creature-raws¶
creature-raws.creature_raw_flags¶
<enum-type type-name="creature_raw_flags">
<enum-item name="unk_wagon"/>
<enum-item name="EQUIPMENT_WAGON"/>
<enum-item name="MUNDANE"/>
<enum-item name="VERMIN_EATER"/>
<enum-item name="VERMIN_GROUNDER"/>
<enum-item name="VERMIN_ROTTER"/>
<enum-item name="VERMIN_SOIL"/>
<enum-item name="VERMIN_SOIL_COLONY"/>
<enum-item name="LARGE_ROAMING"/>
<enum-item name="VERMIN_FISH"/>
<enum-item name="LOOSE_CLUSTERS"/>
<enum-item name="FANCIFUL"/>
<enum-item name="BIOME_MOUNTAIN"/>
<enum-item name="BIOME_GLACIER"/>
<enum-item name="BIOME_TUNDRA"/>
<enum-item name="BIOME_SWAMP_TEMPERATE_FRESHWATER"/>
<enum-item name="BIOME_SWAMP_TEMPERATE_SALTWATER"/>
<enum-item name="BIOME_MARSH_TEMPERATE_FRESHWATER"/>
<enum-item name="BIOME_MARSH_TEMPERATE_SALTWATER"/>
<enum-item name="BIOME_SWAMP_TROPICAL_FRESHWATER"/>
<enum-item name="BIOME_SWAMP_TROPICAL_SALTWATER"/>
<enum-item name="BIOME_SWAMP_MANGROVE"/>
<enum-item name="BIOME_MARSH_TROPICAL_FRESHWATER"/>
<enum-item name="BIOME_MARSH_TROPICAL_SALTWATER"/>
<enum-item name="BIOME_FOREST_TAIGA"/>
<enum-item name="BIOME_FOREST_TEMPERATE_CONIFER"/>
<enum-item name="BIOME_FOREST_TEMPERATE_BROADLEAF"/>
<enum-item name="BIOME_FOREST_TROPICAL_CONIFER"/>
<enum-item name="BIOME_FOREST_TROPICAL_DRY_BROADLEAF"/>
<enum-item name="BIOME_FOREST_TROPICAL_MOIST_BROADLEAF"/>
<enum-item name="BIOME_GRASSLAND_TEMPERATE"/>
<enum-item name="BIOME_SAVANNA_TEMPERATE"/>
<enum-item name="BIOME_SHRUBLAND_TEMPERATE"/>
<enum-item name="BIOME_GRASSLAND_TROPICAL"/>
<enum-item name="BIOME_SAVANNA_TROPICAL"/>
<enum-item name="BIOME_SHRUBLAND_TROPICAL"/>
<enum-item name="BIOME_DESERT_BADLAND"/>
<enum-item name="BIOME_DESERT_ROCK"/>
<enum-item name="BIOME_DESERT_SAND"/>
<enum-item name="BIOME_OCEAN_TROPICAL"/>
<enum-item name="BIOME_OCEAN_TEMPERATE"/>
<enum-item name="BIOME_OCEAN_ARCTIC"/>
<enum-item name="BIOME_SUBTERRANEAN_WATER"/>
<enum-item name="BIOME_SUBTERRANEAN_CHASM"/>
<enum-item name="BIOME_SUBTERRANEAN_LAVA"/>
<enum-item name="BIOME_POOL_TEMPERATE_FRESHWATER"/>
<enum-item name="BIOME_POOL_TEMPERATE_BRACKISHWATER"/>
<enum-item name="BIOME_POOL_TEMPERATE_SALTWATER"/>
<enum-item name="BIOME_POOL_TROPICAL_FRESHWATER"/>
<enum-item name="BIOME_POOL_TROPICAL_BRACKISHWATER"/>
<enum-item name="BIOME_POOL_TROPICAL_SALTWATER"/>
<enum-item name="BIOME_LAKE_TEMPERATE_FRESHWATER"/>
<enum-item name="BIOME_LAKE_TEMPERATE_BRACKISHWATER"/>
<enum-item name="BIOME_LAKE_TEMPERATE_SALTWATER"/>
<enum-item name="BIOME_LAKE_TROPICAL_FRESHWATER"/>
<enum-item name="BIOME_LAKE_TROPICAL_BRACKISHWATER"/>
<enum-item name="BIOME_LAKE_TROPICAL_SALTWATER"/>
<enum-item name="BIOME_RIVER_TEMPERATE_FRESHWATER"/>
<enum-item name="BIOME_RIVER_TEMPERATE_BRACKISHWATER"/>
<enum-item name="BIOME_RIVER_TEMPERATE_SALTWATER"/>
<enum-item name="BIOME_RIVER_TROPICAL_FRESHWATER"/>
<enum-item name="BIOME_RIVER_TROPICAL_BRACKISHWATER"/>
<enum-item name="BIOME_RIVER_TROPICAL_SALTWATER"/>
<enum-item name="GOOD"/>
<enum-item name="EVIL"/>
<enum-item name="SAVAGE"/>
<enum-item name="NOT_ASEXUAL"/>
<enum-item name="unk_43">
capable of breeding
</enum-item>
<enum-item name="unk_44"/>
<enum-item name="unk_45"/>
<enum-item name="any_vermin"/>
<enum-item name="CASTE_CAN_LEARN"/>
<enum-item name="CASTE_VERMIN_HATEABLE"/>
<enum-item name="unk_49"/>
<enum-item name="CASTE_LARGE_PREDATOR"/>
<enum-item name="CASTE_CURIOUSBEAST"/>
<enum-item name="CASTE_BENIGN"/>
<enum-item name="CASTE_NATURAL"/>
<enum-item name="CASTE_MEGABEAST"/>
<enum-item name="CASTE_SEMIMEGABEAST"/>
<enum-item name="CASTE_POWER"/>
<enum-item name="CASTE_VERMIN_MICRO"/>
<enum-item name="CASTE_NOT_FIREIMMUNE"/>
<enum-item name="CASTE_MUST_BREATHE_AIR"/>
<enum-item name="CASTE_MUST_BREATHE_WATER"/>
<enum-item name="unk_55"/>
<enum-item name="CASTE_SWIMS_LEARNED"/>
<enum-item name="CASTE_COMMON_DOMESTIC"/>
<enum-item name="CASTE_UTTERANCES"/>
<enum-item name="CASTE_CAN_SPEAK"/>
<enum-item name="CASTE_FEATURE_BEAST"/>
<enum-item name="GENERATED"/>
<enum-item name="CASTE_TITAN"/>
<enum-item name="CASTE_UNIQUE_DEMON"/>
<enum-item name="DOES_NOT_EXIST"/>
<enum-item name="CASTE_unk_9e"/>
<enum-item name="CASTE_MISCHIEVOUS"/>
<enum-item name="CASTE_FLIER"/>
<enum-item name="CASTE_DEMON"/>
<enum-item name="CASTE_NIGHT_CREATURE_ANY"/>
<enum-item name="CASTE_NIGHT_CREATURE_HUNTER"/>
<enum-item name="CASTE_NIGHT_CREATURE_BOGEYMAN"/>
<enum-item name="CASTE_CARNIVORE"/>
<enum-item name="ARTIFICIAL_HIVEABLE"/>
<enum-item name="UBIQUITOUS"/>
<enum-item name="unk_69"/>
<enum-item name="CASTE_unk_2b"/>
<enum-item name="CASTE_BLOOD"/>
<enum-item name="CASTE_GRAZER"/>
<enum-item name="CASTE_unk_31"/>
<enum-item name="unk_6e"/>
<enum-item name="unk_6f"/>
</enum-type>
creature-raws.caste_raw_flags¶
<enum-type type-name="caste_raw_flags">
<enum-item name="AMPHIBIOUS"/>
<enum-item name="AQUATIC"/>
<enum-item name="LOCKPICKER"/>
<enum-item name="MISCHIEVOUS"/>
<enum-item name="PATTERNFLIER"/>
<enum-item name="CURIOUSBEAST_ANY"/>
<enum-item name="CURIOUSBEAST_ITEM"/>
<enum-item name="CURIOUSBEAST_GUZZLER"/>
<enum-item name="FLEEQUICK"/>
<enum-item name="AT_PEACE_WITH_WILDLIFE"/>
<enum-item name="SWIMS_LEARNED"/>
<enum-item name="OPPOSED_TO_LIFE"/>
<enum-item name="CURIOUSBEAST_EATER"/>
<enum-item name="NO_EAT"/>
<enum-item name="NO_DRINK"/>
<enum-item name="NO_SLEEP"/>
<enum-item name="COMMON_DOMESTIC"/>
<enum-item name="WAGON_PULLER"/>
<enum-item name="PACK_ANIMAL"/>
<enum-item name="FLIER"/>
<enum-item name="LARGE_PREDATOR"/>
<enum-item name="MAGMA_VISION"/>
<enum-item name="FIREIMMUNE"/>
<enum-item name="FIREIMMUNE_SUPER"/>
<enum-item name="WEBBER"/>
<enum-item name="WEBIMMUNE"/>
<enum-item name="FISHITEM"/>
<enum-item name="IMMOBILE_LAND"/>
<enum-item name="IMMOLATE"/>
<enum-item name="MILKABLE"/>
<enum-item name="NO_SPRING"/>
<enum-item name="NO_SUMMER"/>
<enum-item name="NO_AUTUMN"/>
<enum-item name="NO_WINTER"/>
<enum-item name="BENIGN"/>
<enum-item name="VERMIN_NOROAM"/>
<enum-item name="VERMIN_NOTRAP"/>
<enum-item name="VERMIN_NOFISH"/>
