world-site¶
world-site.abstract_building_type¶
<enum-type type-name="abstract_building_type">
<enum-item name="MEAD_HALL"/>
<enum-item name="KEEP"/>
<enum-item name="TEMPLE"/>
<enum-item name="DARK_TOWER"/>
<enum-item name="MARKET"/>
<enum-item name="TOMB"/>
<enum-item name="DUNGEON"/>
<enum-item name="UNDERWORLD_SPIRE"/>
<enum-item name="INN_TAVERN"/>
<enum-item name="LIBRARY"/>
</enum-type>
world-site.abstract_building_unk¶
<struct-type type-name="abstract_building_unk">
used within Tomb and Dungeon
<stl-vector>
<pointer>
<int32_t/>
<int32_t name="race" ref-target="creature_raw"/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t>
v0.40.01
</int32_t>
</pointer>
</stl-vector>
<stl-vector name="histfigs" ref-target="historical_figure"
type-name="int32_t"/>
</struct-type>
world-site.abstract_building_contents¶
<struct-type type-name="abstract_building_contents">
used within Temple, Library, and Inn/Tavern
<int32_t name="unk_e4"/>
<int32_t name="desired_goblets"/>
<int32_t name="desired_instruments"/>
<int32_t name="desired_paper"/>
<int32_t name="desired_copies"/>
<int32_t name="count_goblets"/>
<int32_t name="count_instruments"/>
<int32_t name="count_paper"/>
<int32_t name="unk_104"/>
<stl-vector name="building_ids" type-name="int32_t"
ref-target="building"/>
</struct-type>
world-site.abstract_building¶
<class-type type-name="abstract_building"
original-name="abstract_buildingst" key-field="id">
<int32_t name="id"/>
<stl-vector name="inhabitants">
<pointer>
<int16_t/>
<int32_t name="histfig_id" ref-target="historical_figure"/>
</pointer>
</stl-vector>
<df-flagarray name="flags"/>
<pointer name="unk1">
<stl-vector name="hfig" ref-target="historical_figure"
type-name="int32_t"/>
<int32_t/>
<stl-vector type-name="int16_t"/>
<int16_t name="mat_type" ref-target="material"
aux-value="$$.mat_index">
just a guess
</int16_t>
<int32_t name="mat_index"/>
in temples; hfig is the god
</pointer>
<stl-vector name="unk2" type-name="int32_t"/>
<int32_t name="unk3"/>
<stl-vector name="unk4" type-name="int32_t"/>
<int32_t name="site_owner_id" ref-target="historical_entity"/>
<int32_t name="unk_v42_1">
v0.42.01
</int32_t>
<int32_t name="unk_v42_2">
v0.42.01
</int32_t>
<int32_t name="unk_v42_3">
v0.42.01
</int32_t>
<int32_t name="site_id" ref-target="world_site">
not initialized/saved/loaded, assumed member of base class
</int32_t>
<compound name="pos" type-name="coord2d">
v0.42.01
</compound>
<stl-vector name="occupations" pointer-type="occupation">
v0.42.01
</stl-vector>
<virtual-methods>
<vmethod ret-type="abstract_building_type" name="getType"/>
<vmethod ret-type="int16_t" name="getSubtype">
for stores
</vmethod>
<vmethod name="getDisplayTile">
<pointer type-name="uint8_t" name="tile"/>
<pointer type-name="uint16_t" name="fg"/>
<pointer type-name="uint16_t" name="bg"/>
<pointer type-name="uint16_t" name="bright"/>
on navigation minimap
</vmethod>
<vmethod name="getName">
<ret-type>
<pointer type-name="language_name"/>
</ret-type>
</vmethod>
<vmethod name="getContents">
<ret-type>
<pointer type-name="abstract_building_contents"/>
</ret-type>
</vmethod>
<vmethod name="write_file">
<pointer name="file" type-name="file_compressorst"/>
</vmethod>
<vmethod name="read_file">
