item>
<enum-item name="AdmireBuilding">
<item-attr name="caption" value="near a [quality] [building]"/>
</enum-item>
<enum-item name="AdmireOwnBuilding">
<item-attr name="caption" value="near [his] own [quality]
[building]"/>
</enum-item>
<enum-item name="AdmireArrangedBuilding">
<item-attr name="caption" value="near a [quality] tastefully
arranged [building]"/>
</enum-item>
<enum-item name="AdmireOwnArrangedBuilding">
<item-attr name="caption" value="near [his] own [quality]
tastefully arranged [building]"/>
</enum-item>
<enum-item name="LostPet">
<item-attr name="caption" value="after losing a pet"/>
</enum-item>
<enum-item name="ThrownStuff">
<item-attr name="caption" value="after throwing something"/>
</enum-item>
<enum-item name="JailReleased">
<item-attr name="caption" value="after being released from
confinement"/>
</enum-item>
<enum-item name="Miscarriage">
<item-attr name="caption" value="after a miscarriage"/>
</enum-item>
<enum-item name="SpouseMiscarriage">
<item-attr name="caption" value="after [his] spouse's
miscarriage"/>
</enum-item>
<enum-item name="OldClothing">
<item-attr name="caption" value="to be wearing old clothing"/>
</enum-item>
<enum-item name="TatteredClothing">
<item-attr name="caption" value="to be wearing tattered
clothing"/>
</enum-item>
<enum-item name="RottedClothing">
<item-attr name="caption" value="to have clothes rot off of [his]
body"/>
</enum-item>
<enum-item name="GhostNightmare">
<item-attr name="caption" value="after being tormented in
nightmares by a dead [somebody]"/>
</enum-item>
<enum-item name="GhostHaunt">
<item-attr name="caption" value="after being
haunted/tormented/possessed by a dead [somebody]"/>
</enum-item>
<enum-item name="Spar">
<item-attr name="caption" value="after a sparring session"/>
</enum-item>
<enum-item name="UnableComplain">
<item-attr name="caption" value="after being unable to [meet]"/>
</enum-item>
<enum-item name="LongPatrol">
<item-attr name="caption" value="during long patrol duty"/>
</enum-item>
<enum-item name="SunNausea">
<item-attr name="caption" value="after being nauseated bu the
sun"/>
</enum-item>
<enum-item name="SunIrritated">
<item-attr name="caption" value="at being out in the sunshine
again"/>
</enum-item>
<enum-item name="Drowsy">
<item-attr name="caption" value="when drowsy"/>
</enum-item>
<enum-item name="VeryDrowsy">
<item-attr name="caption" value="when utterly sleep-deprived"/>
</enum-item>
<enum-item name="Thirsty">
<item-attr name="caption" value="when thirsty"/>
</enum-item>
<enum-item name="Dehydrated">
<item-attr name="caption" value="when dehydrated"/>
</enum-item>
<enum-item name="Hungry">
<item-attr name="caption" value="when hungry"/>
</enum-item>
<enum-item name="Starving">
<item-attr name="caption" value="when starving"/>
</enum-item>
<enum-item name="MajorInjuries">
<item-attr name="caption" value="after suffering a major injury"/>
</enum-item>
<enum-item name="MinorInjuries">
<item-attr name="caption" value="after suffering a minor injury"/>
</enum-item>
<enum-item name="SleepNoise">
<item-attr name="caption" value="after [varying]"/>
</enum-item>
<enum-item name="Rest">
<item-attr name="caption" value="after being able to rest and
recuperate"/>
</enum-item>
<enum-item name="FreakishWeather">
<item-attr name="caption" value="when caught in freakish
weather"/>
</enum-item>
<enum-item name="Rain">
<item-attr name="caption" value="when caught in the rain"/>
</enum-item>
<enum-item name="SnowStorm">
<item-attr name="caption" value="when caught in a snow storm"/>
</enum-item>
<enum-item name="Miasma">