<enum-item name="HAS_NERVES"/>
<enum-item name="NO_DIZZINESS"/>
<enum-item name="NO_FEVERS"/>
<enum-item name="NO_UNIT_TYPE_COLOR"/>
<enum-item name="NO_CONNECTIONS_FOR_MOVEMENT"/>
<enum-item name="unk_2b"/>
<enum-item name="AMBUSHPREDATOR"/>
<enum-item name="unk_2d"/>
<enum-item name="NOT_BUTCHERABLE"/>
<enum-item name="COOKABLE_LIVE"/>
<enum-item name="SECRETION"/>
<enum-item name="IMMOBILE"/>
<enum-item name="MULTIPART_FULL_VISION"/>
<enum-item name="MEANDERER"/>
<enum-item name="THICKWEB"/>
<enum-item name="TRAINABLE_HUNTING"/>
<enum-item name="PET"/>
<enum-item name="PET_EXOTIC"/>
<enum-item name="unk_38"/>
<enum-item name="CAN_SPEAK"/>
<enum-item name="CAN_LEARN"/>
<enum-item name="UTTERANCES"/>
<enum-item name="BONECARN"/>
<enum-item name="CARNIVORE"/>
<enum-item name="UNDERSWIM"/>
<enum-item name="NOEXERT"/>
<enum-item name="NOPAIN"/>
<enum-item name="EXTRAVISION"/>
<enum-item name="NOBREATHE"/>
<enum-item name="NOSTUN"/>
<enum-item name="NONAUSEA"/>
<enum-item name="BLOOD"/>
<enum-item name="TRANCES"/>
<enum-item name="NOEMOTION"/>
<enum-item name="SLOW_LEARNER"/>
<enum-item name="NOSTUCKINS"/>
<enum-item name="PUS"/>
<enum-item name="NOSKULL"/>
<enum-item name="NOSKIN"/>
<enum-item name="NOBONES"/>
<enum-item name="NOMEAT"/>
<enum-item name="PARALYZEIMMUNE"/>
<enum-item name="NOFEAR"/>
<enum-item name="CANOPENDOORS"/>
<enum-item name="ITEMCORPSE">
set if the tag is present; corpse parts go to
map_renderer.cursor_other
</enum-item>
<enum-item name="GETS_WOUND_INFECTIONS"/>
<enum-item name="NOSMELLYROT"/>
<enum-item name="REMAINS_UNDETERMINED"/>
<enum-item name="HASSHELL"/>
<enum-item name="PEARL"/>
<enum-item name="TRAINABLE_WAR"/>
<enum-item name="NO_THOUGHT_CENTER_FOR_MOVEMENT"/>
<enum-item name="ARENA_RESTRICTED"/>
<enum-item name="LAIR_HUNTER"/>
<enum-item name="LIKES_FIGHTING"/>
<enum-item name="VERMIN_HATEABLE"/>
<enum-item name="VEGETATION"/>
<enum-item name="MAGICAL"/>
<enum-item name="NATURAL"/>
<enum-item name="BABY"/>
<enum-item name="CHILD"/>
<enum-item name="MULTIPLE_LITTER_RARE"/>
<enum-item name="MOUNT"/>
<enum-item name="MOUNT_EXOTIC"/>
<enum-item name="FEATURE_ATTACK_GROUP"/>
<enum-item name="VERMIN_MICRO"/>
<enum-item name="EQUIPS"/>
<enum-item name="LAYS_EGGS"/>
<enum-item name="GRAZER"/>
<enum-item name="NOTHOUGHT"/>
<enum-item name="TRAPAVOID"/>
<enum-item name="CAVE_ADAPT"/>
<enum-item name="MEGABEAST"/>
<enum-item name="SEMIMEGABEAST"/>
<enum-item name="ALL_ACTIVE"/>
<enum-item name="DIURNAL"/>
<enum-item name="NOCTURNAL"/>
<enum-item name="CREPUSCULAR"/>
<enum-item name="MATUTINAL"/>
<enum-item name="VESPERTINE"/>
<enum-item name="LIGHT_GEN"/>
<enum-item name="LISP"/>
<enum-item name="GETS_INFECTIONS_FROM_ROT"/>
<enum-item name="unk_79"/>
<enum-item name="ALCOHOL_DEPENDENT"/>
<enum-item name="SWIMS_INNATE"/>
<enum-item name="POWER"/>
<enum-item name="unk_7d"/>
<enum-item name="unk_7e"/>
<enum-item name="CASTE_TILE"/>
<enum-item name="CASTE_COLOR"/>
<enum-item name="unk_81"/>
<enum-item name="unk_82"/>
<enum-item name="FEATURE_BEAST"/>
<enum-item name="TITAN"/>
<enum-item name="UNIQUE_DEMON"/>
<enum-item name="DEMON"/>
<enum-item name="MANNERISM_LAUGH"/>
<enum-item name="MANNERISM_SMILE"/>
<enum-item name="MANNERISM_WALK"/>
<enum-item name="MANNERISM_SIT"/>
<enum-item name="MANNERISM_BREATH"/>
<enum-item name="MANNERISM_POSTURE"/>
<enum-item name="MANNERISM_STRETCH"/>
<enum-item name="MANNERISM_EYELIDS"/>
<enum-item name="NIGHT_CREATURE_ANY"/>
<enum-item name="NIGHT_CREATURE_HUNTER"/>
<enum-item name="NIGHT_CREATURE_BOGEYMAN"/>
<enum-item name="CONVERTED_SPOUSE"/>
<enum-item name="SPOUSE_CONVERTER"/>
<enum-item name="SPOUSE_CONVERSION_TARGET"/>
<enum-item name="DIE_WHEN_VERMIN_BITE"/>
<enum-item name="REMAINS_ON_VERMIN_BITE_DEATH"/>
<enum-item name="COLONY_EXTERNAL"/>
<enum-item name="LAYS_UNUSUAL_EGGS"/>
<enum-item name="RETURNS_VERMIN_KILLS_TO_OWNER"/>
<enum-item name="HUNTS_VERMIN"/>
<enum-item name="ADOPTS_OWNER"/>
<enum-item name="SOUND_ALERT"/>
<enum-item name="SOUND_PEACEFUL_INTERMITTENT"/>
<enum-item name="unk_9e"/>
<enum-item name="NO_PHYS_ATT_GAIN"/>
<enum-item name="NO_PHYS_ATT_RUST"/>
<enum-item name="CRAZED"/>
<enum-item name="BLOODSUCKER"/>
<enum-item name="NO_VEGETATION_PERTURB"/>
<enum-item name="DIVE_HUNTS_VERMIN"/>
<enum-item name="GOBBLE_VERMIN"/>
<enum-item name="CANNOT_JUMP"/>
<enum-item name="STANCE_CLIMBER"/>
<enum-item name="CANNOT_CLIMB"/>
<enum-item name="LOCAL_POPS_CONTROLLABLE"/>
<enum-item name="OUTSIDER_CONTROLLABLE"/>
<enum-item name="LOCAL_POPS_PRODUCE_HEROES"/>
<enum-item name="STRANGE_MOODS"/>
</enum-type>
creature-raws.body_part_raw_flags¶
<enum-type type-name="body_part_raw_flags">
<enum-item name="HEAD"/>
<enum-item name="UPPERBODY"/>
<enum-item name="LOWERBODY"/>
<enum-item name="SIGHT"/>
<enum-item name="EMBEDDED"/>
<enum-item name="INTERNAL"/>
<enum-item name="CIRCULATION"/>
<enum-item name="SKELETON"/>
<enum-item name="LIMB"/>
<enum-item name="GRASP"/>
<enum-item name="STANCE"/>
<enum-item name="GUTS"/>
<enum-item name="BREATHE"/>
<enum-item name="SMALL"/>
<enum-item name="THROAT"/>
<enum-item name="JOINT"/>
<enum-item name="THOUGHT"/>
<enum-item name="NERVOUS"/>
<enum-item name="RIGHT"/>
<enum-item name="LEFT"/>
<enum-item name="HEAR"/>
<enum-item name="SMELL"/>
<enum-item name="FLIER"/>
<enum-item name="DIGIT"/>
<enum-item name="MOUTH"/>
<enum-item name="APERTURE"/>
<enum-item name="SOCKET"/>
<enum-item name="TOTEMABLE"/>
<enum-item/>
<enum-item/>
<enum-item name="UNDER_PRESSURE"/>
<enum-item/>
<enum-item name="VERMIN_BUTCHER_ITEM"/>
<enum-item name="CONNECTOR"/>
<enum-item/>
<enum-item/>
<enum-item/>
<enum-item/>
<enum-item name="GELDABLE"/>
</enum-type>
creature-raws.appearance_modifier_type¶
<enum-type type-name="appearance_modifier_type" base-type="int16_t">
<enum-item name="HEIGHT"/>
<enum-item name="BROADNESS"/>
<enum-item name="LENGTH"/>
<enum-item name="CLOSE_SET"/>
<enum-item name="DEEP_SET"/>
<enum-item name="HIGH_POSITION"/>
<enum-item name="LARGE_IRIS"/>
