advmode¶
advmode.conversation¶
<struct-type type-name="conversation">
<stl-string name="conv_title"/>
<enum base-type="int32_t" name="state">
<enum-item name="started"/>
<enum-item name="active"/>
<enum-item name="finished"/>
<enum-item name="quit"/>
</enum>
<stl-vector type-name="int16_t" name="talk_choices"/>
<int32_t name="unk_30" ref-target="unit"/>
<int32_t name="unk_34" ref-target="historical_figure"/>
<int32_t name="unk_38"/>
<int32_t name="unk_3c" ref-target="unit"/>
<int32_t name="unk_40" ref-target="historical_figure"/>
<int32_t name="unk_44"/>
<int32_t name="unk_48" ref-target="unit"/>
<int32_t name="unk_4c" ref-target="historical_figure"/>
<int32_t name="unk_50"/>
<stl-vector name="unk_54" pointer-type="nemesis_record"/>
<stl-vector name="unk_64" pointer-type="historical_entity"/>
<int8_t name="unk_74"/>
<int32_t name="unk_78"/>
<int32_t name="unk_7c"/>
<int16_t name="unk_80"/>
<stl-vector name="unk_84"/>
<stl-vector name="unk_94"/>
<stl-vector name="unk_a4"/>
<pointer name="location" type-name="building">
civzone
</pointer>
<int8_t name="unk_b8"/>
<int32_t name="unk_bc"/>
<stl-vector name="speech">
<pointer>
<stl-vector name="text" pointer-type="stl-string">
wordwrap
</stl-vector>
<int32_t name="speaker" ref-target="unit"/>
<int32_t name="unk_14"/>
<int32_t name="unk_18"/>
<int16_t name="fg"/>
<int16_t name="bg"/>
<int16_t name="bright"/>
</pointer>
</stl-vector>
</struct-type>
advmode.talk_choice_type¶
<enum-type type-name="talk_choice_type">
<enum-item name="Greet"/>
<enum-item name="Nevermind"/>
<enum-item name="Trade"/>
<enum-item name="AskJoin"/>
<enum-item name="AskSurroundings"/>
<enum-item name="SayGoodbye"/>
<enum-item name="AskStructure"/>
<enum-item name="AskFamily"/>
<enum-item name="AskProfession"/>
<enum-item name="AskPermissionSleep"/>
<enum-item name="AccuseNightCreature"/>
<enum-item name="AskTroubles"/>
<enum-item name="BringUpEvent"/>
<enum-item name="SpreadRumor"/>
<enum-item name="ReplyGreeting"/>
<enum-item name="RefuseConversation"/>
<enum-item name="ReplyImpersonate"/>
<enum-item name="BringUpIncident"/>
<enum-item name="TellNothingChanged"/>
<enum-item name="Goodbye2"/>
<enum-item name="ReturnTopic"/>
<enum-item name="ChangeSubject"/>
<enum-item name="AskTargetAction"/>
<enum-item name="RequestSuggestAction"/>
<enum-item name="AskJoinInsurrection"/>
<enum-item name="AskJoinRescue"/>
<enum-item name="StateOpinion"/>
<enum-item name="RespondJoinInsurrection"/>
<enum-item/>
<enum-item name="AllowPermissionSleep"/>
<enum-item name="DenyPermissionSleep"/>
<enum-item/>
<enum-item name="AskJoinAdventure"/>
<enum-item name="AskGuideLocation"/>
<enum-item name="RespondJoin"/>
<enum-item name="RespondJoin2"/>
<enum-item name="OfferCondolences"/>
<enum-item name="StateNotAcquainted"/>
<enum-item name="SuggestTravel"/>
<enum-item name="SuggestTalk"/>
<enum-item name="RequestSelfRescue"/>
<enum-item name="AskWhatHappened"/>
<enum-item name="AskBeRescued"/>
<enum-item name="SayNotRemember"/>
<enum-item/>
<enum-item name="SayNoFamily"/>
<enum-item name="StateUnitLocation"/>
<enum-item name="ReferToElder"/>
<enum-item name="AskComeCloser"/>
<enum-item name="DoBusiness"/>
<enum-item name="AskComeStoreLater"/>
<enum-item name="AskComeMarketLater"/>
<enum-item name="TellTryShopkeeper"/>
<enum-item name="DescribeSurroundings"/>
<enum-item name="AskWaitUntilHome"/>
<enum-item name="DescribeFamily"/>
<enum-item name="StateAge"/>
