announcements¶
announcements.announcement_type¶
<enum-type type-name="announcement_type" base-type="int16_t">
<enum-item name="REACHED_PEAK"/>
<enum-item name="ERA_CHANGE"/>
<enum-item name="FEATURE_DISCOVERY"/>
<enum-item name="STRUCK_DEEP_METAL"/>
<enum-item name="STRUCK_MINERAL"/>
<enum-item name="STRUCK_ECONOMIC_MINERAL"/>
<enum-item name="COMBAT_TWIST_WEAPON"/>
<enum-item name="COMBAT_LET_ITEM_DROP"/>
<enum-item name="COMBAT_START_CHARGE"/>
<enum-item name="COMBAT_SURPRISE_CHARGE"/>
<enum-item name="COMBAT_JUMP_DODGE_PROJ"/>
<enum-item name="COMBAT_JUMP_DODGE_STRIKE"/>
<enum-item name="COMBAT_DODGE"/>
<enum-item name="COMBAT_COUNTERSTRIKE"/>
<enum-item name="COMBAT_BLOCK"/>
<enum-item name="COMBAT_PARRY"/>
<enum-item name="COMBAT_CHARGE_COLLISION"/>
<enum-item name="COMBAT_CHARGE_DEFENDER_TUMBLES"/>
<enum-item name="COMBAT_CHARGE_DEFENDER_KNOCKED_OVER"/>
<enum-item name="COMBAT_CHARGE_ATTACKER_TUMBLES"/>
<enum-item name="COMBAT_CHARGE_ATTACKER_BOUNCE_BACK"/>
<enum-item name="COMBAT_CHARGE_TANGLE_TOGETHER"/>
<enum-item name="COMBAT_CHARGE_TANGLE_TUMBLE"/>
<enum-item name="COMBAT_CHARGE_RUSH_BY"/>
<enum-item name="COMBAT_CHARGE_MANAGE_STOP"/>
<enum-item name="COMBAT_CHARGE_OBSTACLE_SLAM"/>
<enum-item name="COMBAT_WRESTLE_LOCK"/>
<enum-item name="COMBAT_WRESTLE_CHOKEHOLD"/>
<enum-item name="COMBAT_WRESTLE_TAKEDOWN"/>
<enum-item name="COMBAT_WRESTLE_THROW"/>
<enum-item name="COMBAT_WRESTLE_RELEASE_LOCK"/>
<enum-item name="COMBAT_WRESTLE_RELEASE_CHOKE"/>
<enum-item name="COMBAT_WRESTLE_RELEASE_GRIP"/>
<enum-item name="COMBAT_WRESTLE_STRUGGLE"/>
<enum-item name="COMBAT_WRESTLE_RELEASE_LATCH"/>
<enum-item name="COMBAT_WRESTLE_STRANGLE_KO"/>
<enum-item name="COMBAT_WRESTLE_ADJUST_GRIP"/>
<enum-item name="COMBAT_GRAB_TEAR"/>
<enum-item name="COMBAT_STRIKE_DETAILS"/>
<enum-item name="COMBAT_STRIKE_DETAILS_2"/>
<enum-item name="COMBAT_EVENT_ENRAGED"/>
<enum-item name="COMBAT_EVENT_STUCKIN"/>
<enum-item name="COMBAT_EVENT_LATCH_BP"/>
<enum-item name="COMBAT_EVENT_LATCH_GENERAL"/>
<enum-item name="COMBAT_EVENT_PROPELLED_AWAY"/>
<enum-item name="COMBAT_EVENT_KNOCKED_OUT"/>
<enum-item name="COMBAT_EVENT_STUNNED"/>
<enum-item name="COMBAT_EVENT_WINDED"/>
<enum-item name="COMBAT_EVENT_NAUSEATED"/>
<enum-item name="MIGRANT_ARRIVAL_NAMED"/>
<enum-item name="MIGRANT_ARRIVAL"/>
<enum-item name="DIG_CANCEL_WARM"/>
<enum-item name="DIG_CANCEL_DAMP"/>
<enum-item name="AMBUSH_DEFENDER"/>
<enum-item name="AMBUSH_RESIDENT"/>
<enum-item name="AMBUSH_THIEF"/>
<enum-item name="AMBUSH_THIEF_SUPPORT_SKULKING"/>
<enum-item name="AMBUSH_THIEF_SUPPORT_NATURE"/>
<enum-item name="AMBUSH_THIEF_SUPPORT"/>
<enum-item name="AMBUSH_MISCHIEVOUS"/>
<enum-item name="AMBUSH_SNATCHER"/>
<enum-item name="AMBUSH_SNATCHER_SUPPORT"/>
<enum-item name="AMBUSH_AMBUSHER_NATURE"/>
<enum-item name="AMBUSH_AMBUSHER"/>