<enum-item name="WRINKLY"/>
<enum-item name="CURLY"/>
<enum-item name="CONVEX"/>
<enum-item name="DENSE"/>
<enum-item name="THICKNESS"/>
<enum-item name="UPTURNED"/>
<enum-item name="SPLAYED_OUT"/>
<enum-item name="HANGING_LOBES"/>
<enum-item name="GAPS"/>
<enum-item name="HIGH_CHEEKBONES"/>
<enum-item name="BROAD_CHIN"/>
<enum-item name="JUTTING_CHIN"/>
<enum-item name="SQUARE_CHIN"/>
<enum-item name="ROUND_VS_NARROW"/>
<enum-item name="GREASY"/>
<enum-item name="DEEP_VOICE"/>
<enum-item name="RASPY_VOICE"/>
</enum-type>
creature-raws.body_part_layer_flags¶
<enum-type type-name="body_part_layer_flags">
<enum-item name="CONNECTS"/>
</enum-type>
creature-raws.appearance_modifier_growth_interval¶
<enum-type type-name="appearance_modifier_growth_interval"
base-type="int16_t">
<enum-item name="DAILY"/>
<enum-item name="WEEKLY"/>
<enum-item name="MONTHLY"/>
<enum-item name="YEARLY"/>
</enum-type>
creature-raws.body_part_layer_raw¶
<struct-type type-name="body_part_layer_raw">
<stl-string name="layer_name"/>
<int32_t name="tissue_id" refers-to="$$._upglobal._upglobal._upgloba
l._upglobal._upglobal.tissue[$]"/>
<df-flagarray name="flags" index-enum="body_part_layer_flags"/>
<int32_t name="part_fraction">
total 1000
</int32_t>
<int32_t name="healing_rate"/>
<int32_t name="vascular"/>
<int32_t name="pain_receptors"/>
<int32_t name="unk6"/>
<int16_t name="unk7"/>
<stl-vector name="bp_modifiers" type-name="int32_t" refers-to="$$._g
lobal._upglobal._upglobal._upglobal.bp_appearance.modifier_idx[$
].refers-to"/>
<int32_t name="layer_id">
across all body parts
</int32_t>
<int32_t name="parent_idx"
refers-to="$$._global._upglobal.layers[$]"/>
<int32_t name="parent_layer_id"/>
<int32_t name="layer_depth">
-1 for skin and internal organs
</int32_t>
<int32_t name="leak_barrier_id">
layer that stops TISSUE_LEAKS, but unused and broken
</int32_t>
<int32_t name="nonsolid_id"/>
<int32_t name="styleable_id"/>
</struct-type>
creature-raws.body_part_raw¶
<struct-type type-name="body_part_raw">
<stl-string name="token"/>
<stl-string name="category"/>
<int16_t name="con_part_id"/>
<df-flagarray name="flags" index-enum="body_part_raw_flags"/>
<stl-vector name="layers" pointer-type="body_part_layer_raw"/>
<int32_t name="fraction_total"/>
<int32_t name="fraction_base"/>
<int32_t name="fraction_fat"/>
<int32_t name="fraction_muscle"/>
<int32_t name="relsize"/>
<int32_t name="number"/>
<int16_t name="unk7b"/>
<stl-vector name="name_singular" pointer-type="stl-string"/>
<stl-vector name="name_plural" pointer-type="stl-string"/>
<pointer name="bp_relation_part_id">
<stl-vector type-name="int16_t"/>
</pointer>
<pointer name="bp_relation_code">
<stl-vector type-name="int16_t"/>
</pointer>
<pointer name="bp_relation_coverage">
<stl-vector type-name="int16_t"/>
</pointer>
<uint16_t name="min_temp"/>
<uint16_t name="max_temp"/>
<uint16_t name="temp_factor"/>
<int32_t name="numbered_idx"
refers-to="$$._global._upglobal.numbered_masks[$]">
defined only if number field nonzero
</int32_t>
<int16_t name="insulation_fat"/>
<int16_t name="insulation_muscle"/>
<int16_t name="insulation_base"/>
<int32_t name="clothing_item_id" init-value="-1">
v0.34.06
</int32_t>
</struct-type>
creature-raws.color_modifier_raw¶
<struct-type type-name="color_modifier_raw" key-field="id">
<stl-vector type-name="int32_t" name="pattern_index"
ref-target="descriptor_pattern"/>
<stl-vector type-name="int32_t" name="pattern_frequency"/>
<stl-vector name="body_part_id" type-name="int16_t"
refers-to="$$._global._upglobal.body_info.body_parts[$]"/>
<stl-vector name="tissue_layer_id" type-name="int16_t"
refers-to="$$._global.body_part_id[$$._key].refers-to.layers[$]"
index-refers-to="$$._global.body_part_id[$].refers-to"/>
<int16_t name="unk5"/>
<int32_t name="start_date"/>
<int32_t name="end_date"/>
<int32_t name="unk6"/>
<stl-string name="part"/>
<int16_t name="unk_6c"/>
<int16_t name="unk_6e"/>
<int32_t name="unk_70"/>
<int32_t name="id"/>
<stl-vector name="unk_78">
<pointer/>
</stl-vector>
<stl-vector name="unk_88">
<pointer/>
</stl-vector>
</struct-type>
creature-raws.body_appearance_modifier¶
<struct-type type-name="body_appearance_modifier" key-field="id">
<enum type-name="appearance_modifier_type" base-type="int16_t"
name="type"/>
<static-array type-name="int32_t" count="7" name="ranges"/>
<static-array type-name="int32_t" count="6" name="desc_range"/>
<int32_t name="growth_rate"/>
<enum type-name="appearance_modifier_growth_interval"
base-type="int16_t" name="growth_interval"/>
<int32_t name="growth_min"/>
<int32_t name="growth_max"/>
<int32_t name="growth_start">
in days
</int32_t>
<int32_t name="growth_end"/>
<int32_t name="importance"/>
<stl-string name="noun"/>
<int16_t/>
<int16_t/>
<int32_t name="id"/>
<int32_t name="id2">
same as id
</int32_t>
</struct-type>
creature-raws.bp_appearance_modifier¶
<struct-type type-name="bp_appearance_modifier" key-field="id">
<enum type-name="appearance_modifier_type" base-type="int16_t"
name="type"/>
<static-array type-name="int32_t" count="7" name="ranges"/>
<static-array type-name="int32_t" count="6" name="desc_range"/>
<int32_t name="growth_rate"/>
<enum type-name="appearance_modifier_growth_interval"
base-type="int16_t" name="growth_interval"/>
<int32_t name="growth_min"/>
<int32_t name="growth_max"/>
<int32_t name="growth_start">
in days
</int32_t>
<int32_t name="growth_end"/>
<int32_t name="importance"/>
<stl-string name="noun"/>
<int16_t name="single_plural"/>
<int16_t name="unk1"/>
<int32_t name="id1"/>
<stl-vector name="body_parts">
<int16_t
refers-to="$$._global._parent._global.body_info.body_parts[$]"
/>
</stl-vector>
<stl-vector name="tissue_layer">
<int16_t
refers-to="$$._parent._parent.body_parts[$$._key].refers-to.la
yers[$]"/>
</stl-vector>
<int32_t name="id"/>
</struct-type>
creature-raws.caste_clothing_item¶
<struct-type type-name="caste_clothing_item">
<int16_t name="body_part_id"/>
<int32_t name="unk_4"/>
This stuff appears to be used as temporaries during claim selection
or whatever.