<item-attr name="caption" value="after retching on a miasma"/>
</enum-item>
<enum-item name="Smoke">
<item-attr name="caption" value="after choking on smoke
underground"/>
</enum-item>
<enum-item name="Waterfall">
<item-attr name="caption" value="being near to a waterfall"/>
</enum-item>
<enum-item name="Dust">
<item-attr name="caption" value="after choking on dust
underground"/>
</enum-item>
<enum-item name="Demands">
<item-attr name="caption" value="considering the state of
demands"/>
</enum-item>
<enum-item name="ImproperPunishment">
<item-attr name="caption" value="that a criminal could not be
properly punished"/>
</enum-item>
<enum-item name="PunishmentReduced">
<item-attr name="caption" value="to have [his] punishment
reduced"/>
</enum-item>
<enum-item name="Elected">
<item-attr name="caption" value="to be elected"/>
</enum-item>
<enum-item name="Reelected">
<item-attr name="caption" value="to be re-elected"/>
</enum-item>
<enum-item name="RequestApproved">
<item-attr name="caption" value="having a request approved"/>
</enum-item>
<enum-item name="RequestIgnored">
<item-attr name="caption" value="having a request ignored"/>
</enum-item>
<enum-item name="NoPunishment">
<item-attr name="caption" value="that nobody could be punished for
a failure"/>
</enum-item>
<enum-item name="PunishmentDelayed">
<item-attr name="caption" value="to have [his] punishment
delayed"/>
</enum-item>
<enum-item name="DelayedPunishment">
<item-attr name="caption" value="after the delayed punishment of a
criminal"/>
</enum-item>
<enum-item name="ScarceCageChain">
<item-attr name="caption" value="considering the scarcity of cages
and chains"/>
</enum-item>
<enum-item name="MandateIgnored">
<item-attr name="caption" value="having a mandate ignored"/>
</enum-item>
<enum-item name="MandateDeadlineMissed">
<item-attr name="caption" value="having a mandate deadline
missed"/>
</enum-item>
<enum-item name="LackWork">
<item-attr name="caption" value="after the lack of work last
season"/>
</enum-item>
<enum-item name="SmashedBuilding">
<item-attr name="caption" value="after smashing up a building"/>
</enum-item>
<enum-item name="ToppledStuff">
<item-attr name="caption" value="after toppling something over"/>
</enum-item>
<enum-item name="NoblePromotion">
<item-attr name="caption" value="after receiving a higher rank of
nobility"/>
</enum-item>
<enum-item name="BecomeNoble">
<item-attr name="caption" value="after entering the nobility"/>
</enum-item>
<enum-item name="Cavein">
<item-attr name="caption" value="after being knocked out during a
cave-in"/>
</enum-item>
<enum-item name="MandateDeadlineMet">
<item-attr name="caption" value="to have a mandate deadline met"/>
</enum-item>
<enum-item name="Uncovered">
<item-attr name="caption" value="to be uncovered"/>
</enum-item>
<enum-item name="NoShirt">
<item-attr name="caption" value="to have no shirt"/>
</enum-item>
<enum-item name="NoShoes">
<item-attr name="caption" value="to have no shoes"/>
</enum-item>
<enum-item name="EatPet">
<item-attr name="caption" value="after being forced to eat a
treasured pet to survive"/>
</enum-item>
<enum-item name="EatLikedCreature">
<item-attr name="caption" value="after being forced to eat a
beloved creature to survive"/>
</enum-item>
<enum-item name="EatVermin">
<item-attr name="caption" value="after being forced to eat vermin
to survive"/>
</enum-item>
<enum-item name="FistFight">
<item-attr name="caption" value="after starting a fist fight"/>
</enum-item>
<enum-item name="GaveBeating">
<item-attr name="caption" value="after punishing somebody with a
beating"/>
</enum-item>
