<struct-type type-name="world">
dtor 89fff80
<stl-vector name="glowing_barriers" pointer-type="glowing_barrier"/>
<stl-vector name="deep_vein_hollows"
pointer-type="deep_vein_hollow"/>
<stl-vector name="unk_20" pointer-type="world_unk_20"/>
<stl-vector name="engravings" pointer-type="engraving"/>
<compound name="vermin">
<stl-vector name="all" pointer-type="vermin"/>
<stl-vector name="colonies" pointer-type="vermin"/>
</compound>
<stl-vector name="unk_3C" pointer-type="coord"/>
<stl-vector name="campfires" pointer-type="campfire"/>
<stl-vector name="web_clusters" pointer-type="web_cluster"/>
<stl-vector name="fires" pointer-type="fire"/>
<stl-vector name="unk_6C" pointer-type="world_unk_6c"/>
<stl-vector name="ocean_waves" pointer-type="ocean_wave"/>
<stl-vector name="constructions" pointer-type="construction"/>
<stl-vector name="unk_90" pointer-type="world_unk_90"/>
<stl-vector name="unk_9C" pointer-type="world_unk_9c"/>
<stl-vector name="unk_A8" pointer-type="world_unk_a8"/>
<stl-vector name="unk_B4" pointer-type="world_unk_b4"/>
<stl-vector name="unk_C0" pointer-type="world_unk_c0"/>
<stl-vector name="unk_CC" pointer-type="engraving"/>
<stl-vector name="unk_D8" pointer-type="construction"/>
<stl-vector name="unk_E4" pointer-type="world_unk_9c"/>
<stl-vector name="unk_F0" pointer-type="world_unk_6c"/>
<stl-vector name="unk_FC" pointer-type="world_unk_90"/>
<stl-vector name="effects" pointer-type="effect_info"/>
<stl-vector name="coin_batches" pointer-type="coin_batch"/>
<stl-vector name="populations" pointer-type="local_population"/>
<stl-vector name="manager_orders" pointer-type="manager_order"/>
<int32_t name="manager_order_next_id"/>
<stl-vector name="mandates" pointer-type="mandate"/>
<compound name="entities">
<stl-vector name="all" pointer-type="historical_entity"/>
<stl-vector name="bad" has-bad-pointers="true"
pointer-type="historical_entity"/>
</compound>
<compound name="worldgen_coord_buf">
<static-array count="20000" type-name="coord2d" name="slots"/>
<int16_t name="next_slot"/>
</compound>
<compound name="units">
<stl-vector name="all" pointer-type="unit"/>
<stl-vector name="active" pointer-type="unit">
not sorted, entry 0 is adventurer
</stl-vector>
<static-array name="other" count="2" index-enum="units_other_id">
<stl-vector pointer-type="unit"/>
</static-array>
<stl-vector name="bad" has-bad-pointers="true"
pointer-type="unit"/>
</compound>
<stl-vector name="unit_chunks" pointer-type="unit_chunk"/>
<stl-vector name="art_image_chunks" pointer-type="art_image_chunk"/>
<compound name="nemesis">
<stl-vector name="all" pointer-type="nemesis_record"/>
<static-array name="other" count="2">
<stl-vector pointer-type="nemesis_record"/>
v0.40.01
</static-array>
<stl-vector name="bad" has-bad-pointers="true"
pointer-type="nemesis_record"/>
</compound>
<bool name="unk4"/>
<compound name="items">
dtor 852f4b0
<stl-vector name="all" pointer-type="item"/>
<static-array name="other" count="132"
index-enum="items_other_id">
<stl-vector pointer-type="item"/>
</static-array>
<stl-vector name="bad" has-bad-pointers="true"
pointer-type="item"/>
<stl-vector name="bad_tag" type-name="int32_t"/>
</compound>
<compound name="artifacts">
<stl-vector name="all" pointer-type="artifact_record"/>
<stl-vector name="bad" has-bad-pointers="true"
pointer-type="artifact_record"/>
</compound>
<df-linked-list name="job_list" type-name="job_list_link"/>
<stl-vector name="job_postings">
<pointer>
<int32_t name="idx">
equal to position in vector
</int32_t>
<pointer type-name="job" name="job">
bad if dead flag is set
</pointer>
<bitfield name="flags" base-type="int32_t">
<flag-bit name="dead"/>
</bitfield>
<int32_t>
not saved
</int32_t>
</pointer>
entries never removed
</stl-vector>
<static-array count="2000">
<int32_t name="unk_0"/>
<int32_t/>
<pointer/>
</static-array>
<int32_t>
next slot
</int32_t>
<df-linked-list name="proj_list" type-name="proj_list_link"/>
<compound name="buildings" type-name="building_handler"/>
<bool name="check_bridge_collapse"/>
<bool name="check_machine_collapse">
?