<static-array name="item" count="3">
<pointer type-name="item"/>
under, over, cover
</static-array>
<static-array name="unk_14" count="3" type-name="int32_t"/>
<static-array name="size" count="3" type-name="int32_t"/>
<static-array name="permit" count="3" type-name="int32_t"/>
<static-array name="unk_38" count="3" type-name="int32_t"/>
</struct-type>
creature-raws.caste_attack¶
<struct-type type-name="caste_attack">
<stl-string name="name"/>
<stl-string name="verb_3rd"/>
<stl-string name="verb_2nd"/>
<bitfield name="flags" base-type="uint16_t">
<flag-bit name="with"/>
<flag-bit name="latch"/>
<flag-bit name="main"/>
<flag-bit name="edge"/>
</bitfield>
<stl-vector type-name="int32_t" name="specialattack_type">
0 = inject extract, 1 = suck blood, 2 = perform interaction
</stl-vector>
<stl-vector type-name="int16_t" name="specialattack_mat_type">
extract injected
</stl-vector>
<stl-vector type-name="int32_t" name="specialattack_mat_index"/>
<stl-vector type-name="matter_state"
name="specialattack_mat_state"/>
<static-array count="3" name="specialattack_temp_mat">
<stl-vector pointer-type="stl-string"/>
parsed during second pass
</static-array>
<stl-vector type-name="int32_t" name="specialattack_min">
amount of extract injected or blood sucked
</stl-vector>
<stl-vector type-name="int32_t" name="specialattack_max"/>
<int32_t name="contact_perc"/>
<int32_t name="penetration_perc"/>
<int16_t name="unk_v40_1">
v0.40.1
</int16_t>
<int16_t name="unk_v40_2">
v0.40.1
</int16_t>
<stl-vector type-name="int16_t" name="body_part_idx"/>
<stl-vector type-name="int16_t" name="tissue_layer_idx"/>
<enum base-type="int16_t" type-name="job_skill" name="skill"/>
<int32_t name="velocity_modifier"/>
<stl-vector pointer-type="stl-string"
name="specialattack_interaction_tmp_name">
parsed during second pass
</stl-vector>
<stl-vector type-name="int32_t"
name="specialattack_interaction_id"/>
<int32_t name="unk_v40_3">
v0.40.1
</int32_t>
<int32_t name="unk_v40_4">
v0.40.1
</int32_t>
</struct-type>
creature-raws.gait_type¶
<enum-type type-name="gait_type">
<enum-item name="WALK"/>
<enum-item name="FLY"/>
<enum-item name="SWIM"/>
<enum-item name="CRAWL"/>
<enum-item name="CLIMB"/>
</enum-type>
creature-raws.gait_info¶
<struct-type type-name="gait_info">
<int32_t name="action_string_idx"
refers-to="$global.world.raws.creatures.action_strings[$].value"
/>
<int32_t name="full_speed"/>
<int32_t name="buildup_time"/>
<int32_t name="turn_max"/>
<int32_t name="start_speed"/>
<int32_t name="energy_use"/>
<bitfield name="flags">
<flag-bit name="layers_slow"/>
<flag-bit name="strength"/>
<flag-bit name="agility"/>
</bitfield>
<int32_t name="stealth_slows"/>
</struct-type>
creature-raws.caste_body_info¶
<struct-type type-name="caste_body_info">
<stl-vector name="body_parts" pointer-type="body_part_raw"/>
<stl-vector name="attacks" pointer-type="caste_attack"/>
<stl-vector name="interactions">
<pointer>
<int32_t name="type">
0 = RETRACT_INTO_BP, 1 = CAN_DO_INTERACTION
</int32_t>
<compound name="unk">
<stl-vector pointer-type="stl-string"
name="bp_required_type"/>
<stl-vector pointer-type="stl-string"
name="bp_required_name"/>
<stl-string/>
<stl-string/>
<stl-string name="material_str0"/>
<stl-string name="material_str1"/>
<stl-string name="material_str2"/>
<enum type-name="breath_attack_type" name="material_breath"/>
<stl-string name="verb_2nd"/>
<stl-string name="verb_3rd"/>
<stl-string name="verb_ext"/>
<stl-string/>
<stl-string/>
<stl-string/>
<stl-string/>
<stl-string name="interaction_type"/>
<int32_t/>
<stl-vector name="usage_hint"
type-name="interaction_source_usage_hint"/>
<stl-vector name="location_hint"
type-name="interaction_effect_location_hint"/>
<int32_t/>
<stl-vector type-name="pointer"/>
<stl-vector type-name="int32_t"/>
<stl-vector type-name="int32_t"/>
<stl-vector type-name="pointer"/>
<stl-vector type-name="int32_t"/>
<stl-vector/>
<stl-vector/>
<stl-string name="adv_name"/>
<int32_t name="wait_period"/>
</compound>
</pointer>
</stl-vector>
<stl-vector name="extra_butcher_objects">
<pointer>
<int16_t/>
<stl-string/>
<int32_t/>
<stl-string/>
<stl-string/>
<stl-string/>
<stl-string/>
<stl-string/>
<int16_t/>
<int16_t/>
<int16_t/>
<int32_t/>
<int32_t/>
</pointer>
</stl-vector>
<int32_t name="total_relsize">
unless INTERNAL or EMBEDDED
</int32_t>
<stl-vector name="layer_part"
index-refers-to="$$._global.layer_idx[$].refers-to">
<int16_t refers-to="$$._global.body_parts[$]"/>
</stl-vector>
<stl-vector name="layer_idx">
<int16_t
refers-to="$$._global.layer_part[$$._key].refers-to.layers[$]"
/>
</stl-vector>
<stl-vector type-name="uint32_t" name="numbered_masks">
1 bit per instance of a numbered body part
</stl-vector>
<stl-vector name="layer_nonsolid"
index-refers-to="$$._global.layer_part[$].refers-to">
Index in nonsolid_layers if applicable
<int32_t refers-to="$$._global.nonsolid_layers[$].refers-to"/>
</stl-vector>
<stl-vector name="nonsolid_layers">
For blood, magma, iron men etc, lists BLOOD/MAGMA/GAS layers. For
other titans and FBs, lists all layers. For ordinary, empty.