<enum-item name="GotBeaten">
<item-attr name="caption" value="after being beaten"/>
</enum-item>
<enum-item name="GaveHammering">
<item-attr name="caption" value="after beating somebody with a
hammer"/>
</enum-item>
<enum-item name="GotHammered">
<item-attr name="caption" value="after being beaten with a
hammer"/>
</enum-item>
<enum-item name="NoHammer">
<item-attr name="caption" value="after being unable to find a
hammer"/>
</enum-item>
<enum-item name="SameFood">
<item-attr name="caption" value="eating the same old food"/>
</enum-item>
<enum-item name="AteRotten">
<item-attr name="caption" value="after eating rotten food"/>
</enum-item>
<enum-item name="GoodMeal">
<item-attr name="caption" value="after eating [quality food]"/>
</enum-item>
<enum-item name="GoodDrink">
<item-attr name="caption" value="after having [quality drink]"/>
</enum-item>
<enum-item name="MoreChests">
<item-attr name="caption" value="not having enough chests"/>
</enum-item>
<enum-item name="MoreCabinets">
<item-attr name="caption" value="not having enough cabinets"/>
</enum-item>
<enum-item name="MoreWeaponRacks">
<item-attr name="caption" value="not having enough weapon racks"/>
</enum-item>
<enum-item name="MoreArmorStands">
<item-attr name="caption" value="not having enough armor stands"/>
</enum-item>
<enum-item name="RoomPretension">
<item-attr name="caption" value="by a lesser's pretentious [room]
arrangements"/>
</enum-item>
<enum-item name="LackTables">
<item-attr name="caption" value="at the lack of dining tables"/>
</enum-item>
<enum-item name="CrowdedTables">
<item-attr name="caption" value="eating at a crowded table"/>
</enum-item>
<enum-item name="DiningQuality">
<item-attr name="caption" value="dining in [a quality] dining
room"/>
</enum-item>
<enum-item name="NoDining">
<item-attr name="caption" value="being without a proper dining
room"/>
</enum-item>
<enum-item name="LackChairs">
<item-attr name="caption" value="at the lack of chairs"/>
</enum-item>
<enum-item name="TrainingBond">
<item-attr name="caption" value="after forming a bond with an
animal training partner"/>
</enum-item>
<enum-item name="Rescued">
<item-attr name="caption" value="after being rescued"/>
</enum-item>
<enum-item name="RescuedOther">
<item-attr name="caption" value="after bringing somebody to rest
in bed"/>
</enum-item>
<enum-item name="SatisfiedAtWork">
<item-attr name="caption" value="at work"/>
</enum-item>
<enum-item name="TaxedLostProperty">
<item-attr name="caption" value="after losing property to the tax
collector's escorts"/>
</enum-item>
<enum-item name="Taxed">
<item-attr name="caption" value="after being taxed"/>
</enum-item>
<enum-item name="LackProtection">
<item-attr name="caption" value="not having adequate protection"/>
</enum-item>
<enum-item name="TaxRoomUnreachable">
<item-attr name="caption" value="after being unable to reach a
room for tax collection"/>
</enum-item>
<enum-item name="TaxRoomMisinformed">
<item-attr name="caption" value="after being misinformed about a
room for tax collection"/>
</enum-item>
<enum-item name="PleasedNoble">
<item-attr name="caption" value="having pleased a noble"/>
</enum-item>
<enum-item name="TaxCollectionSmooth">
<item-attr name="caption" value="that the tax collection went
smoothly"/>
</enum-item>
<enum-item name="DisappointedNoble">
<item-attr name="caption" value="having disappointed a noble"/>
</enum-item>
<enum-item name="TaxCollectionRough">
<item-attr name="caption" value="that the tax collection didn't go
smoothly"/>
</enum-item>
<enum-item name="MadeFriend">
<item-attr name="caption" value="after making a friend"/>