<pointer name="file" type-name="file_compressorst"/>
<int32_t name="loadversion"/>
</vmethod>
<vmethod is-destructor="true"/>
<vmethod ret-type="int32_t"/>
<vmethod ret-type="bool"/>
<vmethod ret-type="bool"/>
<vmethod ret-type="int32_t"/>
<vmethod>
<ret-type>
<pointer type-name="abstract_building_unk"/>
</ret-type>
</vmethod>
</virtual-methods>
</class-type>
world-site.abstract_building_mead_hallst¶
<class-type type-name="abstract_building_mead_hallst"
inherits-from="abstract_building">
<compound name="name" type-name="language_name"/>
<compound name="item1" type-name="site_building_item"/>
<compound name="item2" type-name="site_building_item"/>
</class-type>
world-site.abstract_building_keepst¶
<class-type type-name="abstract_building_keepst"
inherits-from="abstract_building">
<compound name="name" type-name="language_name"/>
</class-type>
world-site.abstract_building_templest¶
<class-type type-name="abstract_building_templest"
inherits-from="abstract_building">
<int32_t name="deity" ref-target="historical_figure"/>
<int32_t name="religion" ref-target="historical_entity">
returned by the vmethod after the destructor
</int32_t>
<compound name="name" type-name="language_name"/>
<compound name="contents" type-name="abstract_building_contents"/>
</class-type>
world-site.abstract_building_dark_towerst¶
<class-type type-name="abstract_building_dark_towerst"
inherits-from="abstract_building">
<compound name="name" type-name="language_name"/>
</class-type>
world-site.abstract_building_marketst¶
<class-type type-name="abstract_building_marketst"
inherits-from="abstract_building">
<compound name="name" type-name="language_name"/>
</class-type>
world-site.abstract_building_tombst¶
<class-type type-name="abstract_building_tombst"
inherits-from="abstract_building">
<compound name="name" type-name="language_name"/>
<compound name="unk" type-name="abstract_building_unk"/>
<int32_t/>
</class-type>
world-site.abstract_building_dungeonst¶
<class-type type-name="abstract_building_dungeonst"
inherits-from="abstract_building">
<compound name="name" type-name="language_name"/>
<enum base-type="int16_t" name="dungeon_type">
<enum-item name="DUNGEON"/>
<enum-item name="SEWERS"/>
<enum-item name="CATACOMBS"/>
</enum>
<int32_t/>
<compound name="unk" type-name="abstract_building_unk"/>
<int32_t/>
<int32_t>
not saved
</int32_t>
<int32_t>
not saved
</int32_t>
</class-type>
world-site.abstract_building_underworld_spirest¶
<class-type type-name="abstract_building_underworld_spirest"
inherits-from="abstract_building">
<compound name="name" type-name="language_name"/>
<int32_t name="unk_bc"/>
</class-type>
world-site.abstract_building_inn_tavernst¶
<class-type type-name="abstract_building_inn_tavernst"
inherits-from="abstract_building">
<compound name="name" type-name="language_name"/>
<compound name="contents" type-name="abstract_building_contents"/>
<stl-vector name="room_info">
<pointer>
<int32_t name="id"/>
<stl-string/>
<int32_t name="world_x"/>
<int32_t name="world_y"/>
<int32_t name="world_z"/>
</pointer>
</stl-vector>
<int32_t name="next_room_info_id"/>
</class-type>
world-site.abstract_building_libraryst¶
<class-type type-name="abstract_building_libraryst"
inherits-from="abstract_building">