<int32_t refers-to="$$._global.layer_idx[$].refers-to"/>
</stl-vector>
<bitfield name="flags">
<flag-bit name="unk0"/>
v0.34.01
</bitfield>
<static-array name="gait_info" count="5" index-enum="gait_type">
<stl-vector pointer-type="gait_info"/>
</static-array>
<compound name="materials" type-name="material_vec_ref"/>
<int32_t name="fraction_total"/>
<int32_t name="fraction_base"/>
<int32_t name="fraction_fat"/>
<int32_t name="fraction_muscle"/>
<pointer name='clothing_items' comment='v0.34.06'> <stl-vector
pointer-type='caste_clothing_item'/> </pointer>
<static-array name="unk_v40_2" count="11" type-name="int32_t">
v0.40.1
</static-array>
</struct-type>
creature-raws.caste_raw¶
<struct-type type-name="caste_raw">
<stl-string name="caste_id"/>
<static-array type-name="stl-string" name="caste_name" count="3"/>
<stl-string name="vermin_bite_txt"/>
<stl-string name="gnawer_txt"/>
<static-array type-name="stl-string" name="baby_name" count="2"/>
<static-array type-name="stl-string" name="child_name" count="2"/>
<static-array type-name="stl-string" name="itemcorpse_str"
count="5"/>
<static-array type-name="stl-string" name="remains" count="2"/>
<stl-string name="description"/>
<static-array type-name="stl-string" name="mannerisms" count="17">
fingers[2], nose, ear, head, eyes, mouth, hair, knuckles, lips,
cheek, nails, f eet, arms, hands, tongue, leg
</static-array>
<uint8_t name="caste_tile"/>
<uint8_t name="caste_soldier_tile"/>
<uint8_t name="caste_alttile"/>
<uint8_t name="caste_soldier_alttile"/>
<uint8_t name="caste_glowtile"/>
<uint16_t name="homeotherm"/>
<uint16_t name="min_temp"/>
<uint16_t name="max_temp"/>
<uint16_t name="fixed_temp"/>
<static-array type-name="int16_t" name="caste_color" count="3"/>
<compound name="misc">
<int16_t name="litter_size_min"/>
<int16_t name="litter_size_max"/>
<int16_t name="penetratepower"/>
<int16_t name="vermin_bite_chance"/>
<int16_t name="grasstrample"/>
<int16_t name="buildingdestroyer"/>
<enum base-type="int16_t" name="itemcorpse_itemtype"
type-name="item_type"/>
<int16_t name="itemcorpse_itemsubtype"/>
<int16_t name="itemcorpse_materialtype" ref-target="material"
aux-value="$$.itemcorpse_materialindex"/>
<int16_t name="itemcorpse_materialindex"/>
<int16_t name="itemcorpse_quality"/>
<static-array type-name="int16_t" name="remains_color" count="3"/>
<int16_t name="difficulty"/>
<static-array type-name="int16_t" name="caste_glowcolor"
count="3"/>
<int16_t name="beach_frequency"/>
<int16_t name="clutch_size_min"/>
<int16_t name="clutch_size_max"/>
<int16_t name="vision_arc_min"/>
<int16_t name="vision_arc_max"/>
<int32_t name="speed">
no longer used
</int32_t>
<int32_t name="modvalue"/>
<int32_t name="petvalue"/>
<int32_t name="milkable"/>
<int32_t name="viewrange"/>
<int32_t name="maxage_min"/>
<int32_t name="maxage_max"/>
<int32_t name="baby_age"/>
<int32_t name="child_age"/>
<int32_t name="swim_speed">
no longer used
</int32_t>
<int32_t name="trade_capacity"/>
<int32_t name="unk4"/>
<int32_t name="pop_ratio"/>
<int32_t name="adult_size"/>
<int32_t name="bone_mat" ref-target="material"
aux-value="$$.bone_matidx"/>
<int32_t name="bone_matidx"/>
<int32_t name="fish_mat_index" refers-to="(food-mat-by-idx $Fish
$)"/>
<int32_t name="egg_mat_index" refers-to="(food-mat-by-idx $Eggs
$)"/>
<static-array type-name="int32_t" name="attack_trigger"
count="3"/>
<int32_t name="egg_size"/>
<int32_t name="grazer"/>
<int32_t name="petvalue_divisor"/>
<int32_t name="prone_to_rage"/>
<static-array type-name="int32_t" name="unk6" count="29"/>
</compound>
<compound name="personality">
<static-array type-name="int16_t" name="a" count="50"
index-enum="personality_facet_type"/>
<static-array type-name="int16_t" name="b" count="50"
index-enum="personality_facet_type"/>
<static-array type-name="int16_t" name="c" count="50"
index-enum="personality_facet_type"/>
</compound>
<df-flagarray name="flags" index-enum="caste_raw_flags"/>
<int32_t name="index">
global across creatures
</int32_t>
<compound name="body_info" type-name="caste_body_info"/>
<stl-vector name="caste_speech_1"/>
<stl-vector name="caste_speech_2"/>
<static-array name="skill_rates" count="4">
<static-array type-name="int32_t" count="135"
index-enum="job_skill"/>
</static-array>
<compound name="attributes">
<static-array name="phys_att_range" count="6"
index-enum="physical_attribute_type">
<static-array type-name="int32_t" count="7"/>
</static-array>
<static-array name="ment_att_range" count="13"
index-enum="mental_attribute_type">
<static-array type-name="int32_t" count="7"/>
</static-array>
<static-array name="phys_att_rates" count="6"
index-enum="physical_attribute_type">
<static-array type-name="int32_t" count="4"/>
</static-array>
<static-array name="ment_att_rates" count="13"
index-enum="mental_attribute_type">
<static-array type-name="int32_t" count="4"/>
</static-array>
<static-array type-name="int32_t" name="phys_att_cap_perc"
count="6" index-enum="physical_attribute_type"/>
<static-array type-name="int32_t" name="ment_att_cap_perc"
count="13" index-enum="mental_attribute_type"/>
</compound>
<int8_t name="gender"/>
<static-array name="orientation_male" count="3" type-name="int32_t">
v0.40.1
</static-array>
<static-array name="orientation_female" count="3"
type-name="int32_t">
v0.40.1
</static-array>
<stl-vector type-name="int32_t" name="body_size_1"/>
<stl-vector type-name="int32_t" name="body_size_2"/>
<stl-vector name="body_appearance_modifiers"
pointer-type="body_appearance_modifier"/>
<compound name="bp_appearance">
<stl-vector name="modifiers"
pointer-type="bp_appearance_modifier"/>
<stl-vector name="modifier_idx" type-name="int32_t"
refers-to="$$._parent._parent.modifiers[$]"
index-refers-to="$$._parent.part_idx[$].refers-to"/>
<stl-vector name="part_idx" type-name="int16_t"
refers-to="$$._global.body_info.body_parts[$]"/>
<stl-vector name="layer_idx" type-name="int16_t"
refers-to="$$._parent._parent.part_idx[$$._key].refers-to.laye
rs[$]" index-refers-to="$$._parent.part_idx[$].refers-to"/>
<stl-vector name="style_part_idx" type-name="int16_t"
refers-to="$$._global.body_info.body_parts[$]"/>
<stl-vector name="style_layer_idx" type-name="int16_t"
refers-to="$$._parent._parent.style_part_idx[$$._key].refers-t
o.layers[$]"
index-refers-to="$$._parent.style_part_idx[$].refers-to"/>
<stl-vector name="style_list_idx" type-name="int32_t"
refers-to="$$._parent._parent.modifier_idx[$].refers-to"
index-refers-to="$$._parent.style_layer_idx[$].refers-to"/>
</compound>
<stl-vector name="color_modifiers"
pointer-type="color_modifier_raw"/>
<stl-vector name="tissue_styles" pointer-type="tissue_style_raw"/>
<stl-vector name="shearable_tissue_layer">
<pointer>
<int8_t name="unk_0"/>
<int8_t name="unk_1"/>
<int16_t name='unk_2'/> padding
<int32_t name="length"/>
<stl-vector name="part_idx" type-name="int16_t"/>
<stl-vector name="layer_idx" type-name="int16_t"/>