<enum-item name="DescribeProfession"/>
<enum-item name="AnnounceNightCreature"/>
<enum-item name="StateIncredulity"/>
<enum-item name="BypassGreeting"/>
<enum-item name="AskCeaseHostilities"/>
<enum-item name="DemandYield"/>
<enum-item name="HawkWares"/>
<enum-item name="YieldTerror"/>
<enum-item name="Yield"/>
<enum-item name="ExpressOverwhelmingEmotion"/>
<enum-item name="ExpressGreatEmotion"/>
<enum-item name="ExpressEmotion"/>
<enum-item name="ExpressMinorEmotion"/>
<enum-item name="ExpressLackEmotion"/>
<enum-item name="OutburstFleeConflict"/>
<enum-item name="StateFleeConflict"/>
<enum-item name="MentionJourney"/>
<enum-item name="SummarizeTroubles"/>
<enum-item name="AskAboutIncident"/>
<enum-item name="AskDirectionsPerson"/>
<enum-item name="AskDirectionsPlace"/>
<enum-item name="AskWhereabouts"/>
<enum-item name="RequestGuide"/>
<enum-item name="RequestGuide2"/>
<enum-item name="ProvideDirections"/>
<enum-item name="ProvideWhereabouts"/>
<enum-item name="TellTargetSelf"/>
<enum-item name="TellTargetDead"/>
<enum-item name="RecommendGuide"/>
<enum-item name="ProfessIgnorance"/>
<enum-item name="TellAboutPlace"/>
<enum-item name="AskFavorMenu"/>
<enum-item name="AskWait"/>
<enum-item name="AskFollow"/>
<enum-item name="ApologizeBusy"/>
<enum-item name="ComplyOrder"/>
<enum-item name="AgreeFollow"/>
<enum-item name="ExchangeItems"/>
<enum-item name="AskComeCloser2"/>
<enum-item name="InitiateBarter"/>
<enum-item name="AgreeCeaseHostile"/>
<enum-item name="RefuseCeaseHostile"/>
<enum-item name="RefuseCeaseHostile2"/>
<enum-item name="RefuseYield"/>
<enum-item name="RefuseYield2"/>
<enum-item name="Brag"/>
<enum-item name="DescribeRelation"/>
<enum-item name="ClaimSite"/>
<enum-item name="AnnounceLairHunt"/>
<enum-item name="RequestDuty"/>
<enum-item name="AskJoinService"/>
<enum-item name="AcceptService"/>
<enum-item name="TellRemainVigilant"/>
<enum-item name="GiveServiceOrder"/>
<enum-item name="WelcomeSelfHome"/>
<enum-item/>
<enum-item name="AskTravelReason"/>
<enum-item name="TellTravelReason"/>
<enum-item name="AskLocalRuler"/>
<enum-item name="ComplainAgreement"/>
<enum-item name="CancelAgreement"/>
<enum-item name="SummarizeConflict"/>
<enum-item name="SummarizeViews"/>
<enum-item name="AskClaimStrength"/>
<enum-item name="AskArmyPosition"/>
<enum-item name="AskOtherClaims"/>
<enum-item name="AskDeserters"/>
<enum-item name="AskSiteNeighbors"/>
<enum-item name="DescribeSiteNeighbors"/>
<enum-item name="RaiseAlarm"/>
<enum-item name="DemandDropWeapon"/>
<enum-item name="AgreeComplyDemand"/>
<enum-item name="RefuseComplyDemand"/>
<enum-item name="AskLocationObject"/>
<enum-item name="DemandTribute"/>
<enum-item name="AgreeGiveTribute"/>
<enum-item name="RefuseGiveTribute"/>
<enum-item name="OfferGiveTribute"/>
<enum-item name="AgreeAcceptTribute"/>
<enum-item name="RefuseAcceptTribute"/>
<enum-item name="CancelTribute"/>
<enum-item name="OfferPeace"/>
<enum-item name="AgreePeace"/>
<enum-item name="RefusePeace"/>
<enum-item name="AskTradeDepotLater"/>
<enum-item name="ExpressAstonishment"/>
<enum-item name="CommentWeather"/>
<enum-item name="CommentNature"/>
<enum-item name="SummarizeTerritory"/>
<enum-item name="SummarizePatrols"/>
<enum-item name="SummarizeOpposition"/>
<enum-item name="DescribeRefugees"/>
<enum-item name="AccuseTroublemaker"/>
<enum-item name="AskAdopt"/>
<enum-item name="AgreeAdopt"/>
<enum-item name="RefuseAdopt"/>