</enum-item>
<enum-item name="FormedGrudge">
<item-attr name="caption" value="after forming a grudge"/>
</enum-item>
<enum-item name="AnnoyedVermin">
<item-attr name="caption" value="after being accosted by
[vermin]"/>
</enum-item>
<enum-item name="NearVermin">
<item-attr name="caption" value="after being near [vermin]"/>
</enum-item>
<enum-item name="PesteredVermin">
<item-attr name="caption" value="after being pestered by
[vermin]"/>
</enum-item>
<enum-item name="AcquiredItem">
<item-attr name="caption" value="after a satisfying acquisition"/>
</enum-item>
<enum-item name="AdoptedPet">
<item-attr name="caption" value="after adopting a new pet"/>
</enum-item>
<enum-item name="Jailed">
<item-attr name="caption" value="after being confined"/>
</enum-item>
<enum-item name="Bath">
<item-attr name="caption" value="after a bath"/>
</enum-item>
<enum-item name="SoapyBath">
<item-attr name="caption" value="after a soapy bath"/>
</enum-item>
<enum-item name="SparringAccident">
<item-attr name="caption" value="after killing somebody by
accident while sparring"/>
</enum-item>
<enum-item name="Attacked">
<item-attr name="caption" value="after being attacked"/>
</enum-item>
<enum-item name="AttackedByDead">
<item-attr name="caption" value="after being attacked by dead [HF
relative]"/>
</enum-item>
<enum-item name="SameBooze">
<item-attr name="caption" value="drinking the same old booze"/>
</enum-item>
<enum-item name="DrinkBlood">
<item-attr name="caption" value="while forced to drink bloody
water"/>
</enum-item>
<enum-item name="DrinkSlime">
<item-attr name="caption" value="while forced to drink slime"/>
</enum-item>
<enum-item name="DrinkVomit">
<item-attr name="caption" value="while forced to drink vomit"/>
</enum-item>
<enum-item name="DrinkGoo">
<item-attr name="caption" value="while forced to drink gooey
water"/>
</enum-item>
<enum-item name="DrinkIchor">
<item-attr name="caption" value="while forced to drink ichorous
water"/>
</enum-item>
<enum-item name="DrinkPus">
<item-attr name="caption" value="while forced to drink purulent
water"/>
</enum-item>
<enum-item name="NastyWater">
<item-attr name="caption" value="drinking nasty water"/>
</enum-item>
<enum-item name="DrankSpoiled">
<item-attr name="caption" value="after drinking something
spoiled"/>
</enum-item>
<enum-item name="LackWell">
<item-attr name="caption" value="after drinking water without a
well"/>
</enum-item>
<enum-item name="NearCaged">
<item-attr name="caption" value="after being near to a [animal] in
a cage"/>
</enum-item>
<enum-item name="NearCaged2">
<item-attr name="caption" value="after being near to a [animal] in
a cage"/>
</enum-item>
<enum-item name="LackBedroom">
<item-attr name="caption" value="after sleeping without a proper
room"/>
</enum-item>
<enum-item name="BedroomQuality">
<item-attr name="caption" value="after sleeing in a [quality]
bedroom"/>
</enum-item>
<enum-item name="SleptFloor">
<item-attr name="caption" value="after sleeping on the floor"/>
</enum-item>
<enum-item name="SleptMud">
<item-attr name="caption" value="after sleeping in the mud"/>
</enum-item>
<enum-item name="SleptGrass">
<item-attr name="caption" value="after sleeping in the grass"/>
</enum-item>
<enum-item name="SleptRoughFloor">
<item-attr name="caption" value="after sleeping on a rough cave
floor"/>
</enum-item>
<enum-item name="SleptRocks">
<item-attr name="caption" value="after sleeping on rocks"/>
</enum-item>
<enum-item name="SleptIce">
<item-attr name="caption" value="after sleeping on ice"/>
</enum-item>
<enum-item name="SleptDirt">