</bool>
<compound name="machines" type-name="machine_handler"/>
<compound name="flow_guides">
<stl-vector name="all" pointer-type="flow_guide"/>
<stl-vector name="bad" pointer-type="flow_guide"
has-bad-pointers="true"/>
</compound>
<compound name="stockpile">
<static-array type-name="int32_t" name="num_jobs" count="10"
index-enum="hauler_type"/>
<static-array type-name="int32_t" name="num_haulers" count="10"
index-enum="hauler_type"/>
<compound name="simple1">
<int8_t/>
<int8_t name="food"/>
<int8_t/>
<int8_t/>
</compound>
<stl-vector name="seeds" type-name="int8_t"
index-refers-to="(find-plant-raw $)"/>
<stl-vector name="plants" type-name="int8_t"
index-refers-to="(find-plant-raw $)"/>
<stl-vector name="cheese" type-name="int8_t"
index-refers-to="(find-creature $)"/>
<stl-vector name="meat_fish" type-name="int8_t"
index-refers-to="(find-creature $)"/>
<stl-vector name="eggs" type-name="int8_t"
index-refers-to="(find-creature $)"/>
<stl-vector name="leaves" type-name="int8_t"
index-refers-to="(find-plant-raw $)"/>
<stl-vector name="plant_powder" type-name="int8_t"
index-refers-to="(find-plant-raw $)"/>
<compound name="simple2">
<int8_t name="seeds"/>
<int8_t name="plants"/>
<int8_t name="cheese"/>
<int8_t name="fish"/>
<int8_t name="meat"/>
<int8_t name="leaves"/>
<int8_t name="powder"/>
<int8_t name="eggs"/>
</compound>
<stl-vector name="liquid_plant" type-name="int8_t"
index-refers-to="(find-plant-raw $)"/>
<stl-vector name="liquid_animal" type-name="int8_t"
index-refers-to="(find-creature $)"/>
<stl-vector name="liquid_builtin" type-name="int8_t"
index-refers-to="(material-by-id $ -1)"/>
<compound name="simple3">
<int8_t name="glob_fat"/>
<int8_t name="glob_tallow"/>
<int8_t name="glob_paste"/>
<int8_t name="glob_pressed"/>
<int8_t name="weapons"/>
<int8_t name="shields"/>
<int8_t name="ammo"/>
<int8_t name="coins"/>
<int8_t name="bar_blocks"/>
<int8_t name="gems">
not large
</int8_t>
<int8_t name="finished_goods"/>
<int8_t name="tanned_skins"/>
<int8_t name="thread_cloth"/>
<int8_t/>
<int8_t/>
<int8_t/>
</compound>
</compound>
<compound name="plants">
<stl-vector name="all" pointer-type="plant"/>
<stl-vector name="shrub_dry" pointer-type="plant"/>
<stl-vector name="shrub_wet" pointer-type="plant"/>
<stl-vector name="tree_dry" pointer-type="plant"/>
<stl-vector name="tree_wet" pointer-type="plant"/>
<stl-vector name="empty" pointer-type="plant"/>
</compound>
<df-linked-list name='quests' type-name='quest_list_link'/>
<compound name="enemy_status_cache">
<static-array name="slot_used" type-name="bool" count="500"/>
<static-array name="rel_map" count="500">
<static-array type-name="int32_t" count="500"/>
</static-array>
<int32_t name="next_slot"/>
?