<enum-item name="AMBUSH_INJURED"/>
<enum-item name="AMBUSH_OTHER"/>
<enum-item name="AMBUSH_INCAPACITATED"/>
<enum-item name="CARAVAN_ARRIVAL"/>
<enum-item name="NOBLE_ARRIVAL"/>
<enum-item name="D_MIGRANTS_ARRIVAL"/>
<enum-item name="D_MIGRANT_ARRIVAL"/>
<enum-item name="D_MIGRANT_ARRIVAL_DISCOURAGED"/>
<enum-item name="D_NO_MIGRANT_ARRIVAL"/>
<enum-item name="ANIMAL_TRAP_CATCH"/>
<enum-item name="ANIMAL_TRAP_ROBBED"/>
<enum-item name="MISCHIEF_LEVER"/>
<enum-item name="MISCHIEF_PLATE"/>
<enum-item name="MISCHIEF_CAGE"/>
<enum-item name="MISCHIEF_CHAIN"/>
<enum-item name="DIPLOMAT_ARRIVAL"/>
<enum-item name="LIAISON_ARRIVAL"/>
<enum-item name="TRADE_DIPLOMAT_ARRIVAL"/>
<enum-item name="CAVE_COLLAPSE"/>
<enum-item name="BIRTH_CITIZEN"/>
<enum-item name="BIRTH_ANIMAL"/>
<enum-item name="STRANGE_MOOD"/>
<enum-item name="MADE_ARTIFACT"/>
<enum-item name="NAMED_ARTIFACT"/>
<enum-item name="ITEM_ATTACHMENT"/>
<enum-item name="VERMIN_CAGE_ESCAPE"/>
<enum-item name="TRIGGER_WEB"/>
<enum-item name="MOOD_BUILDING_CLAIMED"/>
<enum-item name="ARTIFACT_BEGUN"/>
<enum-item name="MEGABEAST_ARRIVAL"/>
<enum-item name="BERSERK_CITIZEN"/>
<enum-item name="MAGMA_DEFACES_ENGRAVING"/>
<enum-item name="ENGRAVING_MELTS"/>
<enum-item name="MASTERPIECE_ARCHITECTURE"/>
<enum-item name="MASTERPIECE_CONSTRUCTION"/>
<enum-item name="MASTER_ARCHITECTURE_LOST"/>
<enum-item name="MASTER_CONSTRUCTION_LOST"/>
<enum-item name="ADV_AWAKEN"/>
<enum-item name="ADV_SLEEP_INTERRUPTED"/>
<enum-item name="CANCEL_JOB"/>
<enum-item name="ADV_CREATURE_DEATH"/>
<enum-item name="CITIZEN_DEATH"/>
<enum-item name="PET_DEATH"/>
<enum-item name="ENDGAME_EVENT_1"/>
<enum-item name="ENDGAME_EVENT_2"/>
<enum-item name="FALL_OVER"/>
<enum-item name="CAUGHT_IN_FLAMES"/>
<enum-item name="CAUGHT_IN_WEB"/>
<enum-item name="UNIT_PROJECTILE_SLAM_BLOW_APART"/>
<enum-item name="UNIT_PROJECTILE_SLAM"/>
<enum-item name="UNIT_PROJECTILE_SLAM_INTO_UNIT"/>
<enum-item name="VOMIT"/>
<enum-item name="LOSE_HOLD_OF_ITEM"/>
<enum-item name="REGAIN_CONSCIOUSNESS"/>
<enum-item name="FREE_FROM_WEB"/>
<enum-item name="PARALYZED"/>
<enum-item name="OVERCOME_PARALYSIS"/>
<enum-item name="NOT_STUNNED"/>
<enum-item name="EXHAUSTION"/>
<enum-item name="PAIN_KO"/>
<enum-item name="BREAK_GRIP"/>
<enum-item name="NO_BREAK_GRIP"/>
<enum-item name="BLOCK_FIRE"/>
<enum-item name="BREATHE_FIRE"/>
<enum-item name="SHOOT_WEB"/>
<enum-item name="PULL_OUT_DROP"/>
<enum-item name="STAND_UP"/>
<enum-item name="MARTIAL_TRANCE"/>
<enum-item name="MAT_BREATH"/>
<enum-item name="ADV_REACTION_PRODUCTS"/>
<enum-item name="NIGHT_ATTACK_STARTS"/>
<enum-item name="NIGHT_ATTACK_ENDS"/>
<enum-item name="NIGHT_ATTACK_TRAVEL"/>
<enum-item name="GHOST_ATTACK"/>
<enum-item name="FLAME_HIT"/>
<enum-item name="TRAVEL_SITE_DISCOVERY"/>
<enum-item name="TRAVEL_SITE_BUMP"/>
