HISTORY - old changelogs¶
This file is where old changelogs live, so the current Changelog
in NEWS.rst
doesn’t get too long.
Contents
DFHack 0.40.23-r1¶
Internals - plugins will not be loaded if globals they specify as required are not located (should prevent some crashes)
Fixes¶
- Fixed numerous (mostly Lua-related) crashes on OS X by including a more up-to-date libstdc++
Alt
should no longer get stuck on Windows (and perhaps other platforms as well)- gui/advfort works again
- autobutcher: takes sexualities into account
- devel/export-dt-ini: Updated for 0.40.20+
- digfort: now checks file type and existence
- exportlegends: Fixed map export
- full-heal: Fixed a problem with selecting units in the GUI
- gui/hack-wish: Fixed restrictive material filters
- mousequery: Changed box-select key to Alt+M
- dwarfmonitor: correct date display (month index, separator)
- putontable: added to the readme
- siren should work again
- stderr.log: removed excessive debug output on OS X
- trackstop: No longer prevents cancelling the removal of a track stop or roller.
- Fixed a display issue with
PRINT_MODE:TEXT
- Fixed a symbol error (MapExtras::BiomeInfo::MAX_LAYERS) when compiling DFHack in Debug mode
New Plugins¶
- fortplan: designate construction of (limited) buildings from .csv file, quickfort-style
New Scripts¶
- gui/stockpiles: an in-game interface for saving and loading stockpile settings files.
- position: Reports the current date, time, month, and season, plus some location info. Port/update of position.py
- hfs-pit: Digs a hole to hell under the cursor. Replaces needs_porting/hellhole.cpp
Removed¶
- embark.lua: Obsolete, use embark-tools
New tweaks¶
- eggs-fertile: Displays an egg fertility indicator on nestboxes
- max-wheelbarrow: Allows assigning more than 3 wheelbarrows to a stockpile
Misc Improvements¶
- embark-tools: Added basic mouse support on the local map
- Made some adventure mode keybindings in
dfhack.init-example
only work in adventure mode - gui/companion-order: added a default keybinding
- further work on needs_porting
DFHack 0.40.19-r1¶
Fixes¶
- modtools/reaction-trigger: fixed typo
- modtools/item-trigger: should now work with item types
New plugins¶
- savestock, loadstock: save and load stockpile settings across worlds and saves
New scripts¶
- remove-stress: set selected or all units unit to -1,000,000 stress (this script replaces removebadthoughts)
Misc improvements¶
- command-prompt: can now access selected items, units, and buildings
- autolabor: add an optional talent pool parameter
DFHack 0.40.16-r1¶
Internals¶
- Events from EventManager should handle INTERACTION triggers a little better. It still can get confused about who did what but only rarely.
- Events from EventManager should no longer trigger REPORT events for old reports after loading a save.
- lua/persist-table: a convenient way of using persistent tables of arbitrary structure and dimension in Lua
Fixes¶
- mousequery: Disabled when linking levers
- stocks: Melting should work now
- full-heal: Updated with proper argument handling
- modtools/reaction-trigger-transition: should produce the correct syntax now
- superdwarf: should work better now
- forum-dwarves: update for new df-structures changes
New Scripts¶
- adaptation: view or set the cavern adaptation level of your citizens
- add-thought: allows the user to add thoughts to creatures.
- gaydar: detect the sexual orientation of units on the map
- markdown: Save a copy of a text screen in markdown (for reddit among others).
- devel/all-bob: renames everyone Bob to help test interaction-trigger
Misc Improvements¶
- autodump: Can now mark a stockpile for auto-dumping (similar to automelt and autotrade)
- buildingplan: Can now auto-allocate rooms to dwarves with specific positions (e.g. expedition leader, mayor)
- dwarfmonitor: now displays a weather indicator and date
- lua/syndrome-util, modtools/add-syndrome: now you can remove syndromes by SYN_CLASS
- No longer write empty
.history
files
DFHack 0.40.15-r1¶
Fixes¶
- mousequery: Fixed behavior when selecting a tile on the lowest z-level
Misc Improvements¶
- Events from EventManager: deals with frame_counter getting reset properly now.
- modtools/item-trigger: fixed equip/unequip bug and corrected minor documentation error
- teleport: Updated with proper argument handling and proper unit-at-destination handling.
- autotrade: Removed the newly obsolete Mark all functionality.