<item-attr name="caption" value="after sleeping in the dirt"/>
</enum-item>
<enum-item name="SleptDriftwood">
<item-attr name="caption" value="after sleeping on a pile of
driftwood"/>
</enum-item>
<enum-item name="ArtDefacement">
<item-attr name="caption" value="after suffering the travesty of
art defacement"/>
</enum-item>
<enum-item name="Evicted">
<item-attr name="caption" value="after being evicted"/>
</enum-item>
<enum-item name="GaveBirth">
<item-attr name="caption" value="after giving birth to [a baby]"/>
</enum-item>
<enum-item name="SpouseGaveBirth">
<item-attr name="caption" value="after becoming a parent of [a
baby]"/>
</enum-item>
<enum-item name="ReceivedWater">
<item-attr name="caption" value="after receiving water"/>
</enum-item>
<enum-item name="GaveWater">
<item-attr name="caption" value="after giving somebody water"/>
</enum-item>
<enum-item name="ReceivedFood">
<item-attr name="caption" value="after receiving food"/>
</enum-item>
<enum-item name="GaveFood">
<item-attr name="caption" value="after giving somebody food"/>
</enum-item>
<enum-item name="Talked">
<item-attr name="caption" value="talking with a [relation]"/>
</enum-item>
<enum-item name="OfficeQuality">
<item-attr name="caption" value="conducted meeting in a [quality]
room"/>
</enum-item>
<enum-item name="MeetingInBedroom">
<item-attr name="caption" value="having to conduct an official
meeting in a bedroom"/>
</enum-item>
<enum-item name="MeetingInDiningRoom">
<item-attr name="caption" value="having to conduct an official
meeting in a dining room"/>
</enum-item>
<enum-item name="NoRooms">
<item-attr name="caption" value="not having any rooms"/>
</enum-item>
<enum-item name="TombQuality">
<item-attr name="caption" value="having a [quality] tomb after
gaining another year"/>
</enum-item>
<enum-item name="TombLack">
<item-attr name="caption" value="about not having a tomb after
gaining another year"/>
</enum-item>
<enum-item name="TalkToNoble">
<item-attr name="caption" value="after talking to a pillar of
society"/>
</enum-item>
<enum-item name="InteractPet">
<item-attr name="caption" value="after interacting with a pet"/>
</enum-item>
<enum-item name="ConvictionCorpse">
<item-attr name="caption" value="after a long-dead corpse was
convicted of a crime"/>
</enum-item>
<enum-item name="ConvictionAnimal">
<item-attr name="caption" value="after an animal was convicted of
a crime"/>
</enum-item>
<enum-item name="ConvictionVictim">
<item-attr name="caption" value="after the bizarre conviction
against all reason of the victim of a crime"/>
</enum-item>
<enum-item name="ConvictionJusticeSelf">
<item-attr name="caption" value="upon receiving justice through a
criminal's conviction"/>
</enum-item>
<enum-item name="ConvictionJusticeFamily">
<item-attr name="caption" value="when a family member received
justice through a criminal's conviction"/>
</enum-item>
<enum-item name="Decay">
<item-attr name="caption" value="after being forced to endure the
decay of a [relative]"/>
</enum-item>
<enum-item name="NeedsUnfulfilled">
<item-attr name="caption" value="after [varying]"/>
</enum-item>
<enum-item name="Prayer">
<item-attr name="caption" value="after communing with [deity]"/>
</enum-item>
<enum-item name="DrinkWithoutCup">
<item-attr name="caption" value="after having a drink without
using a goblet, cup or mug"/>
</enum-item>
<enum-item name="ResearchBreakthrough">
<item-attr name="caption" value="after making a breakthrough
concerning [research]"/>
</enum-item>
<enum-item name="ResearchStalled">
<item-attr name="caption" value="after being unable to advance the
