world-data¶
world-data.world_site_unk130¶
<struct-type type-name="world_site_unk130">
<int32_t name="index"/>
<static-array name="unk_4" count="4">
<stl-vector>
<pointer>
<int32_t name="unk_0"/>
<int32_t name="index"/>
<int32_t name="unk_8"/>
<stl-vector name="unk_c">
<int32_t/>
</stl-vector>
</pointer>
</stl-vector>
</static-array>
</struct-type>
world-data.world_population_type¶
<enum-type type-name="world_population_type">
<enum-item name="Animal"/>
<enum-item name="Vermin"/>
<enum-item name="Unk2"/>
<enum-item name="VerminInnumerable"/>
<enum-item name="ColonyInsect"/>
<enum-item name="Tree"/>
<enum-item name="Grass"/>
<enum-item name="Bush"/>
</enum-type>
world-data.world_population_ref¶
<struct-type type-name="world_population_ref">
<int16_t name="region_x"/>
<int16_t name="region_y"/>
<int16_t name="feature_idx" init-value="-1"/>
<int32_t name="cave_id" ref-target="world_underground_region"/>
<int32_t name="unk_28"/>
<int32_t name="population_idx"/>
<int16_t name="depth"/>
</struct-type>
world-data.local_population¶
<struct-type type-name="local_population">
<enum base-type="int8_t" name="type"
type-name="world_population_type"/>
<compound is-union="true">
<int16_t name="race" ref-target="creature_raw"/>
<int16_t name="plant" ref-target="plant_raw"/>
</compound>
<int32_t name="quantity"/>
<int32_t name="quantity2">
v0.40.01
</int32_t>
<bitfield name="flags" base-type="uint8_t">
<flag-bit name="discovered"/>
<flag-bit name="extinct">
guessed, based on 23a
</flag-bit>
<flag-bit name="already_removed">
no longer in world.populations
</flag-bit>
<flag-bit name="unk3">
prevents it from showing up, related to world.unk_59dc4
</flag-bit>
</bitfield>
<compound name="population" type-name="world_population_ref"/>
<int32_t name="wp_unk_10" init-value="-1"/>
<int32_t name="wp_unk_18" init-value="-1"/>
<int32_t name="wp_unk_1c" init-value="-1"/>
</struct-type>
world-data.world_population¶
<struct-type type-name="world_population">
<enum base-type="int16_t" name="type"
type-name="world_population_type"/>
<compound is-union="true">
<int16_t name="race" ref-target="creature_raw"/>
<int16_t name="plant" ref-target="plant_raw"/>
</compound>
<int32_t name="count_min" init-value="10000001"/>
<int32_t name="count_max" init-value="10000001"/>
<int32_t name="unk_c" init-value="0">
v0.40.01
</int32_t>
<int32_t name="owner" ref-target="historical_entity"/>
<int32_t name="unk_10" init-value="-1"/>
<int32_t name="unk_14" init-value="-1"/>
<int32_t name="unk_18" init-value="-1">
v0.34.01
</int32_t>
<int32_t name="unk_1c" init-value="-1">
v0.34.01
</int32_t>
</struct-type>
world-data.world_landmass¶
<struct-type type-name="world_landmass"
instance-vector="$global.world.world_data.landmasses">
<compound name="name" type-name="language_name"/>
<int32_t name="index"/>
<int32_t name="area"/>
<int32_t name="min_x">
v0.40.01
</int32_t>
<int32_t name="max_x">
v0.40.01
</int32_t>
<int32_t name="min_y">
v0.40.01
</int32_t>
<int32_t name="max_y">
v0.40.01
</int32_t>
<stl-vector name="unk_74"/>
<stl-vector name="unk_84"/>
</struct-type>
world-data.world_region_type¶
<enum-type type-name="world_region_type" base-type="int16_t">
<enum-item name="Swamp"/>
<enum-item name="Desert"/>
<enum-item name="Jungle"/>
<enum-item name="Mountains"/>
<enum-item name="Ocean"/>
<enum-item name="Lake"/>
<enum-item name="Glacier"/>
<enum-item name="Tundra"/>
<enum-item name="Steppe"/>
<enum-item name="Hills"/>
</enum-type>
world-data.world_region¶
<struct-type type-name="world_region"
instance-vector="$global.world.world_data.regions">