<enum-item name="ADVENTURE_INTRO"/>
<enum-item name="CREATURE_SOUND"/>
<enum-item name="CREATURE_STEALS_OBJECT"/>
<enum-item name="FOUND_TRAP"/>
<enum-item name="BODY_TRANSFORMATION"/>
<enum-item name="INTERACTION_ACTOR"/>
<enum-item name="INTERACTION_TARGET"/>
<enum-item name="UNDEAD_ATTACK"/>
<enum-item name="CITIZEN_MISSING"/>
<enum-item name="PET_MISSING"/>
<enum-item name="EMBRACE"/>
<enum-item name="STRANGE_RAIN_SNOW"/>
<enum-item name="STRANGE_CLOUD"/>
<enum-item name="SIMPLE_ANIMAL_ACTION"/>
<enum-item name="FLOUNDER_IN_LIQUID"/>
<enum-item name="TRAINING_DOWN_TO_SEMI_WILD"/>
<enum-item name="TRAINING_FULL_REVERSION"/>
<enum-item name="ANIMAL_TRAINING_KNOWLEDGE"/>
<enum-item name="SKIP_ON_LIQUID"/>
<enum-item name="DODGE_FLYING_OBJECT"/>
<enum-item name="REGULAR_CONVERSATION"/>
<enum-item name="BANDIT_EMPTY_CONTAINER"/>
<enum-item name="BANDIT_GRAB_ITEM"/>
<enum-item name="COMBAT_EVENT_ATTACK_INTERRUPTED"/>
<enum-item name="COMBAT_WRESTLE_CATCH_ATTACK"/>
<enum-item name="FAIL_TO_GRAB_SURFACE"/>
<enum-item name="LOSE_HOLD_OF_SURFACE"/>
<enum-item name="TRAVEL_COMPLAINT"/>
<enum-item name="LOSE_EMOTION"/>
<enum-item name="REORGANIZE_POSSESSIONS"/>
<enum-item name="PUSH_ITEM"/>
<enum-item name="DRAW_ITEM"/>
<enum-item name="STRAP_ITEM"/>
<enum-item name="GAIN_SITE_CONTROL"/>
<enum-item name="CONFLICT_CONVERSATION"/>
<enum-item name="FORT_POSITION_SUCCESSION"/>
<enum-item name="MECHANISM_SOUND"/>
<enum-item name="BIRTH_WILD_ANIMAL"/>
<enum-item name="STRESSED_CITIZEN"/>
<enum-item name="CITIZEN_LOST_TO_STRESS"/>
<enum-item name="CITIZEN_TANTRUM"/>
<enum-item name="MOVED_OUT_OF_RANGE"/>
<enum-item name="CANNOT_JUMP"/>
<enum-item name="NO_TRACKS"/>
<enum-item name="ALREADY_SEARCHED_AREA"/>
<enum-item name="SEARCH_FOUND_SOMETHING"/>
<enum-item name="SEARCH_FOUND_NOTHING"/>
<enum-item name="NOTHING_TO_INTERACT"/>
<enum-item name="NOTHING_TO_EXAMINE"/>
<enum-item name="YOU_YIELDED"/>
<enum-item name="YOU_UNYIELDED"/>
<enum-item name="YOU_STRAP_ITEM"/>
<enum-item name="YOU_DRAW_ITEM"/>
<enum-item name="NO_GRASP_TO_DRAW_ITEM"/>
<enum-item name="NO_ITEM_TO_STRAP"/>
<enum-item name="NO_INV_TO_REMOVE"/>
<enum-item name="NO_INV_TO_WEAR"/>
<enum-item name="NO_INV_TO_EAT"/>
<enum-item name="NO_INV_TO_CONTAIN"/>
<enum-item name="NO_INV_TO_DROP"/>
<enum-item name="NOTHING_TO_PICK_UP"/>
<enum-item name="NO_INV_TO_THROW"/>
<enum-item name="NO_INV_TO_FIRE"/>
<enum-item name="CURRENT_SMELL"/>
<enum-item name="CURRENT_WEATHER"/>
<enum-item name="CURRENT_TEMPERATURE"/>
<enum-item name="CURRENT_DATE"/>
<enum-item name="NO_GRASP_FOR_PICKUP"/>
<enum-item name="TRAVEL_ADVISORY"/>
<enum-item name="CANNOT_CLIMB"/>
<enum-item name="CANNOT_STAND"/>
<enum-item name="MUST_UNRETRACT_FIRST"/>
<enum-item name="CANNOT_REST"/>
<enum-item name="CANNOT_MAKE_CAMPFIRE"/>
<enum-item name="MADE_CAMPFIRE"/>