</compound>
<compound name="schedules">
<stl-vector name="all" pointer-type="schedule_info"/>
<stl-vector name="bad" pointer-type="schedule_info"
has-bad-pointers="true"/>
</compound>
<compound name="squads">
<stl-vector name="all" pointer-type="squad"/>
<stl-vector name="bad" has-bad-pointers="true"
pointer-type="squad"/>
</compound>
<compound name="formations">
<stl-vector name="all">
<pointer>
<int32_t/>
</pointer>
</stl-vector>
<stl-vector name="bad" has-bad-pointers="true">
<pointer/>
</stl-vector>
</compound>
<compound name="activities">
<stl-vector name="all" pointer-type="activity_entry"/>
<stl-vector name="bad" has-bad-pointers="true"
pointer-type="activity_entry"/>
</compound>
<compound name="status">
dtor 85356e0
<stl-vector name="reports" pointer-type="report"/>
<stl-vector name="announcements" pointer-type="report"/>
<stl-vector name="popups" pointer-type="popup_message"/>
<int32_t name="next_report_id"/>
<bitfield name="flags">
<flag-bit name="combat"/>
<flag-bit name="hunting"/>
<flag-bit name="sparring"/>
</bitfield>
<padding size="36">
v0.40.01
</padding>
<int32_t name="display_timer"/>
<static-array name="slots" count="100">
Written to by code at 0x80fd7b0
<enum type-name="combat_report_event_type" name="type"/>
<int32_t name="item">
or body part layer
</int32_t>
<int32_t name="unk1b"/>
<int32_t name="unk1c"/>
<int32_t name="unk1d"/>
<int16_t name="body_part"/>
<int16_t name="unk2b"/>
<int16_t name="unk2c"/>
<int16_t name="unk2d"/>
<stl-string name="target_bp_name"/>
<stl-string name="verb"/>
<stl-string name="with_item_name"/>
<stl-string name="unk3d"/>
<bitfield name="flags" base-type="int32_t">
<flag-bit name="behind"/>
<flag-bit name="side"/>
<flag-bit name="by"/>
<flag-bit name="item"/>
<flag-bit name="tap"/>
<flag-bit name="sever"/>
</bitfield>
</static-array>
<static-array name="slot_id_used" type-name="int16_t" count="38"
index-enum="combat_report_event_type"/>
<static-array name="slot_id_idx1" type-name="int16_t" count="38"
index-enum="combat_report_event_type"/>
<static-array name="slot_id_idx2" type-name="int16_t" count="38"
index-enum="combat_report_event_type"/>
<int16_t name="slots_used"/>
</compound>
<compound name="interaction_instances">
<stl-vector name="all" pointer-type="interaction_instance"/>
<stl-vector name="bad" has-bad-pointers="true"
pointer-type="interaction_instance"/>
</compound>
<compound name="written_contents">
<stl-vector name="all" pointer-type="written_content"/>
<stl-vector name="bad" has-bad-pointers="true"
pointer-type="written_content"/>
</compound>
<compound name="identities">
<stl-vector name="all" pointer-type="identity"/>
<stl-vector name="bad" has-bad-pointers="true"
pointer-type="identity"/>
</compound>
<compound name="incidents">
<stl-vector name="all" pointer-type="incident"/>
<stl-vector name="bad" has-bad-pointers="true"
pointer-type="incident"/>
</compound>
<compound name="crimes">
<stl-vector name="all" pointer-type="crime"/>
<stl-vector name="bad" has-bad-pointers="true"
pointer-type="crime"/>
</compound>
<compound name="vehicles">
<stl-vector name="all" pointer-type="vehicle"/>
<stl-vector name="active" pointer-type="vehicle"/>
<stl-vector name="bad" has-bad-pointers="true"
pointer-type="vehicle"/>
v0.34.08
</compound>
<compound name="armies">
<stl-vector name="all" pointer-type="army"/>
<stl-vector name="bad" pointer-type="army"
has-bad-pointers="true"/>
v0.40.01
</compound>
<compound name="army_controllers">
<stl-vector name="all" pointer-type="army_controller"/>
<stl-vector name="bad" pointer-type="army_controller"