- search: Adapts to the new trade screen column width
- tweak fast-trade: Switching the fast-trade keybinding to Shift-Up/Shift-Down, due to Select All conflict
DFHack 0.40.14-r1¶
Internals¶
- The DFHack console can now be disabled by setting the DFHACK_DISABLE_CONSOLE environment variable:
DFHACK_DISABLE_CONSOLE=1 ./dfhack
Fixes¶
- Stopped duplicate load/unload events when unloading a world
- Stopped
-e
from being echoed when DFHack quits on Linux - automelt: now uses a faster method to locate items
- autotrade: “Mark all” no longer double-marks bin contents
- drain-aquifer: new script replaces the buggy plugin
- embark-tools: no longer conflicts with keys on the notes screen
- fastdwarf: Fixed problems with combat/attacks
- forum-dwarves: should work now
- manipulator: now uses a stable sort, allowing sorting by multiple categories
- rendermax: updated to work with 0.40
New Tweaks¶
- farm-plot-select: Adds “Select all” and “Deselect all” options to farm plot menus
- import-priority-category: Allows changing the priority of all goods in a category when discussing an import agreement with the liaison
- manager-quantity: Removes the limit of 30 jobs per manager order
- civ-view-agreement: Fixes overlapping text on the “view agreement” screen
- nestbox-color: Fixes the color of built nestboxes
Misc Improvements¶
- exportlegends: can now handle site maps
DFHack 0.40.13-r1¶
Internals¶
- unified spatter structs
- added ruby df.print_color(color, string) method for dfhack console
Fixes¶
- no more
-e
after terminating - fixed superdwarf
DFHack 0.40.12-r1¶
Internals¶
- support for global onLoad*.init and onUnload*.init files, called when loading and unloading a world
- Close file after loading a binary patch.
New Plugins¶
Fixes¶
- possible crash fixed for gui/hack-wish
- search: updated to not conflict with BUILDJOB_SUSPEND
- workflow: job_material_category -> dfhack_material_category
Misc Improvements¶
- now you can use
@
to print things in interactive Lua with subtley different semantics - optimizations for stockpiles for autotrade and stockflow
- updated exportlegends to work with new maps, dfhack 40.11 r1+
DFHack 0.40.11-r1¶
Internals
- Plugins on OS X now use .plug.dylib` as an extension instead of ``.plug.so
Fixes¶
- 3dveins: should no longer hang/crash on specific maps
- autotrade, search: fixed some layout issues
- deathcause: updated
- gui/hack-wish: should work now
- reveal: no longer allocates data for nonexistent map blocks
- Various documentation fixes and updates
DFHack v0.40.10-r1¶
A few bugfixes.
DFHack v0.40.08-r2¶
Internals¶
supported per save script folders
Items module: added createItem function
Sorted CMakeList for plugins and plugins/devel
diggingInvaders no longer builds if plugin building is disabled
Events from EventManager: EQUIPMENT_CHANGE now triggers for new units. New events:
ON_REPORT UNIT_ATTACK UNLOAD INTERACTION
New Scripts¶
- lua/repeat-util: makes it easier to make things repeat indefinitely
- lua/syndrome-util: makes it easier to deal with unit syndromes
- forum-dwarves: helps copy df viewscreens to a file
- full-heal: fully heal a unit
- remove-wear: removes wear from all items in the fort
- repeat: repeatedly calls a script or a plugin
- ShowUnitSyndromes: shows syndromes affecting units and other relevant info
- teleport: teleports units
- devel/print-args
- fix/blood-del: makes it so civs don’t bring barrels full of blood ichor or goo
- fix/feeding-timers: reset the feeding timers of all units
- gui/hack-wish: creates items out of any material
- gui/unit-info-viewer: displays information about units
- modtools/add-syndrome: add a syndrome to a unit or remove one
- modtools/anonymous-script: execute an lua script defined by a string. Useful for the
*-trigger
scripts. - modtools/force: forces events: caravan, migrants, diplomat, megabeast, curiousbeast, mischievousbeast, flier, siege, nightcreature
- modtools/item-trigger: triggers commands based on equipping, unequipping, and wounding units with items
- modtools/interaction-trigger: triggers commands when interactions happen
- modtools/invader-item-destroyer: destroys invaders’ items when they die
- modtools/moddable-gods: standardized version of Putnam’s moddable gods script
- modtools/projectile-trigger: standardized version of projectileExpansion
- modtools/reaction-trigger: trigger commands when custom reactions complete; replaces autoSyndrome
- modtools/reaction-trigger-transition: a tool for converting mods from autoSyndrome to reaction-trigger
- modtools/random-trigger: triggers random scripts that you register
- modtools/skill-change: for incrementing and setting skills
- modtools/spawn-flow: creates flows, like mist or dragonfire
- modtools/syndrome-trigger: trigger commands when syndromes happen
- modtools/transform-unit: shapeshifts a unit, possibly permanently
Misc improvements¶
- new function in utils.lua for standardized argument processing
Removed¶
- digmat.rb: digFlood does the same functionality with less FPS impact
- invasionNow: modtools/force does it better
- autoSyndrome replaced with modtools/reaction-trigger
- syndromeTrigger replaced with modtools/syndrome-trigger
- devel/printArgs plugin converted to devel/print-args
- outsideOnly plugin replaced by modtools/outside-only
DFHack v0.40.08-r1¶
Was a mistake. Don’t use it.