<enum-item name="RevokeService"/>
<enum-item name="InviteService"/>
<enum-item name="AcceptInviteService"/>
<enum-item name="RefuseShareInformation"/>
<enum-item name="RefuseInviteService"/>
<enum-item name="RefuseRequestService"/>
<enum-item name="OfferService"/>
<enum-item name="AcceptPositionService"/>
<enum-item name="RefusePositionService"/>
<enum-item name="InvokeNameBanish"/>
<enum-item name="InvokeNameService"/>
<enum-item name="GrovelMaster"/>
<enum-item name="DemandItem"/>
<enum-item name="GiveServiceReport"/>
<enum-item name="OfferEncouragement"/>
<enum-item name="PraiseTaskCompleter"/>
<enum-item name="AskAboutPersonMenu"/>
<enum-item name="AskAboutPerson"/>
<enum-item name="TellAboutPerson"/>
<enum-item name="AskFeelings"/>
<enum-item name="TellThoughts"/>
<enum-item name="AskServices"/>
<enum-item name="TellServices"/>
<enum-item name="OrderDrink"/>
<enum-item name="RentRoom"/>
<enum-item name="ExtendRoomRental"/>
<enum-item name="ConfirmServiceOrder"/>
<enum-item name="AskJoinEntertain"/>
<enum-item name="RespondJoinEntertain"/>
<enum-item name="AskJoinTroupe"/>
<enum-item/>
<enum-item name="RefuseTroupeApplication"/>
<enum-item name="InviteJoinTroupe"/>
<enum-item name="AcceptTroupeInvitation"/>
<enum-item name="RefuseTroupeInvitation"/>
<enum-item name="KickOutOfTroupe"/>
<enum-item name="CreateTroupe"/>
<enum-item name="LeaveTroupe"/>
<enum-item/>
<enum-item name="TellBePatientForService"/>
<enum-item name="TellNoServices"/>
<enum-item name="AskWaitUntilThere"/>
<enum-item name="DenyWorkingHere"/>
<enum-item name="ExpressEmotionMenu"/>
<enum-item name="StateValueMenu"/>
<enum-item name="StateValue"/>
<enum-item/>
<enum-item name="ProvideDirectionsBuilding"/>
<enum-item name="Argue"/>
<enum-item name="Flatter"/>
<enum-item name="DismissArgument"/>
<enum-item name="RespondPassively"/>
<enum-item name="Acquiesce"/>
<enum-item name="DerideFlattery"/>
<enum-item name="ExpressOutrageAtDismissal"/>
<enum-item name="PressArgument"/>
<enum-item name="DropArgument"/>
<enum-item name="AskWork"/>
<enum-item name="AskWorkGroup"/>
<enum-item name="GrantWork"/>
<enum-item name="RefuseWork"/>
<enum-item name="GrantWorkGroup"/>
<enum-item name="RefuseWorkGroup"/>
</enum-type>
advmode.talk_choice¶
<struct-type type-name="talk_choice">
<enum name="type" base-type="int32_t" type-name="talk_choice_type"/>
<pointer name="event" type-name="entity_event"/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t init-value="-1"/>
</struct-type>
advmode.ui_advmode¶
<struct-type type-name="ui_advmode">
<enum base-type="int16_t" name="menu" type-name="ui_advmode_menu"/>
<int8_t name="site_level_zoom">
when set, the travel map is zoomed in to show site details
</int8_t>
<int32_t/>
<int32_t/>
<int32_t/>
<bool name="travel_clouds"/>
<enum base-type="int8_t" name="travel_right_map">
<enum-item name="MapNone"/>
<enum-item name="MapSite"/>
<enum-item name="MapWorld"/>
</enum>
<bool name="show_menu">
bottom menu in travel mode
</bool>
<stl-string name="message">
you must move from surrounding obstacles
</stl-string>
<int16_t name="message_color"/>
<int8_t name="message_brightness"/>
<bool name="travel_not_moved"/>
<int8_t name="unk4b"/>
<uint8_t name="travel_move_countdown"/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int8_t/>
<int32_t name="tick_counter">
goes up to XXX
</int32_t>
<int32_t name="frame_counter">
goes up to 10000 (ticks?)