has-bad-pointers="true"/>
v0.40.01
</compound>
<compound name="army_tracking_info">
<stl-vector name="all"/>
<stl-vector name="bad" has-bad-pointers="true"/>
v0.40.01
</compound>
<compound name="cultural_identities">
<stl-vector name="all" pointer-type="cultural_identity"/>
<stl-vector name="bad" pointer-type="cultural_identity"
has-bad-pointers="true"/>
v0.40.01
</compound>
<compound name="agreements">
<stl-vector name="all" pointer-type="agreement"/>
<stl-vector name="bad" pointer-type="agreement"
has-bad-pointers="true"/>
v0.40.01
</compound>
<compound name="poetic_forms">
<stl-vector name="all" pointer-type="poetic_form"/>
<stl-vector name="bad" pointer-type="poetic_form"
has-bad-pointers="true"/>
v0.42.01
</compound>
<compound name="musical_forms">
<stl-vector name="all" pointer-type="musical_form"/>
<stl-vector name="bad" pointer-type="musical_form"
has-bad-pointers="true"/>
v0.42.01
</compound>
<compound name="dance_forms">
<stl-vector name="all" pointer-type="dance_form"/>
<stl-vector name="bad" pointer-type="dance_form"
has-bad-pointers="true"/>
v0.42.01
</compound>
<compound name="scales">
<stl-vector name="all" pointer-type="scale"/>
<stl-vector name="bad" pointer-type="scale"
has-bad-pointers="true"/>
v0.42.01
</compound>
<compound name="rhythms">
<stl-vector name="all" pointer-type="rhythm"/>
<stl-vector name="bad" pointer-type="rhythm"
has-bad-pointers="true"/>
v0.42.01
</compound>
<compound name="occupations">
<stl-vector name="all" pointer-type="occupation"/>
<stl-vector name="bad" pointer-type="occupation"
has-bad-pointers="true"/>
v0.42.01
</compound>
<pointer name="selected_building" type-name="building"/>
<enum base-type="int16_t" name="selected_stockpile_type"
type-name="stockpile_category"/>
<bool name="update_selected_building"/>
<int16_t name="building_width"/>
<int16_t name="building_height"/>
<enum name="selected_direction" base-type="int8_t"
type-name="screw_pump_direction"/>
<compound name="map">
52cdc
<stl-vector name="map_blocks" pointer-type="map_block"/>
<pointer name="block_index" is-array="true">
<pointer is-array="true">
<pointer is-array="true">
<pointer type-name="map_block"/>
</pointer>
</pointer>
</pointer>
<stl-vector name="map_block_columns"
pointer-type="map_block_column"/>
<pointer name="column_index" is-array="true">
<pointer is-array="true">
<pointer type-name="map_block_column"/>
</pointer>
</pointer>
<int32_t name="x_count_block"/>
<int32_t name="y_count_block"/>
<int32_t name="z_count_block"/>
<int32_t name="x_count"/>
<int32_t name="y_count"/>
<int32_t name="z_count"/>
<int32_t name="region_x"/>
<int32_t name="region_y"/>
<int32_t name="region_z"/>
<static-array name="distance_lookup" count="53">
<static-array count="53" type-name="int16_t">
Appears to be precomputed rounded integer distances
</static-array>
</static-array>
</compound>
<static-array name="unk_v40_1a" count="129" index-enum="profession">
<stl-vector type-name="int16_t"/>
v0.40.1
</static-array>
<static-array name="unk_v40_1b" count="129" index-enum="profession">
<stl-vector type-name="int16_t"/>
v0.40.1
</static-array>
<static-array name="unk_v40_2a" count="80" type-name="int32_t">
v0.40.1
</static-array>
<static-array name="unk_v40_2b" count="181" type-name="d-float">
v0.40.1
</static-array>
<static-array name="unk_v40_2c" count="121" type-name="d-float">
v0.40.1
</static-array>
<compound name="map_extras">
<uint8_t name="rotation"/>
<pointer type-name="z_level_flags" name="z_level_flags"
is-array="true">
v0.34.05
</pointer>