DFHack v0.34.11-r5¶
Internals¶
- support for calling a lua function via a protobuf request (demonstrated by dfhack-run –lua).
- support for basic filesystem operations (e.g. chdir, mkdir, rmdir, stat) in C++ and Lua
- Lua API for listing files in directory. Needed for gui/mod-manager
- Lua API for creating unit combat reports and writing to gamelog.
- Lua API for running arbitrary DFHack commands
- support for multiple
raw/init.d/*.lua
init scripts in one save. - eventful now has a more friendly way of making custom sidebars
- on Linux and OS X the console now supports moving the cursor back and forward by a whole word.
New scripts¶
- gui/mod-manager: allows installing/uninstalling mods into df from
df/mods
directory. - gui/clone-uniform: duplicates the currently selected uniform in the military screen.
- fix/build-location: partial work-around for Bug 5991 (trying to build wall while standing on it)
- undump-buildings: removes dump designation from materials used in buildings.
- exportlegends: exports data from legends mode, allowing a set-and-forget export of large worlds.
- log-region: each time a fort is loaded identifying information will be written to the gamelog.
- dfstatus: show an overview of critical stock quantities, including food, drinks, wood, and bars.
- command-prompt: a dfhack command prompt in df.
New plugins¶
- rendermax: replace the renderer with something else, eg
rendermax light
- a lighting engine - automelt: allows marking stockpiles for automelt (i.e. any items placed in stocpile will be designated for melting)
- embark-tools: implementations of Embark Anywhere, Nano Embark, and a few other embark-related utilities
- Building-hacks: Allows to add custom functionality and/or animations to buildings.
- petcapRemover: triggers pregnancies in creatures so that you can effectively raise the default pet population cap
- plant create: spawn a new shrub under the cursor
New tweaks¶
Misc improvements¶
plant: move the ‘grow’, ‘extirpate’ and ‘immolate’ commands as ‘plant’ subcommands
digfort: improved csv parsing, add start() comment handling
exterminate: allow specifying a caste (exterminate gob:male)
createitem: in adventure mode it now defaults to the controlled unit as maker.
autotrade: adds “(Un)mark All” options to both panes of trade screen.
mousequery: several usability improvements; show live overlay (in menu area) of what’s on the tile under the mouse cursor.
Search Page: workshop profile search added.
dwarfmonitor: add screen to summarise preferences of fortress dwarfs.
getplants: add autochop function to automate woodcutting.
stocks: added more filtering and display options.
-
- engine quality and distance to target now affect accuracy
- firing the siege engine at a target produces a combat report
- improved movement speed computation for meandering units
- operators in Prepare To Fire mode are released from duty once hungry/thirsty if there is a free replacement
DFHack v0.34.11-r4¶
New commands¶
- diggingInvaders - allows invaders to dig and/or deconstruct walls and buildings in order to get at your dwarves.
- digFlood - automatically dig out specified veins as they are revealed
- enable, disable - Built-in commands that can be used to enable/disable many plugins.
- restrictice - Restrict traffic on squares above visible ice.
- restrictliquids - Restrict traffic on every visible square with liquid.
- treefarm - automatically chop trees and dig obsidian
New Scripts¶
- autobutcher: A GUI front-end for the autobutcher plugin.
- invasionNow: trigger an invasion, or many
- locate-ore: scan the map for unmined ore veins
- masspit: designate caged creatures in a zone for pitting
- multicmd: run a sequence of dfhack commands, separated by ‘;’
- startdwarf: change the number of dwarves for a new embark
- digmat: dig veins/layers tile by tile, as discovered
Misc improvements¶
autoSyndrome:
- disable by default
- reorganized special tags
- minimized error spam
- reset policies: if the target already has an instance of the syndrome you can skip, add another instance, reset the timer, or add the full duration to the time remaining
core: fix SC_WORLD_(UN)LOADED event for arena mode
exterminate: renamed from slayrace, add help message, add butcher mode
fastdwarf: fixed bug involving fastdwarf and teledwarf being on at the same time
magmasource: rename to source, allow water/magma sources/drains
Add df.dfhack_run “somecommand” to Ruby
syndromeTrigger: replaces and extends trueTransformation. Can trigger things when syndromes are added for any reason.
tiletypes: support changing tile material to arbitrary stone.
workNow: can optionally look for jobs when jobs are completed
New plugins¶
- 3dveins: Reshapes all veins on the map in a way that flows between Z levels. May be unstable. Backup before using.