<enum-item name="CANNOT_SET_FIRE"/>
<enum-item name="SET_FIRE"/>
<enum-item name="DAWN_BREAKS"/>
<enum-item name="NOON"/>
<enum-item name="NIGHTFALL"/>
<enum-item name="NO_INV_INTERACTION"/>
<enum-item name="EMPTY_CONTAINER"/>
<enum-item name="TAKE_OUT_OF_CONTAINER"/>
<enum-item name="NO_CONTAINER_FOR_ITEM"/>
<enum-item name="PUT_INTO_CONTAINER"/>
<enum-item name="EAT_ITEM"/>
<enum-item name="DRINK_ITEM"/>
<enum-item name="CONSUME_FAILURE"/>
<enum-item name="DROP_ITEM"/>
<enum-item name="PICK_UP_ITEM"/>
<enum-item name="YOU_BUILDING_INTERACTION"/>
<enum-item name="YOU_ITEM_INTERACTION"/>
<enum-item name="YOU_TEMPERATURE_EFFECTS"/>
<enum-item name="PROFESSION_CHANGES"/>
<enum-item name="RECRUIT_PROMOTED"/>
<enum-item name="SOLDIER_BECOMES_MASTER"/>
<enum-item name="RESOLVE_SHARED_ITEMS"/>
<enum-item name="COUGH_BLOOD"/>
<enum-item name="VOMIT_BLOOD"/>
<enum-item name="MERCHANTS_UNLOADING"/>
<enum-item name="MERCHANTS_NEED_DEPOT"/>
<enum-item name="MERCHANT_WAGONS_BYPASSED"/>
<enum-item name="MERCHANTS_LEAVING_SOON"/>
<enum-item name="MERCHANTS_EMBARKED"/>
<enum-item name="PET_LOSES_DEAD_OWNER"/>
<enum-item name="PET_ADOPTS_OWNER"/>
<enum-item name="VERMIN_BITE"/>
<enum-item name="UNABLE_TO_COMPLETE_BUILDING"/>
<enum-item name="JOBS_REMOVED_FROM_UNPOWERED_BUILDING"/>
<enum-item name="CITIZEN_SNATCHED"/>
<enum-item name="VERMIN_DISTURBED"/>
<enum-item name="LAND_GAINS_STATUS"/>
<enum-item name="LAND_ELEVATED_STATUS"/>
<enum-item name="MASTERPIECE_CRAFTED"/>
<enum-item name="ARTWORK_DEFACED"/>
<enum-item name="POWER_LEARNED"/>
<enum-item name="YOU_FEED_ON_SUCKEE"/>
<enum-item name="ANIMAL_TRAINED"/>
<enum-item name="DYED_MASTERPIECE"/>
<enum-item name="COOKED_MASTERPIECE"/>
<enum-item name="MANDATE_ENDS"/>
<enum-item name="SLOWDOWN_ENDS"/>
<enum-item name="FAREWELL_HELPER"/>
<enum-item name="ELECTION_RESULTS"/>
<enum-item name="SITE_PRESENT"/>
<enum-item name="CONSTRUCTION_SUSPENDED"/>
<enum-item name="LINKAGE_SUSPENDED"/>
<enum-item name="QUOTA_FILLED"/>
<enum-item name="JOB_OVERWRITTEN"/>
<enum-item name="NOTHING_TO_CATCH_IN_WATER"/>
<enum-item name="DEMAND_FORGOTTEN"/>
<enum-item name="NEW_DEMAND"/>
<enum-item name="NEW_MANDATE"/>
<enum-item name="PRICES_ALTERED"/>
<enum-item name="NAMED_RESIDENT_CREATURE"/>
<enum-item name="SOMEBODY_GROWS_UP"/>
<enum-item name="GUILD_REQUEST_TAKEN"/>
<enum-item name="GUILD_WAGES_CHANGED"/>
<enum-item name="NEW_WORK_MANDATE"/>
<enum-item name="CITIZEN_BECOMES_SOLDIER"/>
<enum-item name="CITIZEN_BECOMES_NONSOLDIER"/>
<enum-item name="PARTY_ORGANIZED"/>
<enum-item name="POSSESSED_TANTRUM"/>
<enum-item name="BUILDING_TOPPLED_BY_GHOST"/>
<enum-item name="MASTERFUL_IMPROVEMENT"/>
<enum-item name="MASTERPIECE_ENGRAVING"/>
<enum-item name="MARRIAGE"/>
<enum-item name="NO_MARRIAGE_CELEBRATION"/>
<enum-item name="CURIOUS_GUZZLER"/>