<stl-vector name="unk_v40_3a" pointer-type="block_square_event">
v0.40.1
</stl-vector>
<stl-vector name="unk_v40_3b" type-name="int16_t">
v0.40.1
</stl-vector>
<stl-vector name="unk_v40_3c" type-name="int16_t">
v0.40.1
</stl-vector>
<stl-vector name="unk_v40_3d" type-name="int16_t">
v0.40.1
</stl-vector>
</compound>
<pointer name="world_data" type-name="world_data"/>
<compound name="worldgen_status">
<int16_t name="state"/>
<int32_t name="num_rejects"/>
<static-array count="53" type-name="int32_t"/>
<static-array count="53" type-name="int32_t"/>
<int16_t name="rejection_reason"/>
<int32_t name="lakes_total"/>
<int32_t/>
<int16_t/>
<int32_t name="lakes_cur"/>
<int32_t/>
<int32_t/>
<static-array count="100" type-name="pointer"/>
<static-array count="100" type-name="int8_t"/>
<static-array count="100" type-name="int16_t"/>
<int32_t/>
<int32_t name="finalized_civ_mats"/>
<int32_t name="finalized_art"/>
<int32_t name="finalized_uniforms"/>
<int32_t name="finalized_sites"/>
<int32_t/>
<int32_t/>
<int32_t/>
<stl-vector type-name="pointer"/>
<stl-vector type-name="pointer"/>
<int32_t name="width"/>
<int32_t name="height"/>
<stl-vector type-name="pointer"/>
<stl-vector type-name="pointer"/>
<int32_t name="rivers_total"/>
<int32_t name="rivers_cur"/>
<int8_t/>
<stl-string name="last_param_set"/>
<stl-string name="last_seed"/>
<stl-string name="last_name_seed"/>
<stl-string name="last_history_seed"/>
<stl-string name="last_creature_seed"/>
<bool name="placed_caves"/>
<bool name="placed_good_evil"/>
<bool name="placed_megabeasts"/>
<bool name="placed_other_beasts"/>
<bool name="made_cave_pops"/>
<bool name="made_cave_civs"/>
<bool name="placed_civs"/>
<bool name="finished_prehistory"/>
<stl-vector type-name="pointer"/>
<stl-vector type-name="pointer"/>
<int32_t/>
<int8_t/>
<int8_t/>
<int8_t/>
<int8_t/>
<stl-vector type-name="pointer"/>
<stl-vector type-name="pointer"/>
<int32_t/>
<int32_t/>
<static-array count="10">
<stl-vector/>
</static-array>
<static-array count="10">
<stl-vector/>
</static-array>
<static-array count="10">
<stl-vector/>
</static-array>
<stl-vector/>
<stl-vector/>
<stl-vector/>
<stl-vector/>
<stl-vector/>
<stl-vector/>
<int32_t/>
<int32_t/>
<stl-vector name="unk_10d298">
v0.40.01
</stl-vector>
<stl-vector name="unk_10d2a4">
v0.40.01
</stl-vector>
<stl-vector>
v0.42.01
</stl-vector>
<int32_t>
v0.42.01
</int32_t>
</compound>
<compound name="orphaned_flow_pool" type-name="flow_reuse_pool"/>
<compound name="raws" type-name="world_raws"/>
<compound name="unk_59dc4">
<compound name="regions" type-name="coord2d_path"/>
<stl-vector name="unk1">
<pointer>
<compound name="ref" type-name="world_population_ref"/>
<stl-vector name="unk">
<int32_t/>
</stl-vector>
</pointer>
</stl-vector>
</compound>
<compound name="flow_engine">
<int8_t name="rnd_16"/>
<int16_t name="rnd_256"/>
<int16_t name="rnd_pos"/>
<static-array name="rnd_x" type-name="int16_t" count="16"/>
<static-array name="rnd_y" type-name="int16_t" count="16"/>
<int32_t name="block_idx"
refers-to="$$._global.map.map_blocks[$]"/>
<stl-vector name="unk7a" type-name="int16_t"/>
<stl-vector name="unk7b" type-name="int16_t"/>
<stl-vector name="unk7c" type-name="int16_t"/>
<stl-vector name="unk7_cntdn" type-name="int16_t"/>
</compound>
<stl-vector name="busy_buildings" type-name="int32_t"
ref-target="building">
buildings with nonempty getUsers
</stl-vector>
<df-flagarray name="cavein_flags">
flag 0 means process cave columns
</df-flagarray>
<int32_t name="original_save_version">
DF version on which the world was first created