- autotrade: Automatically send items in marked stockpiles to trade depot, when trading is possible.
- buildingplan: Place furniture before it’s built
- dwarfmonitor: Records dwarf activity to measure fort efficiency
- mousequery: Look and poke at the map elements with the mouse.
- outsideOnly: make raw-specified buildings impossible to build inside
- resume: A plugin to help display and resume suspended constructions conveniently
- stocks: An improved stocks display screen.
Internals¶
- Core: there is now a per-save dfhack.init file for when the save is loaded, and another for when it is unloaded
- EventManager: fixed job completion detection, fixed removal of TICK events, added EQUIPMENT_CHANGE event
- Lua API for a better random number generator and perlin noise functions.
- Once: easy way to make sure something happens once per run of DF, such as an error message
DFHack v0.34.11-r3¶
Internals¶
- support for displaying active keybindings properly.
- support for reusable widgets in lua screen library.
- Maps::canStepBetween: returns whether you can walk between two tiles in one step.
- EventManager: monitors various in game events centrally so that individual plugins don’t have to monitor the same things redundantly.
- Now works with OS X 10.6.8
Notable bugfixes¶
- autobutcher can be re-enabled again after being stopped.
- stopped Dwarf Manipulator from unmasking vampires.
- Stonesense is now fixed on OS X
Misc improvements¶
fastdwarf: new mode using debug flags, and some internal consistency fixes.
added a small stand-alone utility for applying and removing binary patches.
removebadthoughts: add –dry-run option
superdwarf: work in adventure mode too
tweak stable-cursor: carries cursor location from/to Build menu.
deathcause: allow selection from the unitlist screen
slayrace: allow targetting undeads
workflow plugin:
- properly considers minecarts assigned to routes busy.
- code for deducing job outputs rewritten in lua for flexibility.
- logic fix: collecting webs produces silk, and ungathered webs are not thread.
- items assigned to squads are considered busy, even if not in inventory.
- shearing and milking jobs are supported, but only with generic MILK or YARN outputs.
- workflow announces when the stock level gets very low once a season.
Auto syndrome plugin: A way of automatically applying boiling rock syndromes and calling dfhack commands controlled by raws.
infiniteSky plugin: Create new z-levels automatically or on request.
True transformation plugin: A better way of doing permanent transformations that allows later transformations.
workNow plugin: Makes the game assign jobs every time you pause.
New tweaks¶
- tweak military-training: speed up melee squad training up to 10x (normally 3-5x).
New scripts¶
- binpatch: the same as the stand-alone binpatch.exe, but works at runtime.
- region-pops: displays animal populations of the region and allows tweaking them.
- lua: lua interpreter front-end converted to a script from a native command.
- dfusion: misc scripts with a text based menu.
- embark: lets you embark anywhere.
- lever: list and pull fort levers from the dfhack console.
- stripcaged: mark items inside cages for dumping, eg caged goblin weapons.
- soundsense-season: writes the correct season to gamelog.txt on world load.
- create-items: spawn items
- fix/cloth-stockpile: fixes Bug 5739; needs to be run after savegame load every time.
New GUI scripts¶
- gui/guide-path: displays the cached path for minecart Guide orders.
- gui/workshop-job: displays inputs of a workshop job and allows tweaking them.
- gui/workflow: a front-end for the workflow plugin (part inspired by falconne).
- gui/assign-rack: works together with a binary patch to fix weapon racks.
- gui/gm-editor: an universal editor for lots of dfhack things.
- gui/companion-order: a adventure mode command interface for your companions.
- gui/advfort: a way to do jobs with your adventurer (e.g. build fort).
New binary patches¶
(for use with binpatch)
- armorstand-capacity: doubles the capacity of armor stands.
- custom-reagent-size: lets custom reactions use small amounts of inputs.
- deconstruct-heapfall: stops some items still falling on head when deconstructing.
- deconstruct-teleport: stops items from 16x16 block teleporting when deconstructing.
- hospital-overstocking: stops hospital overstocking with supplies.
- training-ammo: lets dwarves with quiver full of combat-only ammo train.
- weaponrack-unassign: fixes bug that negates work done by gui/assign-rack.