study of [research]"/>
</enum-item>
<enum-item name="PonderTopic">
<item-attr name="caption" value="after pondering [research]"/>
</enum-item>
<enum-item name="DiscussTopic">
<item-attr name="caption" value="after discussing [research]"/>
</enum-item>
<enum-item name="Syndrome">
<item-attr name="caption" value="due to [syndrome]"/>
</enum-item>
<enum-item name="Perform">
<item-attr name="caption" value="while performing"/>
</enum-item>
<enum-item name="WatchPerform">
<item-attr name="caption" value="after watching a performance"/>
</enum-item>
<enum-item name="RemoveTroupe">
<item-attr name="caption" value="after being removed from a
performance troupe"/>
</enum-item>
<enum-item name="LearnTopic">
<item-attr name="caption" value="after learning about [topic]"/>
</enum-item>
<enum-item name="LearnSkill">
<item-attr name="caption" value="after learning about [skill]"/>
</enum-item>
<enum-item name="LearnBook">
<item-attr name="caption" value="after learning [book]"/>
</enum-item>
<enum-item name="LearnInteraction">
<item-attr name="caption" value="after learning [interaction]"/>
</enum-item>
<enum-item name="LearnPoetry">
<item-attr name="caption" value="after learning [poetic form]"/>
</enum-item>
<enum-item name="LearnMusic">
<item-attr name="caption" value="after learning [musical form]"/>
</enum-item>
<enum-item name="LearnDance">
<item-attr name="caption" value="after learning [dance form]"/>
</enum-item>
<enum-item name="TeachTopic">
<item-attr name="caption" value="after teaching [topic]"/>
</enum-item>
<enum-item name="TeachSkill">
<item-attr name="caption" value="after teaching [skill]"/>
</enum-item>
<enum-item name="ReadBook">
<item-attr name="caption" value="after reading [book]"/>
</enum-item>
<enum-item name="WriteBook">
<item-attr name="caption" value="after writing [book]"/>
</enum-item>
<enum-item name="BecomeResident">
<item-attr name="caption" value="afer being granted residency"/>
</enum-item>
<enum-item name="BecomeCitizen">
<item-attr name="caption" value="after being granted
citizenship"/>
</enum-item>
<enum-item name="DenyResident">
<item-attr name="caption" value="after being denied residency"/>
</enum-item>
<enum-item name="DenyCitizen">
<item-attr name="caption" value="after being denied citizenship"/>
</enum-item>
<enum-item name="LeaveTroupe">
<item-attr name="caption" value="after leaving a performance
troupe"/>
</enum-item>
<enum-item name="MakeBelieve">
<item-attr name="caption" value="after playing make believe"/>
</enum-item>
<enum-item name="PlayToy">
<item-attr name="caption" value="after playing with [a toy]"/>
</enum-item>
<enum-item/>
<enum-item/>
<enum-item/>
<enum-item name="Argument">
<item-attr name="caption" value="after getting into an argument"/>
</enum-item>
<enum-item name="CombatDrills">
<item-attr name="caption" value="after combat drills"/>
</enum-item>
<enum-item name="ArcheryPractice">
<item-attr name="caption" value="after practicing at the archery
target"/>
</enum-item>
<enum-item name="ImproveSkill">
<item-attr name="caption" value="upon improving [skill]"/>
</enum-item>
<enum-item name="WearItem">
<item-attr name="caption" value="after putting on a [quality]
item"/>
</enum-item>
<enum-item name="RealizeValue">
<item-attr name="caption" value="after realizing the [level] of
[value]"/>
</enum-item>
<enum-item name="OpinionStoryteller"/>
<enum-item name="OpinionRecitation"/>
<enum-item name="OpinionInstrumentSimulation"/>
<enum-item name="OpinionInstrumentPlayer"/>
<enum-item name="OpinionSinger"/>
<enum-item name="OpinionChanter"/>
<enum-item name="OpinionDancer"/>
</enum-type>