<compound name="name" type-name="language_name"/>
<stl-vector type-name="int32_t"/>
<compound name="contents" type-name="abstract_building_contents"/>
</class-type>
world-site.world_site_type¶
<enum-type type-name="world_site_type" base-type="int16_t">
<enum-item name="PlayerFortress"/>
<enum-item name="DarkFortress"/>
<enum-item name="Cave"/>
<enum-item name="MountainHalls"/>
<enum-item name="ForestRetreat"/>
<enum-item name="Town"/>
<enum-item name="ImportantLocation"/>
<enum-item name="LairShrine"/>
<enum-item name="Fortress"/>
<enum-item name="Camp"/>
<enum-item name="Monument"/>
</enum-type>
world-site.world_site_flags¶
<enum-type type-name="world_site_flags">
<enum-item name="Undiscovered"/>
<enum-item/>
<enum-item/>
<enum-item name="Town">
not hamlet
</enum-item>
</enum-type>
world-site.world_site¶
<struct-type type-name="world_site" key-field="id"
instance-vector="$global.world.world_data.sites">
<compound name="name" type-name="language_name"/>
<int32_t name="civ_id" ref-target="historical_entity"/>
<int32_t name="cur_owner_id" ref-target="historical_entity"/>
<enum base-type="int16_t" name="type" type-name="world_site_type"/>
<compound name="pos" type-name="coord2d"/>
<int32_t name="id"/>
<stl-vector name="nemesis" type-name="int32_t"
ref-target="nemesis_record"/>
<stl-vector name="artifacts" pointer-type="artifact_record"/>
<stl-vector name="animals" pointer-type="world_population"/>
<stl-vector name="inhabitants"
pointer-type="world_site_inhabitant"/>
<stl-vector name="units">
<pointer>
<int32_t name="unit_id" ref-target="unit"/>
<int32_t name="pos_x"/>
<int32_t name="pos_y"/>
<int32_t name="pos_z"/>
<int32_t name="unk_10" init-value="-1"/>
</pointer>
</stl-vector>
<stl-vector name="unk_d4"/>
<stl-vector name="unk_v40_1a">
v0.40.1
</stl-vector>
<padding size="4"/>
<stl-vector name="unk_v40_1b">
v0.40.1
</stl-vector>
<stl-vector name="unk_v40_1c">
v0.40.1
</stl-vector>
<stl-vector name="unk_v40_1d">
v0.40.1
</stl-vector>
<stl-vector name="unk_v40_1e">
v0.40.1
</stl-vector>
<stl-vector name="unk_v40_1f">
v0.40.1
</stl-vector>
<stl-vector name="unk_v40_1g">
v0.40.1
</stl-vector>
<stl-vector name="unk_v40_1h">
v0.40.1
</stl-vector>
<int32_t name="index"/>
<int16_t name="rgn_min_x">
in embark tiles
</int16_t>
<int16_t name="rgn_max_x"/>
<int16_t name="rgn_min_y"/>
<int16_t name="rgn_max_y"/>
<int16_t name="rgn_min_z"/>
<int16_t name="rgn_max_z"/>
<int32_t name="global_min_x">
in embark tiles
</int32_t>
<int32_t name="global_min_y"/>
<int32_t name="global_max_x"/>
<int32_t name="global_max_y"/>
<uint32_t name="seed1">
random
</uint32_t>
<uint32_t name="seed2">
random
</uint32_t>
<int32_t name="resident_count">
count living in houses and shops
</int32_t>
<int32_t name="unk_110"/>
<int32_t name="unk_114"/>
<int32_t name="unk_118"/>
<int32_t name="unk_11c"/>
<int32_t name="unk_120"/>
<int32_t name="unk_124"/>
<int32_t name="unk_128"/>
<int32_t name="unk_12c"/>
<int32_t name="unk_130"/>
<int32_t name="unk_134"/>
<int32_t name="unk_138"/>
<int32_t name="site_level">
v0.34.01
</int32_t>
<stl-vector name="unk_13c">
<pointer>
<int32_t name="unk_0"/>
<int32_t name="unk_4"/>
<int32_t name="unk_8"/>
<int32_t name="unk_c"/>
<stl-vector name="unk_10"/>
<stl-vector name="unk_20"/>