<stl-vector name="bp_modifiers_idx" type-name="int32_t"/>
</pointer>
</stl-vector>
<static-array name="unk16a" count="4">
<stl-vector/>
</static-array>
<static-array name="unk16b" count="4">
<stl-vector/>
</static-array>
<static-array type-name="int32_t" name="unk18" count="2"/>
<stl-vector name="natural_skill_id">
<enum base-type="int16_t" type-name="job_skill"/>
</stl-vector>
<stl-vector type-name="int32_t" name="natural_skill_exp"/>
<stl-vector type-name="skill_rating" name="natural_skill_lvl"/>
<compound name="caste_profession_name">
<static-array type-name="stl-string" name="singular" count="129"
index-enum="profession"/>
<static-array type-name="stl-string" name="plural" count="129"
index-enum="profession"/>
</compound>
<compound name="extracts">
<stl-vector type-name="int16_t" name="extract_mat"/>
<stl-vector type-name="int32_t" name="extract_matidx"/>
<static-array name="extract_str" count="3">
<stl-vector pointer-type="stl-string"/>
</static-array>
<int16_t name="milkable_mat"/>
<int32_t name="milkable_matidx"/>
<static-array name="milkable_str" count="3">
<stl-string/>
</static-array>
<int16_t name="webber_mat"/>
<int32_t name="webber_matidx"/>
<static-array name="webber_str" count="3">
<stl-string/>
</static-array>
<int16_t name="vermin_bite_mat"/>
<int32_t name="vermin_bite_matidx"/>
<int16_t name="vermin_bite_chance"/>
<static-array name="vermin_bite_str" count="3">
<stl-string/>
</static-array>
<int16_t name="tendons_mat"/>
<int32_t name="tendons_matidx"/>
<static-array name="tendons_str" count="3">
<stl-string/>
</static-array>
<int32_t name="tendons_heal"/>
<int16_t name="ligaments_mat"/>
<int32_t name="ligaments_matidx"/>
<static-array name="ligaments_str" count="3">
<stl-string/>
</static-array>
<int32_t name="ligaments_heal"/>
<int16_t name="blood_state"/>
<int16_t name="blood_mat"/>
<int32_t name="blood_matidx"/>
<static-array name="blood_str" count="3">
<stl-string/>
</static-array>
<int16_t name="pus_state"/>
<int16_t name="pus_mat"/>
<int32_t name="pus_matidx"/>
<static-array name="pus_str" count="3">
<stl-string/>
</static-array>
<stl-vector type-name="int16_t" name="egg_material_mattype"/>
<stl-vector type-name="int32_t" name="egg_material_matindex"/>
<static-array name="egg_material_str" count="3">
<stl-vector pointer-type="stl-string"/>
</static-array>
<stl-vector name="lays_unusual_eggs_itemtype">
<enum base-type="int16_t" type-name="item_type"/>
</stl-vector>
<stl-vector name="lays_unusual_eggs_itemsubtype"/>
<stl-vector type-name="int16_t" name="lays_unusual_eggs_mattype"/>
<stl-vector type-name="int32_t"
name="lays_unusual_eggs_matindex"/>
<static-array name="lays_unusual_eggs_str" count="5">
<stl-vector pointer-type="stl-string"/>
</static-array>
</compound>
<stl-vector name="secretion">
<pointer>
<int16_t name="mat_type" ref-target="material"
aux-value="$$.mat_index"/>
<int32_t name="mat_index"/>
<enum type-name="matter_state" base-type="int16_t"
name="mat_state"/>
<stl-string name="mat_type_str"/>
<stl-string name="mat_index_str"/>
<stl-string name="unk_44"/>
<stl-vector name="body_part_id" type-name="int16_t"
refers-to="$$._upglobal.body_info.body_parts[$]"/>
<stl-vector name="layer_id" type-name="int16_t"
refers-to="$$._parent._parent.body_part_id[$$._key].refers-t
o.layers[$]"/>
<int32_t name="cause">
v0.40.01; 2 EXERTION, 1 EXTREME_EMOTION, 0 always?
</int32_t>
</pointer>
</stl-vector>
<stl-vector name="creature_class" pointer-type="stl-string"/>
<compound name="unknown2">
<stl-vector name="unk_v4201_1">
v0.42.01
</stl-vector>
<stl-vector name="unk_v4201_2">
v0.42.01
</stl-vector>
<stl-vector name="gobble_vermin_class" pointer-type="stl-string"/>
<stl-vector name="gobble_vermin_creature_1"
pointer-type="stl-string"/>
<stl-vector name="gobble_vermin_creature_2"
pointer-type="stl-string"/>
<stl-vector name="infect_all" type-name="int32_t"
ref-target="syndrome">
v0.34.01; for spatter applied to all bp
</stl-vector>
<stl-vector name="infect_local" type-name="int32_t"
ref-target="syndrome">
v0.34.01; for spatter applied to one bp
</stl-vector>
<stl-vector name="unk23f" type-name="int32_t">
v0.34.01
</stl-vector>
<stl-vector name="unk23g" type-name="int32_t">
v0.34.01
</stl-vector>
<df-flagarray name="unk24_flags"/>
<df-flagarray name="unk25_flags"/>
<static-array name="armor_sizes" count="4">
<static-array type-name="int32_t" count="4">
index by LBSTEP
</static-array>
index by UBSTEP
</static-array>
<static-array type-name="int32_t" name="pants_sizes" count="4">
index by LBSTEP
</static-array>
<int32_t name="helm_size"/>
<static-array type-name="int32_t" name="shield_sizes" count="4">
index by UPSTEP
</static-array>
<static-array type-name="int32_t" name="shoes_sizes" count="4">
index by UPSTEP
</static-array>
<static-array type-name="int32_t" name="gloves_sizes" count="4">
index by UPSTEP
</static-array>
<compound name="materials" type-name="material_vec_ref"/>
<stl-vector name="unk_2f20" type-name="int16_t"/>
<stl-vector name="unk_2f30" type-name="int8_t"/>
<stl-vector name="unk_2f40" type-name="int32_t"/>
<stl-vector name="unk_2f50" type-name="int16_t">
v0.34.01
</stl-vector>
<int16_t name="mat_type" ref-target="material"
aux-value="$$.mat_index"/>
<int32_t name="mat_index"/>
</compound>
<static-array type-name="int32_t" name="habit_num" count="2"/>
<stl-vector name="habit_1" type-name="int16_t"/>
<stl-vector name="habit_2" type-name="int32_t"/>
<stl-vector name="lair_1" type-name="int16_t"/>
<stl-vector name="lair_2" type-name="int32_t"/>
<stl-vector name="lair_characteristic_1" type-name="int16_t"/>
<stl-vector name="lair_characteristic_2" type-name="int32_t"/>
<static-array name="lair_hunter_speech" count="2">
<stl-vector/>
</static-array>
<static-array name="unk29" count="2">
<stl-vector/>
</static-array>
<static-array name="specific_food" count="2">
<stl-vector/>
</static-array>
<stl-vector name="sound">
<pointer/>
</stl-vector>
<stl-vector type-name="int32_t" name="sound_alert"/>
<stl-vector type-name="int32_t" name="sound_peaceful_intermittent"
refers-to="$$._global.sound[$]"/>
<stl-vector type-name="pointer">
v0.34.01
</stl-vector>
<int32_t name="smell_trigger"/>
<int32_t name="odor_level"/>
<stl-string name="odor_string"/>
<int32_t name="low_light_vision"/>
<stl-vector pointer-type="stl-string"
name="sense_creature_class_1"/>
<stl-vector type-name="int8_t" name="sense_creature_class_2"/>
<stl-vector type-name="int16_t" name="sense_creature_class_3"/>
<stl-vector type-name="int16_t" name="sense_creature_class_4"/>
<stl-vector type-name="int16_t" name="sense_creature_class_5"/>
</struct-type>
creature-raws.creature_graphics_role¶
<enum-type type-name="creature_graphics_role">
<enum-item name="DEFAULT"/>
<enum-item name="ADVENTURER"/>
<enum-item name="GUARD"/>
<enum-item name="ROYALGUARD"/>
<enum-item name="ANIMATED"/>
<enum-item name="GHOST"/>
</enum-type>
creature-raws.tissue_style_type¶