<compound name="name" type-name="language_name"/>
<int32_t name="index"/>
<enum base-type="int16_t" name="type"
type-name="world_region_type"/>
<compound name="region_coords" type-name="coord2d_path"/>
<int32_t name="unk_94"/>
<int32_t name="unk_98"/>
<int32_t name="unk_9c"/>
<int32_t name="unk_a0"/>
<int32_t name="unk_a4"/>
<stl-vector name="population" pointer-type="world_population"/>
<static-array name="unk_118" count="51">
<int32_t/>
</static-array>
<stl-vector name="unk_184">
<int16_t refers-to="$$._global.unk_118[$]"/>
</stl-vector>
<stl-vector name="unk_194">
<int16_t/>
</stl-vector>
<stl-vector name="unk_1a4">
<int16_t/>
</stl-vector>
<stl-vector name="unk_1b4">
<int16_t/>
</stl-vector>
<stl-vector name="unk_1c4">
<int16_t/>
</stl-vector>
<stl-vector name="unk_1d4">
<int16_t/>
</stl-vector>
<int16_t name="unk_1e4"/>
<int16_t name="unk_1e6"/>
<int16_t name="unk_1e8"/>
<int16_t name="lake_surface"/>
<stl-vector name="unk_1f0" type-name="int32_t"/>
<padding name="unk_200" size="4"/>
<int32_t name="mid_x"/>
<int32_t name="mid_y"/>
<int32_t name="min_x"/>
<int32_t name="max_x"/>
<int32_t name="min_y"/>
<int32_t name="max_y"/>
</struct-type>
world-data.world_underground_region¶
<struct-type type-name="world_underground_region"
instance-vector="$global.world.world_data.underground_regions">
<enum base-type="int16_t" name="type">
<enum-item name="Cavern"/>
<enum-item name="MagmaSea"/>
<enum-item name="Underworld"/>
</enum>
<compound name="name" type-name="language_name"/>
<int32_t name="index"/>
<int16_t name="layer_depth">
0-2 caves, 3 magma sea, 4 hell
</int16_t>
<int16_t name="layer_depth_p1a">
+1
</int16_t>
<int16_t name="layer_depth_p1b"/>
<int16_t name="unk_7a"/>
<int16_t name="unk_7c"/>
<int16_t name="unk_7e"/>
<int16_t name="unk_80"/>
<int16_t name="unk_82"/>
<int16_t name="passage_density"/>
<compound name="region_coords" type-name="coord2d_path"/>
<stl-vector name="region_min_z" type-name="int16_t"/>
<stl-vector name="region_max_z" type-name="int16_t"/>
<stl-vector name="unk_c8"/>
<pointer name="feature_init" type-name="feature_init"/>
</struct-type>
world-data.world_river¶
<struct-type type-name="world_river">
<compound name="name" type-name="language_name"/>
<compound name="path" type-name="coord2d_path"/>
<stl-vector name="unk_8c" type-name="int32_t"/>
<stl-vector name="unk_9c" type-name="int16_t"/>
<stl-vector name="elevation" type-name="int16_t"/>
<compound name="end_pos" type-name="coord2d"/>
<df-flagarray name="flags"/>
</struct-type>
world-data.geo_layer_type¶
<enum-type type-name="geo_layer_type" base-type="int16_t">
<enum-attr name="flag" type-name="inorganic_flags"
use-key-name="true"/>
<enum-item name="SOIL"/>
<enum-item name="SEDIMENTARY"/>
<enum-item name="METAMORPHIC"/>
<enum-item name="IGNEOUS_EXTRUSIVE"/>
<enum-item name="IGNEOUS_INTRUSIVE"/>
<enum-item name="SOIL_OCEAN"/>
<enum-item name="SOIL_SAND"/>
<enum-item name="SEDIMENTARY_OCEAN_SHALLOW"/>
<enum-item name="SEDIMENTARY_OCEAN_DEEP"/>
</enum-type>
world-data.world_geo_layer¶
<struct-type type-name="world_geo_layer">
<enum base-type="int16_t" name="type" type-name="geo_layer_type"/>
<int32_t name="mat_index" ref-target="inorganic_raw"/>
<stl-vector name="vein_mat" type-name="int32_t"
ref-target="inorganic_raw"/>
<stl-vector name="vein_nested_in">
-- Index of the other vein this one is nested in, or -1
<int16_t refers-to="$$._global.vein_mat[$].ref-target"/>
</stl-vector>
<stl-vector name="vein_type">
<enum base-type="int8_t" type-name="inclusion_type"/>
</stl-vector>
<stl-vector name="vein_unk_38" type-name="int8_t">
density??