</int32_t>
<compound name="worldgen">
<stl-string name="version"/>
<int32_t name="next_unit_chunk_id"/>
<int16_t name="next_unit_chunk_offset"/>
<int32_t name="next_art_image_chunk_id"/>
<int16_t name="next_art_image_chunk_offset"/>
<compound name="worldgen_parms">
<stl-string name="title"/>
<stl-string name="seed">
v0.34.01
</stl-string>
<stl-string name="history_seed">
v0.34.01
</stl-string>
<stl-string name="name_seed">
v0.34.01
</stl-string>
<stl-string name="creature_seed">
v0.34.01
</stl-string>
<int32_t name="dim_x"/>
<int32_t name="dim_y"/>
<stl-string name="custom_name"/>
<bool name="has_seed"/>
<bool name="has_history_seed"/>
<bool name="has_name_seed"/>
<bool name="has_creature_seed"/>
<int32_t name="embark_points"/>
<int32_t name="peak_number_min"/>
<int32_t name="partial_ocean_edge_min"/>
<int32_t name="complete_ocean_edge_min"/>
<int32_t name="volcano_min"/>
<static-array name="region_counts" count="3">
<static-array type-name="int32_t" count="10"
index-enum="worldgen_region_type"/>
</static-array>
<static-array type-name="int32_t" name="river_mins" count="2"/>
<int32_t name="subregion_max"/>
<int32_t name="cavern_layer_count"/>
<int32_t name="cavern_layer_openness_min"/>
<int32_t name="cavern_layer_openness_max"/>
<int32_t name="cavern_layer_passage_density_min"/>
<int32_t name="cavern_layer_passage_density_max"/>
<int32_t name="cavern_layer_water_min"/>
<int32_t name="cavern_layer_water_max"/>
<bool name="have_bottom_layer_1"/>
<bool name="have_bottom_layer_2"/>
<int32_t name="levels_above_ground"/>
<int32_t name="levels_above_layer_1"/>
<int32_t name="levels_above_layer_2"/>
<int32_t name="levels_above_layer_3"/>
<int32_t name="levels_above_layer_4"/>
<int32_t name="levels_above_layer_5"/>
<int32_t name="levels_at_bottom"/>
<int32_t name="cave_min_size"/>
<int32_t name="cave_max_size"/>
<int32_t name="mountain_cave_min"/>
<int32_t name="non_mountain_cave_min"/>
<int32_t name="total_civ_number"/>
<int32_t name="rain_ranges_1"/>
<int32_t name="rain_ranges_0"/>
<int32_t name="rain_ranges_2"/>
<int32_t name="drainage_ranges_1"/>
<int32_t name="drainage_ranges_0"/>
<int32_t name="drainage_ranges_2"/>
<int32_t name="savagery_ranges_1"/>
<int32_t name="savagery_ranges_0"/>
<int32_t name="savagery_ranges_2"/>
<int32_t name="volcanism_ranges_1"/>
<int32_t name="volcanism_ranges_0"/>
<int32_t name="volcanism_ranges_2"/>
<static-array count="4" name="ranges">
<static-array type-name="int32_t" count="24"
index-enum="worldgen_range_type"/>
</static-array>
<int32_t name="beast_end_year"/>
<int32_t name="end_year"/>
<int32_t name="beast_end_year_percent"/>
<int32_t name="total_civ_population"/>
<int32_t name="site_cap"/>
<int32_t name="elevation_ranges_1"/>
<int32_t name="elevation_ranges_0"/>
<int32_t name="elevation_ranges_2"/>
<int32_t name="mineral_scarcity"/>
<int32_t name="megabeast_cap"/>
<int32_t name="semimegabeast_cap"/>
<int32_t name="titan_number"/>
<static-array type-name="int32_t" name="titan_attack_trigger"
count="3"/>
<int32_t name="demon_number"/>
<int32_t name="night_troll_number"/>
<int32_t name="bogeyman_number"/>
<int32_t name="vampire_number"/>
<int32_t name="werebeast_number"/>
<int32_t name="secret_number"/>
<int32_t name="regional_interaction_number"/>
<int32_t name="disturbance_interaction_number"/>
<int32_t name="evil_cloud_number"/>
<int32_t name="evil_rain_number"/>
<int32_t>
v0.40.01
</int32_t>
<int32_t name="good_sq_counts_0"/>
<int32_t name="evil_sq_counts_0"/>
<int32_t name="good_sq_counts_1"/>
<int32_t name="evil_sq_counts_1"/>