<enum-type type-name="tissue_style_type" base-type="int16_t">
<enum-item name="NEATLY_COMBED"/>
<enum-item name="BRAIDED"/>
<enum-item name="DOUBLE_BRAIDS"/>
<enum-item name="PONY_TAILS"/>
<enum-item name="CLEAN_SHAVEN"/>
</enum-type>
creature-raws.creature_graphics_appointment¶
<struct-type type-name="creature_graphics_appointment"
key-field="token">
<stl-string name="token"/>
<static-array name="texpos" type-name="int32_t" count="6"
index-enum="creature_graphics_role"/>
<static-array name="texpos_gs" type-name="int32_t" count="6"
index-enum="creature_graphics_role"/>
<static-array name="add_color" type-name="bool" count="6"
index-enum="creature_graphics_role"/>
</struct-type>
creature-raws.tissue_style_raw¶
<struct-type type-name="tissue_style_raw" key-field="id">
<stl-string name="token"/>
<stl-vector name="part_idx" type-name="int16_t"
refers-to="$$._global._upglobal.body_info.body_parts[$]"/>
<stl-vector name="layer_idx" type-name="int16_t"
refers-to="$$._parent._parent.part_idx[$$._key].refers-to.layers
[$]" index-refers-to="$$._parent.part_idx[$].refers-to"/>
<stl-vector name="styles" type-name="tissue_style_type"/>
<stl-vector name="list_idx" type-name="int32_t" refers-to="$$._globa
l._upglobal.bp_appearance.style_layer_idx[$].refers-to"/>
<int32_t name="id"/>
<stl-string name="noun"/>
<enum base-type="int16_t" type-name="part_of_speech"
name="word_type">
0 singular, 1 plural
</enum>
</struct-type>
creature-raws.creature_raw¶
<struct-type type-name="creature_raw"
instance-vector="$global.world.raws.creatures.all">
<stl-string name="creature_id"/>
<static-array type-name="stl-string" name="name" count="3"/>
<static-array type-name="stl-string" name="general_baby_name"
count="2"/>
<static-array type-name="stl-string" name="general_child_name"
count="2"/>
<stl-string name="unk_v43_1">
v0.43.01
</stl-string>
<uint8_t name="creature_tile"/>
<uint8_t name="creature_soldier_tile"/>
<uint8_t name="alttile"/>
<uint8_t name="soldier_alttile"/>
<uint8_t name="glowtile"/>
<uint16_t name="temperature1"/>
<uint16_t name="temperature2"/>
<int16_t name="frequency"/>
<static-array type-name="int16_t" name="population_number"
count="2"/>
<static-array type-name="int16_t" name="cluster_number" count="2"/>
<static-array type-name="int16_t" name="triggerable_group"
count="2"/>
<static-array type-name="int16_t" name="color" count="3"/>
<static-array type-name="int16_t" name="glowcolor" count="3"/>
<int32_t name="adultsize"/>
<stl-vector name="prefstring" pointer-type="stl-string"/>
<stl-vector type-name="int16_t" name="sphere"/>
<stl-vector name="caste" pointer-type="caste_raw"/>
<stl-vector type-name="int32_t" name="pop_ratio"/>
<df-flagarray name="flags" index-enum="creature_raw_flags"/>
<compound name="graphics">
<static-array name="texpos" type-name="int32_t" count="6"
index-enum="creature_graphics_role"/>
<static-array name="texpos_gs" type-name="int32_t" count="6"
index-enum="creature_graphics_role"/>
<static-array name="entity_link_texpos" count="6"
index-enum="creature_graphics_role">
<static-array count="18" type-name="int32_t"
index-enum="histfig_entity_link_type"/>
</static-array>
<static-array name="entity_link_texpos_gs" count="6"
index-enum="creature_graphics_role">
<static-array count="18" type-name="int32_t"
index-enum="histfig_entity_link_type"/>
</static-array>
<static-array name="site_link_texpos" count="6"
index-enum="creature_graphics_role">
<static-array count="8" type-name="int32_t"
index-enum="histfig_site_link_type"/>
</static-array>
<static-array name="site_link_texpos_gs" count="6"
index-enum="creature_graphics_role">
<static-array count="8" type-name="int32_t"
index-enum="histfig_site_link_type"/>
</static-array>
<static-array name="profession_texpos" count="6"
index-enum="creature_graphics_role">
<static-array count="129" type-name="int32_t"
index-enum="profession"/>
</static-array>
<static-array name="profession_texpos_gs" count="6"
index-enum="creature_graphics_role">
<static-array count="129" type-name="int32_t"
index-enum="profession"/>
</static-array>
<static-array name="add_color" type-name="bool" count="6"
index-enum="creature_graphics_role"/>
<static-array name="entity_link_add_color" count="6"
index-enum="creature_graphics_role">
<static-array count="18" type-name="bool"
index-enum="histfig_entity_link_type"/>
</static-array>
<static-array name="site_link_add_color" count="6"
index-enum="creature_graphics_role">
<static-array count="8" type-name="bool"
index-enum="histfig_site_link_type"/>
</static-array>
<static-array name="profession_add_color" count="6"
index-enum="creature_graphics_role">
<static-array count="129" type-name="bool"
index-enum="profession"/>
</static-array>
<stl-vector name="appointments"
pointer-type="creature_graphics_appointment"/>
</compound>
<stl-vector name="speech1" type-name="int8_t"/>
<stl-vector name="speech2" type-name="int32_t"/>
<stl-vector name="speech3"/>
<stl-vector name="material" pointer-type="material"/>
<stl-vector name="tissue" pointer-type="tissue"/>
<compound name="profession_name">
<static-array type-name="stl-string" name="singular" count="129"
index-enum="profession"/>
<static-array type-name="stl-string" name="plural" count="129"
index-enum="profession"/>
</compound>
<int32_t name="underground_layer_min"/>
<int32_t name="underground_layer_max"/>
<stl-vector name="modifier_class">
<int32_t/>
</stl-vector>
<stl-vector type-name="int32_t" name="modifier_num_patterns"
index-refers-to="$$._parent.modifier_class[$].refers-to">
for color modifiers, == number of items in their pattern_* vectors
</stl-vector>
<compound name="hive_product">
<stl-vector type-name="int32_t" name="number"/>
<stl-vector type-name="int32_t" name="time"/>
<stl-vector name="item_type">
<enum base-type="int16_t" type-name="item_type"/>
</stl-vector>
<stl-vector type-name="int16_t" name="item_subtype"/>
<compound name="material" type-name="material_vec_ref"/>
<static-array name="tmpstr" count="5">
<stl-vector pointer-type="stl-string"/>
</static-array>
</compound>
<int32_t name="source_hfid" ref-target="historical_figure"/>
<int32_t name="unk_v4201_1" init-value="-1">
v0.42.01
</int32_t>
<int32_t name="next_modifier_id"/>
<stl-vector name="raws" pointer-type="stl-string"/>
</struct-type>
creature-raws.creature_variation_convert_tag¶
<struct-type type-name="creature_variation_convert_tag">
<stl-string name="cvct_master"/>
<stl-string name="cvct_target"/>
<stl-string name="cvct_replacement"/>
<int32_t name="unk_v40_1" init-value="-1">
v0.40.1
</int32_t>
<stl-string name="unk_v40_2">
v0.40.1
</stl-string>
</struct-type>
creature-raws.creature_variation¶
<struct-type type-name="creature_variation"
instance-vector="$global.world.raws.creature_variations">
<stl-string name="id"/>
<stl-vector name="cv_convert_tag"
pointer-type="creature_variation_convert_tag"/>
<stl-vector name="cv_new_tag" pointer-type="stl-string"/>