</stl-vector>
<int16_t name="top_height">
negative
</int16_t>
<int16_t name="bottom_height"/>
</struct-type>
world-data.world_geo_biome¶
<struct-type type-name="world_geo_biome"
instance-vector="$global.world.world_data.geo_biomes">
<int16_t name="unk1"/>
<int16_t name="index"/>
<stl-vector name="layers" pointer-type="world_geo_layer"/>
</struct-type>
world-data.world_region_feature¶
<struct-type type-name="world_region_feature">
<int16_t name="feature_idx"/>
<int32_t name="layer" ref-target="world_underground_region"/>
<int32_t name="region_tile_idx"/>
<int16_t name="min_z"/>
<int16_t name="max_z"/>
<static-array count="6" type-name="coord2d" name="unk_c"/>
<int32_t name="unk_28"/>
<uint32_t name="seed">
looks random
</uint32_t>
<df-flagarray name="unk_30"/>
<static-array count="15" type-name="int16_t" name="unk_38"/>
<int16_t name="top_layer_idx">
topmost cave layer the feature reaches
</int16_t>
</struct-type>
world-data.world_region_details¶
<struct-type type-name="world_region_details">
<static-array count="17" name="biome">
<static-array type-name="int8_t" count="17">
lower 4 bits: biome 1..9; |=0x30 if fort
</static-array>
</static-array>
<static-array count="17" name="elevation">
<static-array type-name="int16_t" count="17"/>
</static-array>
<static-array count="16" name="seed">
<static-array type-name="uint32_t" count="16"/>
looks random
</static-array>
<compound name="edges">
In order to determine how biomes cross embark tile edges, the
rectangle framing an embark tile is split into 4 corners, and 4
straight edge segments, using ranges measured in tiles: +-/----/+
| / / * | / / +-/-/---+
<static-array count="16" name="split_x">
<static-array type-name="coord2d" count="17"/>
splits for horizontal edges, x=min y=max
</static-array>
<static-array count="17" name="split_y">
<static-array type-name="coord2d" count="16"/>
splits for vertical edges, x=min y=max
</static-array>
<static-array name="biome_corner" count="16">
<static-array type-name="int8_t" count="16"/>
upleft=0,upright=1,downleft=2,downright=3??