<int32_t name="good_sq_counts_2"/>
<int32_t name="evil_sq_counts_2"/>
<static-array type-name="int32_t" name="elevation_frequency"
count="6"/>
<static-array type-name="int32_t" name="rain_frequency"
count="6"/>
<static-array type-name="int32_t" name="drainage_frequency"
count="6"/>
<static-array type-name="int32_t" name="savagery_frequency"
count="6"/>
<static-array type-name="int32_t" name="temperature_frequency"
count="6"/>
<static-array type-name="int32_t" name="volcanism_frequency"
count="6"/>
<pointer name="ps"/>
<int32_t name="reveal_all_history"/>
<int32_t name="cull_historical_figures"/>
<int32_t name="erosion_cycle_count"/>
<int32_t name="periodically_erode_extremes"/>
<int32_t name="orographic_precipitation"/>
<int32_t name="playable_civilization_required"/>
<int32_t name="all_caves_visible"/>
<int32_t name="show_embark_tunnel"/>
<int32_t name="pole"/>
<bool/>
</compound>
</compound>
<compound name="history" type-name="world_history"/>
<stl-vector name="entity_populations"
pointer-type="entity_population"/>
<static-array name="unk_v40_6a" count="336">
<stl-vector type-name="int32_t"/>
v0.40.1
</static-array>
<static-array name="unk_v40_6b" count="336">
<stl-vector type-name="int32_t"/>
v0.40.1
</static-array>
<static-array name="unk_v40_6c" count="336">
<stl-vector type-name="int32_t"/>
v0.40.1
</static-array>
<static-array name="unk_v40_6d" count="336">
<stl-vector type-name="int32_t"/>
v0.40.1
</static-array>
<static-array name="unk_v40_6e" count="336">
<stl-vector type-name="int32_t"/>
v0.40.1
</static-array>
<static-array name="unk_v40_6f" count="336">
<stl-vector type-name="int32_t"/>
v0.40.1
</static-array>
<stl-vector>
v0.42.01
</stl-vector>
<stl-vector name="unk_v40_7">
v0.40.1
</stl-vector>
<bool name="reindex_pathfinding">
forces map_block.passable to be recomputed
</bool>
<int32_t name="frame_counter">
increases by 1 every time . is pressed
</int32_t>
<stl-vector name="orphaned_flows" pointer-type="flow_info">
flows that are not tied to a map_block
</stl-vector>
<compound name="pathfinder">
<static-array name="boundary_heap" count="80000">
A heap of current boundary tiles.
<int32_t name="total_cost"/>
<int32_t name="local_cost"/>
<int16_t name="x"/>
<int16_t name="y"/>
<int32_t name="z"/>
</static-array>
<int32_t name="heap_count"/>
<compound name="pos1" type-name="coord"/>
<compound name="pos2" type-name="coord"/>
<int32_t name="dist_x"/>
<int32_t name="dist_y"/>
<int32_t name="dist_z"/>
<int32_t name="next_path_cost"/>
<bool name="wipe_path_cost"/>
<uint16_t name="next_path_tag"/>
<bool name="wipe_path_tag"/>
<int16_t name="next_walkable_id"/>
<int16_t name="plant_update_step"/>
<bool/>
</compound>
<int32_t name="save_version"/>
<compound name="cur_savegame">
<stl-string name="save_dir"/>
<int32_t name="unk_v40_0s"/>
<int32_t name="unk_v40_1s">
v0.40.01
</int32_t>
<int32_t name="unk_v40_2s">
v0.40.01
</int32_t>
</compound>
<int32_t name="unk_v40_3s">
v0.40.01
</int32_t>
<int32_t name="unk_v40_4s">
v0.40.01
</int32_t>
<stl-vector name="unk_v40_5s">
v0.40.01
</stl-vector>
<int32_t name="unk_v40_6s">
v0.40.01
</int32_t>
<pointer name="unk_v40_7s">
v0.40.01
</pointer>
<compound name="features">
<stl-vector name="map_features" pointer-type="feature_init"/>
<stl-vector type-name="int16_t" name="feature_x"/>
<stl-vector type-name="int16_t" name="feature_y"/>
<stl-vector type-name="int16_t" name="feature_local_idx">
same as map_block.local_feature
</stl-vector>
<stl-vector type-name="int32_t" name="feature_global_idx"
ref-target="world_underground_region"/>