</int32_t>
<int16_t name="unk6"/>
<bool name="sleeping"/>
<int8_t/>
<int32_t name="bogeymen_timer">
initialized to 4-7 when the cackling starts
</int32_t>
<int32_t name="bogeymen_killed"/>
<int32_t name="unk9">
initialized to 60 when the cackling starts
</int32_t>
<int32_t name="unk10"/>
<stl-vector type-name="int32_t" name="searched_x"/>
<stl-vector type-name="int32_t" name="searched_y"/>
<stl-vector type-name="int32_t" name="searched_z"/>
<stl-vector type-name="int32_t" name="searched_timeout"/>
<int8_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int8_t/>
<stl-vector name="unk20" type-name="int32_t"
ref-target="world_site"/>
<stl-vector name="unk21" type-name="int32_t"/>
<stl-vector name="unk22" type-name="int32_t"/>
<int32_t/>
<int32_t/>
<int8_t/>
<static-array type-name="int32_t" count="1000"/>
<static-array type-name="int32_t" count="1000"/>
<static-array type-name="int32_t" count="1000"/>
<int32_t/>
<int32_t/>
<int32_t/>
<static-array type-name="int16_t" count="9"/>
<static-array type-name="int16_t" count="9"/>
<static-array type-name="int16_t" count="9"/>
<static-array count="9" name="unk_v40_1">
<int16_t/>
<int8_t/>
<int32_t/>
<int32_t/>
<int32_t/>
</static-array>
<static-array type-name="int8_t" count="9"/>
<static-array type-name="int8_t" count="9"/>
<static-array type-name="int32_t" count="9"/>
<static-array type-name="int8_t" count="9"/>
<int32_t>
race
</int32_t>
<int32_t>
caste
</int32_t>
<int8_t/>
<int32_t/>
<int32_t/>
<int8_t/>
<int32_t/>
<compound name="unk_3124">
<int16_t/>
<int16_t/>
<int16_t/>
<int16_t/>
<int16_t/>
<int16_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int8_t/>
<int8_t/>
<int8_t/>
<stl-vector/>
<int32_t/>
<static-array type-name="int8_t" count="20736"/>
<int8_t/>
<int8_t/>
<int16_t/>
<int16_t/>
<int16_t/>
<int32_t/>
<stl-vector/>
<int32_t/>
<stl-vector/>
<int32_t/>
<stl-vector/>
<int32_t/>
<int8_t/>
<int8_t/>
<stl-vector/>
<stl-vector/>
<stl-vector/>
<stl-vector/>
<stl-vector/>
<stl-vector/>
<stl-vector/>
<stl-vector/>
<int32_t/>
<stl-string/>
<int8_t/>
<int8_t/>
<int8_t/>
<stl-vector/>
<stl-bit-vector/>
<stl-bit-vector/>
<int32_t/>
<stl-vector/>
<stl-vector/>
<stl-vector/>
<stl-vector/>
<stl-vector/>
<stl-vector/>
<stl-vector/>
<stl-vector/>
<stl-vector/>
</compound>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int8_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<stl-vector/>
<int32_t/>
<int8_t/>
<int16_t name="unk23"/>
<int16_t name="unk24"/>
<int16_t name="unk25"/>
<int16_t name="unk26"/>
<int32_t name="player_id" refers-to="$global.world.nemesis.all[$]"/>
<int16_t/>
<int16_t/>
<int16_t/>
<int32_t/>
<compound name="conversation">
<stl-vector name="activity" pointer-type="activity_entry"/>
<stl-vector name="activity_event" pointer-type="activity_event"/>
<int32_t name="cursor_activity"
refers-to="$$._parent.activity[$]"/>