</static-array>
<static-array name="biome_x" count="16">
<static-array type-name="int8_t" count="16"/>
up=0,down=1
</static-array>
<static-array name="biome_y" count="16">
<static-array type-name="int8_t" count="16"/>
left=0,right=1
</static-array>
</compound>
<compound name="pos" type-name="coord2d"/>
<int16_t name="unk12e8"/>
<int16_t/>
<int16_t/>
<int16_t/>
<int16_t/>
<compound name="rivers_vertical">
<static-array name="x_min" count="16">
<static-array type-name="int16_t" count="17"/>
</static-array>
<static-array name="x_max" count="16">
<static-array type-name="int16_t" count="17"/>
</static-array>
<static-array name="active" count="16">
<static-array type-name="int8_t" count="17"/>
</static-array>
<static-array name="elevation" count="16">
<static-array type-name="int16_t" count="17"/>
</static-array>
</compound>
<compound name="rivers_horizontal">
<static-array name="y_min" count="17">
<static-array type-name="int16_t" count="16"/>
</static-array>
<static-array name="y_max" count="17">
<static-array type-name="int16_t" count="16"/>
</static-array>
<static-array name="active" count="17">
<static-array type-name="int8_t" count="16"/>
</static-array>
<static-array name="elevation" count="17">
<static-array type-name="int16_t" count="16"/>
</static-array>
</compound>
<static-array name="unk11" count="16">
<static-array type-name="int8_t" count="16"/>
</static-array>
<static-array count="16" name="features">
<static-array count="16">
<stl-vector pointer-type="world_region_feature"/>
</static-array>
</static-array>
<int16_t name="lava_stone" ref-target="inorganic_raw"/>
<static-array count="1152" name="unk_12" type-name="int16_t">
v0.40.01
</static-array>
<static-array count="16" name="elevation2">
<static-array type-name="int16_t" count="16"/>
</static-array>
<static-array type-name="int32_t" count="256" name="undef13"/>
</struct-type>
world-data.region_map_entry_flags¶
<enum-type type-name="region_map_entry_flags">
<enum-item name="has_river"/>
<enum-item name="tile_variant"/>
<enum-item/>
<enum-item name="has_site"/>
<enum-item/>
<enum-item name="river_up"/>
<enum-item name="river_down"/>
<enum-item name="river_right"/>
<enum-item name="river_left"/>
<enum-item name="discovered"/>
<enum-item/>
<enum-item/>
<enum-item/>
<enum-item name="is_peak"/>
<enum-item name="is_lake"/>
<enum-item name="is_brook"/>
<enum-item name="has_road"/>
<enum-item/>
<enum-item/>
<enum-item/>
<enum-item/>
<enum-item/>
<enum-item/>
<enum-item/>
</enum-type>
world-data.front_type¶
<enum-type type-name="front_type" base-type="uint16_t">
<enum-item name="front_none"/>
<enum-item name="front_warm"/>
<enum-item name="front_cold"/>
<enum-item name="front_occluded"/>
</enum-type>
world-data.cumulus_type¶
<enum-type type-name="cumulus_type" base-type="uint16_t">
<enum-item name="cumulus_none"/>
<enum-item name="cumulus_medium"/>
<enum-item name="cumulus_multi"/>
<enum-item name="cumulus_nimbus"/>
</enum-type>
world-data.stratus_type¶
<enum-type type-name="stratus_type" base-type="uint16_t">
<enum-item name="stratus_none"/>
<enum-item name="stratus_alto"/>
<enum-item name="stratus_proper"/>
<enum-item name="stratus_nimbus"/>
</enum-type>
world-data.fog_type¶
<enum-type type-name="fog_type" base-type="uint16_t">
<enum-item name="fog_none"/>
<enum-item name="fog_mist"/>
<enum-item name="fog_normal"/>
<enum-item name="fog_thick"/>
</enum-type>
world-data.region_map_entry¶
<struct-type type-name="region_map_entry">
<int32_t name="unk_0"/>
<int32_t name="finder_rank" init-value="-1"/>
<stl-vector name="sites" pointer-type="world_site"/>
<df-flagarray name="flags" index-enum="region_map_entry_flags"/>
<int16_t name="elevation">
~40 ocean -> ~100 plains -> ~200 mointains
</int16_t>
<int16_t name="rainfall"/>
<int16_t name="vegetation"/>
<int16_t name="temperature"/>
<int16_t name="evilness"/>
<int16_t name="drainage"/>
<int16_t name="volcanism"/>
<int16_t name="savagery"/>
<int16_t name="unk_30">
3
</int16_t>
<int16_t name="unk_32">
0
</int16_t>
<int16_t name="unk_34">
0
</int16_t>
<bitfield name="clouds" base-type="uint16_t">
<flag-bit name="front" count="2" type-name="front_type"/>
<flag-bit name="cumulus" count="2" type-name="cumulus_type"/>
<flag-bit name="cirrus" count="1"/>
<flag-bit name="stratus" count="2" type-name="stratus_type"/>
<flag-bit name="fog" count="2" type-name="fog_type"/>
<flag-bit name="countdown" count="4">
A counter for stratus clouds that randomly decreases by 1 or 0
each timer weather is checked there. it does various stratus/fog
effects based on the humidity/breezes/etc.