New Plugins¶
- fix-armory: Together with a couple of binary patches and the gui/assign-rack script, this plugin makes weapon racks, armor stands, chests and cabinets in properly designated barracks be used again for storage of squad equipment.
- Search Page: Adds an incremental search function to the Stocks, Trading, Stockpile and Unit List screens.
- automaterial: Makes building constructions (walls, floors, fortifications, etc) a little bit easier by saving you from having to trawl through long lists of materials each time you place one.
- Dfusion: Reworked to make use of lua modules, now all the scripts can be used from other scripts.
- Eventful: A collection of lua events, that will allow new ways to interact with df world.
DFHack v0.34.11-r2¶
Internals¶
- full support for Mac OS X.
- a plugin that adds scripting in ruby.
- support for interposing virtual methods in DF from C++ plugins.
- support for creating new interface screens from C++ and lua.
- added various other API functions.
Notable bugfixes¶
- better terminal reset after exit on linux.
- seedwatch now works on reclaim.
- the sort plugin won’t crash on cages anymore.
Misc improvements¶
autodump: can move items to any walkable tile, not just floors.
stripcaged: by default keep armor, new dumparmor option.
zone: allow non-domesticated birds in nestboxes.
workflow: quality range in constraints.
cleanplants: new command to remove rain water from plants.
liquids: can paint permaflow, i.e. what makes rivers power water wheels.
prospect: pre-embark prospector accounts for caves & magma sea in its estimate.
rename: supports renaming stockpiles, workshops, traps, siege engines.
fastdwarf: now has an additional option to make dwarves teleport to their destination.
-
- can set nonidle hauler percentage.
- broker excluded from all labors when needed at depot.
- likewise, anybody with a scheduled diplomat meeting.
New commands¶
- misery: multiplies every negative thought gained (2x by default).
- digtype: designates every tile of the same type of vein on the map for ‘digging’ (any dig designation).
New tweaks¶
- tweak stable-cursor: keeps exact cursor position between d/k/t/q/v etc menus.
- tweak patrol-duty: makes Train orders reduce patrol timer, like the binary patch does.
- tweak readable-build-plate: fix unreadable truncation in unit pressure plate build ui.
- tweak stable-temp: fixes bug 6012; may improve FPS by 50-100% on a slow item-heavy fort.
- tweak fast-heat: speeds up item heating & cooling, thus making stable-temp act faster.
- tweak fix-dimensions: fixes subtracting small amounts from stacked liquids etc.
- tweak advmode-contained: fixes UI bug in custom reactions with container inputs in advmode.
- tweak fast-trade: Shift-Enter for selecting items quckly in Trade and Move to Depot screens.
- tweak military-stable-assign: Stop rightmost list of military->Positions from jumping to top.
- tweak military-color-assigned: In same list, color already assigned units in brown & green.
New scripts¶
- fixnaked: removes thoughts about nakedness.
- setfps: set FPS cap at runtime, in case you want slow motion or speed-up.
- siren: wakes up units, stops breaks and parties - but causes bad thoughts.
- fix/population-cap: run after every migrant wave to prevent exceeding the cap.
- fix/stable-temp: counts items with temperature updates; does instant one-shot stable-temp.
- fix/loyaltycascade: fix units allegiance, eg after ordering a dwarf merchant kill.
- deathcause: shows the circumstances of death for a given body.
- digfort: designate areas to dig from a csv file.
- drain-aquifer: remove aquifers from the map.
- growcrops: cheat to make farm crops instantly grow.
- magmasource: continuously spawn magma from any map tile.
- removebadthoughts: delete all negative thoughts from your dwarves.
- slayrace: instakill all units of a given race, optionally with magma.
- superdwarf: per-creature fastdwarf.
- gui/mechanisms: browse mechanism links of the current building.
- gui/room-list: browse other rooms owned by the unit when assigning one.
- gui/liquids: a GUI front-end for the liquids plugin.
- gui/rename: renaming stockpiles, workshops and units via an in-game dialog.
- gui/power-meter: front-end for the Power Meter plugin.
- gui/siege-engine: front-end for the Siege Engine plugin.
- gui/choose-weapons: auto-choose matching weapons in the military equip screen.
New Plugins¶
- manipulator: a Dwarf Therapist like UI in the game (
u
l
) - steam-engine: an alternative to Water Reactors which make more sense.
See
hack/raw/*_steam_engine.txt
for the necessary raw definitions. - power-meter: a pressure plate modification to detect powered gear boxes on adjacent tiles. gui/power-meter implements the build configuration UI.
- siege-engine: massive overhaul for siege engines, configured via gui/siege-engine
- add-spatter: allows poison coatings via raw reactions, among other things.