<enum-item name="WEATHER_BECOMES_CLEAR"/>
<enum-item name="WEATHER_BECOMES_SNOW"/>
<enum-item name="WEATHER_BECOMES_RAIN"/>
<enum-item name="SEASON_WET"/>
<enum-item name="SEASON_DRY"/>
<enum-item name="SEASON_SPRING"/>
<enum-item name="SEASON_SUMMER"/>
<enum-item name="SEASON_AUTUMN"/>
<enum-item name="SEASON_WINTER"/>
<enum-item name="GUEST_ARRIVAL"/>
<enum-item name="CANNOT_SPEAK"/>
<enum-item name="RESEARCH_BREAKTHROUGH"/>
<enum-item name="SERVICE_ORDER_DELIVERY"/>
<enum-item name="PERFORMANCE_START_FAILURE"/>
<enum-item name="BEGIN_ACTIVITY"/>
<enum-item name="MIDDLE_OF_ACTIVITY"/>
<enum-item name="ACTIVITY_SECTION_CHANGE"/>
<enum-item name="CONCLUDE_ACTIVITY"/>
<enum-item name="LEARNED_WRITTEN_CONTENT"/>
<enum-item name="LEARNED_ART_FORM"/>
<enum-item name="PERFORMER_UPDATE"/>
<enum-item name="BUILDING_DESTROYED_OR_TOPPLED"/>
<enum-item name="DEITY_CURSE"/>
<enum-item name="COMPOSITION_COMPLETE"/>
<enum-item name="COMPOSITION_FAILED"/>
<enum-item name="NEW_APPRENTICESHIP"/>
<enum-item name="PETITION_IGNORED"/>
</enum-type>
announcements.announcement_flags¶
<bitfield-type type-name="announcement_flags">
<flag-bit name="DO_MEGA">
BOX
</flag-bit>
<flag-bit name="PAUSE">
P
</flag-bit>
<flag-bit name="RECENTER">
R
</flag-bit>
<flag-bit name="A_DISPLAY">
A_D
</flag-bit>
<flag-bit name="D_DISPLAY">
D_D
</flag-bit>
<flag-bit name="UNIT_COMBAT_REPORT">
UCR
</flag-bit>
<flag-bit name="UNIT_COMBAT_REPORT_ALL_ACTIVE">
UCR_A
</flag-bit>
</bitfield-type>
announcements.announcements¶
<struct-type type-name="announcements">
<static-array name="flags" type-name="announcement_flags"
count="317" index-enum="announcement_type"/>
</struct-type>
announcements.report¶
<struct-type type-name="report"
instance-vector="$global.world.status.reports" key-field="id">
<enum base-type="int16_t" name="type" type-name="announcement_type">
valid only if coordinates are
</enum>
<stl-string name="text"/>
<int16_t name="color" init-value="7"/>
<bool name="bright" init-value="true"/>
<int32_t name="duration" init-value="100"/>
<bitfield name="flags" base-type="uint8_t">
<flag-bit name="continuation">
When split into multiple lines, set on all but the first
</flag-bit>
<flag-bit name="unconscious">
units.active[0]
</flag-bit>
<flag-bit name="announcement"/>
</bitfield>
<int32_t name="repeat_count">
100 => displays: x101
</int32_t>
<compound name="pos" type-name="coord"/>
<int32_t name="id"/>
<int32_t name="year"/>
<int32_t name="time"/>
<int32_t name="unk_v40_1" init-value="-1">
v0.40.1
</int32_t>
<int32_t name="unk_v40_2" init-value="-1">
v0.40.1
</int32_t>
<int32_t name="unk_v40_3" init-value="-1">
v0.40.1
</int32_t>
</struct-type>
announcements.popup_message¶
<struct-type type-name="popup_message">
<stl-string name="text"/>
<int16_t name="color" init-value="7"/>
<bool name="bright" init-value="true"/>
</struct-type>