</flag-bit>
</bitfield>
<bitfield name="wind" base-type="uint16_t">
<flag-bit name="north_1"/>
<flag-bit name="south_1"/>
<flag-bit name="east_1"/>
<flag-bit name="west_1"/>
<flag-bit name="north_2"/>
<flag-bit name="south_2"/>
<flag-bit name="east_2"/>
<flag-bit name="west_2"/>
blows toward direction in morning
</bitfield>
<int16_t name="unk_3a">
0-5000, humidity?
</int16_t>
<int16_t name="salinity"/>
<compound name="unk_3e" type-name="coord"/>
<compound name="unk_44" type-name="coord"/>
<compound name="unk_4a" type-name="coord"/>
<int32_t name="region_id" ref-target="world_region"/>
<int32_t name="landmass_id" ref-target="world_landmass"/>
<int16_t name="geo_index" ref-target="world_geo_biome"/>
</struct-type>
world-data.entity_claim_mask¶
<struct-type type-name="entity_claim_mask">
<pointer name="map" is-array="true">
<pointer is-array="true">
<stl-vector name="entities" type-name="int32_t"
ref-target="historical_entity"/>
<stl-vector name="region_masks">
<pointer>
<static-array count="16">
<static-array count="16" type-name="uint8_t">
1 bit per entity
</static-array>
</static-array>
</pointer>
</stl-vector>
</pointer>
</pointer>
<int16_t name="width"/>
<int16_t name="height"/>
</struct-type>
world-data.moving_party¶
<struct-type type-name="moving_party">
<compound name="pos" type-name="coord2d">
global block x/y
</compound>
<int16_t name="unk_4"/>
<int32_t name="unk_c"/>
<int32_t name="unk_10"/>
<stl-vector name="members">
<pointer>
<int32_t name="nemesis_id" ref-target="nemesis_record"/>
<int32_t name="hunger"/>
<int32_t name="thirst"/>
<int32_t name="sleepiness"/>
<int32_t name="stored_fat"/>
<int32_t name="unk_14"/>
<int32_t name="unk_18" init-value="1">
maybe type
</int32_t>
<int32_t name="unk_1c" init-value="-1000000"/>
<int32_t name="unk_20" init-value="-1000000"/>
<int32_t name="unk_24" init-value="-1000000"/>
</pointer>
</stl-vector>
<int32_t name="entity_id" ref-target="historical_entity"/>
<df-flagarray name="flags"/>
<stl-vector name="unk_30"/>
<stl-vector name="unk_40"/>
<int16_t name="unk_70"/>
<int16_t name="unk_72" init-value="-1"/>
<int16_t name="unk_74" init-value="-1"/>
<int32_t name="unk_7c" init-value="-1"/>
<int32_t name="region_id" ref-target="world_region"/>
<int32_t name="beast_id" init-value="-1">
for FB
</int32_t>
</struct-type>
world-data.world_object_data¶
<struct-type type-name="world_object_data"
instance-vector="$global.world.world_data.object_data"
key-field="id">
<int32_t name="id"/>
<stl-vector name="altered_items" type-name="int32_t">
world_data_subid
</stl-vector>
<stl-vector name="offloaded_items">
<pointer>
<pointer name="item" type-name="item"/>
<int32_t name="global_x">
in tiles it seems
</int32_t>
<int32_t name="global_y"/>
<int32_t name="global_z"/>
<int32_t name="container" ref-target="item"/>
<int32_t name="building" ref-target="building"/>
<int32_t name="unk_18"/>
</pointer>
</stl-vector>
<stl-vector name="unk_24"/>
<stl-vector name="unk_34"/>
<stl-vector name="unk_44"/>
<stl-vector name="unk_54"/>
<stl-vector name="unk_64"/>
<stl-vector name="altered_buildings" type-name="int32_t">
world_data_subid
</stl-vector>
<stl-vector name="offloaded_buildings">
<pointer>
<pointer name="building" type-name="building"/>
<int32_t name="global_x">
in tiles it seems
</int32_t>
<int32_t name="global_y"/>
<int32_t name="global_z"/>
<int32_t name="unk_10"/>
</pointer>
</stl-vector>
<stl-vector name="unk_94">
<pointer>
<int32_t name="global_x">
in tiles it seems
</int32_t>
<int32_t name="global_y"/>
<int32_t name="global_z"/>
<int32_t name="unk_c"/>
</pointer>
</stl-vector>
<stl-vector name="creation_zone_alterations" type-name="pointer">
v0.40.01; a vtable type
</stl-vector>
<int32_t name="unk_v40_1">
v0.40.1
</int32_t>
<int32_t name="year"/>
<int32_t name="year_tick"/>
<stl-vector name="unk_c0"/>
<stl-vector name="unk_d0"/>
<stl-vector name="unk_e0"/>
<stl-vector name="unk_f0"/>