<stl-vector name="cv_new_unk_v40_1" type-name="int32_t">
v0.40.1
</stl-vector>
<stl-vector name="cv_new_unk_v40_2" pointer-type="stl-string">
v0.40.1
</stl-vector>
<stl-vector name="cv_remove_tag" pointer-type="stl-string"/>
<stl-vector name="cv_remove_unk_v40_1" type-name="int32_t">
v0.40.1
</stl-vector>
<stl-vector name="cv_remove_unk_v40_2" pointer-type="stl-string">
v0.40.1
</stl-vector>
</struct-type>
creature-raws.body_part_template_flags¶
<enum-type type-name="body_part_template_flags">
<enum-item name="HEAD"/>
<enum-item name="UPPERBODY"/>
<enum-item name="LOWERBODY"/>
<enum-item name="SIGHT"/>
<enum-item name="EMBEDDED"/>
<enum-item name="INTERNAL"/>
<enum-item name="CIRCULATION"/>
<enum-item name="SKELETON"/>
<enum-item name="LIMB"/>
<enum-item name="GRASP"/>
<enum-item name="STANCE"/>
<enum-item name="GUTS"/>
<enum-item name="BREATHE"/>
<enum-item name="SMALL"/>
<enum-item name="THROAT"/>
<enum-item name="JOINT"/>
<enum-item name="THOUGHT"/>
<enum-item name="NERVOUS"/>
<enum-item name="RIGHT"/>
<enum-item name="LEFT"/>
<enum-item name="HEAR"/>
<enum-item name="SMELL"/>
<enum-item name="FLIER"/>
<enum-item name="DIGIT"/>
<enum-item name="MOUTH"/>
<enum-item name="APERTURE"/>
<enum-item name="SOCKET"/>
<enum-item name="TOTEMABLE"/>
<enum-item name="UNDER_PRESSURE"/>
<enum-item name="VERMIN_BUTCHER_ITEM"/>
<enum-item name="CONNECTOR"/>
</enum-type>
creature-raws.body_part_template_contype¶
<enum-type type-name="body_part_template_contype" base-type="int16_t">
<enum-item name="UPPERBODY"/>
<enum-item name="LOWERBODY"/>
<enum-item name="HEAD"/>
<enum-item name="GRASP"/>
<enum-item name="STANCE"/>
</enum-type>
creature-raws.body_part_template¶
<struct-type type-name="body_part_template">
<stl-string name="id"/>
<stl-string name="con"/>
<stl-string name="category"/>
<stl-string name="con_cat"/>
<enum type-name="body_part_template_contype" base-type="int16_t"
name="contype"/>
<df-flagarray name="flags" index-enum="body_part_template_flags"/>
<int32_t name="default_relsize"/>
<int32_t name="number"/>
<stl-vector name="name_singular" pointer-type="stl-string">
first comes from BP, rest come from INDIVIDUAL_NAME
</stl-vector>
<stl-vector name="name_plural" pointer-type="stl-string"/>
</struct-type>
creature-raws.body_template¶
<struct-type type-name="body_template"
instance-vector="$global.world.raws.body_templates">
<stl-string name="id"/>
<stl-vector name="parts" pointer-type="body_part_template"/>
</struct-type>
creature-raws.tissue_flags¶
<enum-type type-name="tissue_flags">
<enum-item name="THICKENS_ON_STRENGTH"/>
<enum-item name="THICKENS_ON_ENERGY_STORAGE"/>
<enum-item name="ARTERIES"/>
<enum-item name="SCARS"/>
<enum-item name="STRUCTURAL"/>
<enum-item name="NERVOUS"/>
<enum-item name="THOUGHT"/>
<enum-item name="MUSCULAR"/>
<enum-item name="SMELL"/>
<enum-item name="HEAR"/>
<enum-item name="FLIGHT"/>
<enum-item name="BREATHE"/>
<enum-item name="SIGHT"/>
<enum-item name="COSMETIC"/>
<enum-item name="CONNECTS"/>
<enum-item name="FUNCTIONAL"/>
<enum-item name="MAJOR_ARTERIES"/>
<enum-item name="TISSUE_LEAKS"/>
<enum-item name="STYLEABLE"/>
<enum-item name="CONNECTIVE_TISSUE_ANCHOR"/>
<enum-item name="SETTABLE"/>
<enum-item name="SPLINTABLE"/>
</enum-type>
creature-raws.tissue_template¶
<struct-type type-name="tissue_template"
instance-vector="$global.world.raws.tissue_templates">
<stl-string name="id"/>
<df-flagarray name="flags" index-enum="tissue_flags"/>
<stl-string name="tissue_name_singular"/>
<stl-string name="tissue_name_plural"/>
<static-array name="tissue_material_str" type-name="stl-string"
count="3"/>
<int16_t name="mat_type" ref-target="material"
aux-value="$$.mat_index"/>
<int32_t name="mat_index"/>
<int32_t name="relative_thickness"/>
<int32_t name="healing_rate"/>
<int32_t name="vascular"/>
<int32_t name="pain_receptors"/>
<int16_t name="tissue_shape"/>
<int32_t name="unk1" init-value="-1"/>
<int16_t name="insulation"/>
<stl-string name="subordinate_to_tissue"/>
<enum base-type="int16_t" name="tissue_mat_state"
type-name="matter_state"/>
<stl-string name="tissue_shape_str"/>
</struct-type>
creature-raws.tissue¶
<struct-type type-name="tissue" key-field="id">
<stl-string name="id"/>
<df-flagarray name="flags" index-enum="tissue_flags"/>
<stl-string name="tissue_name_singular"/>
<stl-string name="tissue_name_plural"/>
<static-array name="tissue_material_str" type-name="stl-string"
count="3"/>
<int16_t name="mat_type" ref-target="material"
aux-value="$$.mat_index"/>
<int32_t name="mat_index"/>
<int32_t name="relative_thickness"/>
<int32_t name="healing_rate"/>
<int32_t name="vascular"/>
<int32_t name="pain_receptors"/>
<int16_t name="tissue_shape"/>
<int32_t name="unk1" init-value="-1"/>
<int16_t name="insulation"/>
<stl-string name="subordinate_to_tissue"/>
<int32_t name="parent_tissue"
refers-to="$$._global._upglobal.tissue[$]"/>
<enum base-type="int16_t" name="tissue_mat_state"
type-name="matter_state"/>
<uint16_t name="heatdam_point"/>
<uint16_t name="colddam_point"/>
<uint16_t name="ignite_point"/>
<uint16_t name="melting_point"/>
<uint16_t name="boiling_point"/>
<uint16_t name="spec_heat"/>
<stl-string name="tissue_shape_str"/>
</struct-type>
creature-raws.body_detail_plan¶
<struct-type type-name="body_detail_plan"
instance-vector="$global.world.raws.body_detail_plans">
<stl-string name="id"/>
<stl-vector name="add_material_name" pointer-type="stl-string"/>
<stl-vector name="add_material_template" pointer-type="stl-string"/>
<stl-vector name="add_tissue_name" pointer-type="stl-string"/>
<stl-vector name="add_tissue_template" pointer-type="stl-string"/>
<stl-vector name="unk5c" type-name="int16_t"/>
<stl-vector name="unk6c" pointer-type="stl-string"/>
<stl-vector name="unk7c" pointer-type="stl-string"/>
<stl-vector name="bp_layers_selection" type-name="int32_t"/>
<stl-vector name="bp_layers_criteria" type-name="int16_t"/>
<stl-vector name="bp_layers_tissue" type-name="int16_t"/>
<stl-vector name="bp_layers_thickness" pointer-type="stl-string"/>
<stl-vector name="bp_layers_position" type-name="int16_t"/>
<stl-vector name="bp_layers_over_under" type-name="int8_t"/>
<stl-vector name="bp_relsize_selection" type-name="int16_t"/>
<stl-vector name="bp_relsize_criteria" pointer-type="stl-string"/>
<stl-vector name="bp_relsize_value" type-name="int32_t"/>
<stl-vector name="bp_position_selection" type-name="int16_t"/>
<stl-vector name="bp_position_criteria" pointer-type="stl-string"/>
<stl-vector name="bp_position_value" type-name="int16_t"/>
<stl-vector name="bp_relation_selection_1" type-name="int16_t"/>
<stl-vector name="bp_relation_criteria_1"
pointer-type="stl-string"/>
<stl-vector name="bp_relation_value_1" type-name="int16_t"/>
<stl-vector name="bp_relation_selection_2" type-name="int16_t"/>
<stl-vector name="bp_relation_criteria_2"
pointer-type="stl-string"/>
<stl-vector name="bp_relation_extent" type-name="int16_t"/>
</struct-type>