<int32_t name="cursor_choice" refers-to="$$._parent.choices[$]"/>
<int32_t name="current_page"/>
<stl-vector name="page_top_choices" type-name="int32_t"/>
<stl-vector name="page_bottom_choices" type-name="int32_t"/>
<stl-vector name="choices">
<pointer>
<pointer name="choice" type-name="talk_choice"/>
<stl-vector name="keywords" pointer-type="stl-string"/>
<stl-vector name="title" pointer-type="stl-string"/>
<int32_t name="orig_index"/>
<int32_t name="ranking"/>
</pointer>
</stl-vector>
<stl-string name="filter"/>
<stl-vector name="targets">
<pointer>
<int32_t name="unit_id" ref-target="unit"/>
<int32_t name="histfig_id" ref-target="historical_figure"/>
<enum base-type="int32_t" name="type">
<enum-item name="Talk"/>
<enum-item/>
<enum-item/>
<enum-item name="Shout"/>
<enum-item name="Perform"/>
</enum>
</pointer>
</stl-vector>
<int32_t name="cursor_target" refers-to="$$._parent.targets[$]"/>
</compound>
<stl-vector/>
<int32_t/>
<stl-vector name="unk28"/>
<stl-vector name="unk29"/>
<stl-vector name="unk30"/>
<stl-vector name="actions"
pointer-type="adventure_movement_option"/>
<stl-vector name="unk31">
v0.34.08
</stl-vector>
<int32_t/>
<int8_t/>
<int8_t/>
<int8_t/>
<int8_t/>
<int8_t/>
<int8_t/>
<int8_t/>
<int32_t/>
<compound name="companions">
<stl-vector name="unit" pointer-type="unit"/>
<stl-bit-vector name="unit_visible"/>
<compound name="unit_position" type-name="coord_path"/>
<stl-vector name="all_histfigs" type-name="int32_t"
ref-target="historical_figure">
includes dead
</stl-vector>
</compound>
<stl-vector name="unk37"/>
<stl-vector name="unk38"/>
<int32_t name="unk_1e4"/>
<int32_t name="unk_1e8"/>
<int32_t name="unk_1ec"/>
<int32_t name="unk_1f0"/>
<int32_t name="unk_1f4"/>
<int32_t name="unk_1f8"/>
<int32_t name="unk_1fc"/>
<int32_t name="unk_200"/>
<stl-string name="unk39"/>
<int32_t name="unk_220"/>
<int32_t name="unk_224"/>
<compound name="unk_v40_2">
<stl-vector/>
<stl-vector/>
<stl-vector/>
<stl-vector/>
<int8_t/>
<stl-vector/>
<stl-vector/>
</compound>
<compound name="unk_v40_3">
<int32_t/>
<stl-vector/>
</compound>
<int32_t/>
<int32_t/>
<int32_t/>
<compound name="unk_v40_4">
<static-array count="100" name="unk_v40_4a">
<int32_t/>
<int16_t/>
<int16_t/>
<int16_t/>
<int16_t/>
<int16_t/>
<int16_t/>
<int16_t/>
<int32_t/>
<int32_t/>
</static-array>
<int32_t/>
</compound>
<compound name="unk_v40_5">
<stl-vector/>
<stl-vector/>
<stl-vector/>
<int32_t/>
<stl-vector/>
<stl-vector/>
</compound>
<compound name="unk_v42_1">
<int32_t/>
<stl-vector/>
<stl-vector/>
<stl-string/>
<int8_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<stl-vector/>
</compound>
<int32_t/>
<int16_t/>
<int16_t/>
<int16_t/>
<int8_t/>
<int8_t/>
<int16_t/>
<int16_t/>
<stl-string/>
</struct-type>
advmode.adventure_movement_option¶
<class-type type-name="adventure_movement_option"
original-name="adventure_movement_optionst">
...
</class-type>