<stl-vector name="unk_100"/>
<stl-vector name="unk_110"/>
<stl-vector name="unk_v43_1"/>
<stl-vector name="unk_v43_2"/>
<stl-vector name="unk_v43_3"/>
<stl-vector name="unk_v43_4"/>
</struct-type>
world-data.world_data¶
<struct-type type-name="world_data">
<compound name="name" type-name="language_name">
name of the world
</compound>
<static-array name="unk1" count="15" type-name="int8_t"/>
<int32_t name="next_site_id"/>
<int32_t name="next_site_unk136_id"/>
<int32_t name="next_unk_140_id"/>
<int32_t name="next_unk_150_id"/>
<int32_t>
v0.34.01
</int32_t>
<int32_t>
v0.34.01
</int32_t>
<int32_t name="world_width"/>
<int32_t name="world_height"/>
<stl-vector name='travel' pointer-type='moving_party'/>
<int32_t name="unk_78"/>
<int32_t name="moon_phase"/>
<enum name="flip_latitude" base-type="int16_t">
<enum-item name="None" value="-1"/>
<enum-item name="North"/>
<enum-item name="South"/>
<enum-item name="Both"/>
</enum>
<int16_t name="flip_longitude"/>
<int16_t name="unk_84"/>
<int16_t name="unk_86"/>
<int16_t name="unk_88"/>
<int16_t name="unk_8a"/>
<int16_t>
v0.34.01
</int16_t>
<int16_t>
v0.34.01
</int16_t>
<compound name="unk_b4">
<int32_t name="world_width2"/>
<int32_t name="world_height2"/>
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align(width,4)*height
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align(width,4)*height
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align(width,4)*height
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v0.40.01
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v0.34.01
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v0.34.01
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v0.34.01
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<stl-vector name="geo_biomes" pointer-type="world_geo_biome"/>
<stl-vector name="mountain_peaks">
<pointer>
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<stl-vector name="rivers" pointer-type="world_river"/>
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<stl-vector/>
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<stl-vector/>
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v0.40.01
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v0.40.01
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<pointer>
v0.40.01
</pointer>
<pointer>
v0.40.01
</pointer>
<pointer>
v0.40.01
</pointer>
<pointer>
v0.40.01
</pointer>
<pointer>
v0.40.01
</pointer>
<pointer>
v0.40.01
</pointer>
<pointer>
v0.40.01
</pointer>
<pointer>
v0.40.01
</pointer>
<pointer>
v0.40.01
</pointer>
<pointer>
v0.40.01
</pointer>
<pointer>
v0.40.01
</pointer>
<pointer>
v0.40.01
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<pointer>
v0.40.01
</pointer>
<pointer>
v0.40.01
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v0.40.01
</int8_t>
<int8_t>
v0.40.01
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<int16_t name="y"/>
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</static-array>
<static-array name="unk" count="16">
<static-array count="16">
<static-array count="30" type-name="int32_t">
it might actually be [30][16][16] rather than
[16][16][30]
</static-array>
</static-array>
</static-array>
</pointer>
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<stl-vector name="old_site_x" type-name="int32_t"/>
<stl-vector name="old_site_y" type-name="int32_t"/>
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<int8_t name="unk_26c"/>
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<int32_t name="unk_8"/>
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<pointer name="unk_20" type-name="historical_entity"/>
<int32_t name="unk_24"/>
<pointer name="unk_28" type-name="language_name"/>
<int32_t name="unk_2c"/>
<int32_t name="unk_30"/>
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<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
v0.40.01
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