<stl-vector pointer-type="feature_init">
from unk_9C
</stl-vector>
<stl-vector type-name="int16_t">
unk_9C.region.x
</stl-vector>
<stl-vector type-name="int16_t">
unk_9C.region.y
</stl-vector>
<stl-vector type-name="int16_t">
unk_9C.embark.x
</stl-vector>
<stl-vector type-name="int16_t">
unk_9C.embark.y
</stl-vector>
<stl-vector type-name="int16_t">
unk_9C.local_feature_idx
</stl-vector>
<stl-vector type-name="int32_t">
unk_9C.global_feature_idx
</stl-vector>
<stl-vector type-name="int32_t">
unk_9C.unk10
</stl-vector>
<stl-vector type-name="int16_t">
unk_9C.unk14
</stl-vector>
<stl-vector type-name="int16_t">
unk_9C.local.x
</stl-vector>
<stl-vector type-name="int16_t">
unk_9C.local.y
</stl-vector>
<stl-vector type-name="int16_t">
unk_9C.z_min
</stl-vector>
<stl-vector type-name="int16_t">
unk_9C.z_min; yes, seemingly duplicate
</stl-vector>
<stl-vector type-name="int16_t">
unk_9C.z_max
</stl-vector>
<stl-bit-vector>
v0.40.11
</stl-bit-vector>
</compound>
<bool/>
<bool/>
<bool>
v0.42.01
</bool>
<compound name="arena_spawn">
<stl-vector name="race" type-name="int16_t"
ref-target="creature_raw"/>
<stl-vector name="caste" type-name="int16_t"
ref-target="caste_raw" aux-value="$$._parent.race[$._key]"/>
<int32_t name="type" refers-to="$$._parent.caste[$].ref-target"/>
<stl-string name="unk_str1">
v0.34.08
</stl-string>
<static-array name="item_types" count="107">
<stl-vector>
<pointer>
<enum base-type="int16_t" name="item_type"
type-name="item_type"/>
<int16_t name="item_subtype" refers-to="(item-subtype-target
$$._parent.item_type $)"/>
<int16_t name="mattype" ref-target="material"
aux-value="$$.matindex"/>
<int32_t name="matindex"/>
<bool/>
</pointer>
</stl-vector>
true array
</static-array>
<stl-vector name="unk_vec1"/>
<stl-vector name="unk_vec2"/>
<stl-vector name="unk_vec3"/>
<compound name="equipment">
<stl-vector name="skills">
<enum base-type="int16_t" type-name="job_skill"/>
</stl-vector>
<stl-vector name="skill_levels" type-name="int32_t"
index-refers-to="$$._parent.skills[$]"/>
<stl-vector name="item_types">
<enum base-type="int16_t" type-name="item_type"/>
</stl-vector>
<stl-vector name="item_subtypes">
<int16_t refers-to="(item-subtype-target
$$._parent._parent.item_types[$$._key] $)"/>
</stl-vector>
<compound name="item_materials" type-name="material_vec_ref"/>
<stl-vector name="item_counts" type-name="int32_t"/>
</compound>
<int32_t name="side"/>
<int32_t name="interaction"
refers-to="$$._parent.interactions[$]"/>
<stl-vector name="interactions" type-name="pointer">
v0.34.01
</stl-vector>
<stl-vector name="creature_cnt" type-name="int32_t"
index-refers-to="(find-instance $creature_raw $)"/>
<int32_t name="unk_int1"/>
</compound>
<compound name="arena_settings">
<int32_t name="conflict_level"/>
<bool name="morale_enable"/>
<int16_t name="unk1"/>
<uint16_t name="temperature"/>
<int16_t name="time"/>
<int32_t name="weather_column"/>
<int32_t name="weather_row"/>
<stl-vector name="tree_types" pointer-type="plant_raw"/>
<int32_t name="tree_cursor"/>
<int32_t name="tree_age"/>
<stl-string name="tree_filter"/>
<stl-string name="tree_age_str"/>
</compound>
<padding size="4"/>
<compound name="unk_19325c">
<stl-vector>
<pointer>
<int32_t/>
<int32_t/>
<int16_t/>
<int32_t/>
<int32_t/>
<int32_t/>
</pointer>
</stl-vector>
<stl-vector>
<pointer>
<int32_t/>
<int32_t/>
</pointer>
</stl-vector>
<stl-vector>
<pointer>
<int16_t/>
<int32_t/>
<int32_t/>
<int32_t/>
</pointer>
</stl-vector>
<int32_t/>
<int32_t/>
<int32_t/>
</compound>
<int32_t>
0.40.01
</int32_t>
</struct-type>