<int32_t name="unk_30"/>
</pointer>
mountain halls
</stl-vector>
<stl-vector name="unk_v40_2">
<pointer>
<int32_t name="unk_0"/>
<int32_t name="unk_4"/>
<int32_t name="unk_8"/>
<int32_t name="unk_c"/>
<stl-vector name="unk_10" type-name="int32_t"/>
<stl-vector name="unk_20" type-name="int32_t"/>
<int32_t name="unk_30"/>
</pointer>
v0.40.1; forest retreat
</stl-vector>
<df-flagarray name="flags" index-enum="world_site_flags"/>
<stl-vector name="buildings" pointer-type="abstract_building"/>
<int32_t name="next_building_id"/>
<int32_t name="created_tick"/>
<int32_t name="created_year"/>
<int32_t name="unk_170"/>
<int32_t name="unk_174"/>
<compound name="unk_178" type-name="coord"/>
<pointer name="realization" type-name="world_site_realization"/>
<pointer name="subtype_info">
<int16_t name="is_tower" init-value="-1">
1 => not fortress
</int16_t>
<int16_t name="is_monument" init-value="-1">
not tomb
</int16_t>
<int16_t name="lair_type">
2 monument, 3 shrine
</int16_t>
<stl-vector name="unk_8" type-name="int16_t"/>
<int32_t name="unk_14" init-value="-1000000"/>
<int32_t name="unk_18" init-value="-1000000"/>
<int32_t name="unk_1c" init-value="-1000000"/>
<int32_t name="creator" ref-target="historical_figure">
v0.40.01
</int32_t>
<int32_t name="unk_28">
v0.40.01
</int32_t>
</pointer>
<stl-vector name="unk_21c">
<pointer>
<int32_t name="unk_0"/>
<int32_t name="unk_4"/>
<int32_t name="unk_8"/>
<int32_t name="unk_c"/>
<int32_t name="unk_10"/>
<int32_t name="unk_14"/>
<int32_t name="unk_18"/>
<int32_t name="unk_1c"/>
</pointer>
v0.34.01
</stl-vector>
<stl-vector name="unk_22c" type-name="int32_t">
v0.34.01
</stl-vector>
<int32_t name="is_mountain_halls">
v0.40.1
</int32_t>
<int32_t name="is_fortress">
v0.40.1
</int32_t>
<stl-vector name="unk_v40_4a">
<pointer>
<int32_t name="unk_0"/>
<int32_t name="entity_id" ref-target="historical_entity"/>
<int32_t name="year"/>
<int32_t name="year_tick"/>
<int32_t name="unk_10"/>
</pointer>
v0.40.1
</stl-vector>
<stl-vector name="unk_v40_4b">
v0.40.1
</stl-vector>
<stl-vector name="unk_v40_4c">
v0.40.1
</stl-vector>
<stl-vector name="unk_v40_4d">
v0.40.1
</stl-vector>
<int32_t name="unk_v43_1">
v0.43.1
</int32_t>
<stl-vector name="unk_v43_2">
v0.43.1
</stl-vector>
<int32_t name="unk_v43_3">
v0.43.1
</int32_t>
<int32_t name="unk_v40_5">
v0.40.1
</int32_t>
<pointer name="unk_188" type-name="world_site_unk130"/>
<stl-vector name="unk_18c"/>
<stl-vector name="unk_19c"/>
<stl-vector name="entity_links" pointer-type="entity_site_link">
v0.40.1
</stl-vector>
<stl-vector name="cultural_identities"
pointer-type="cultural_identity">
v0.40.1
</stl-vector>
<stl-vector name="unk_v42_1">
v0.42.1
</stl-vector>
<int32_t name="unk_v43_4">
v0.43.1; uninitialized
</int32_t>
</struct-type>
world-site.cultural_identity¶
<struct-type type-name="cultural_identity" key-field="id"
instance-vector="$global.world.cultural_identities.all">
<int32_t name="id"/>
<int32_t name="site_id" ref-target="world_site"/>
<int32_t name="civ_id" ref-target="historical_entity"/>
<stl-vector name="unk_c">
<pointer>
<int32_t name="group_id" ref-target="historical_entity"/>
<int32_t name="unk_4" init-value="-1"/>
<int32_t name="unk_8" init-value="-1"/>
<int32_t name="unk_c" init-value="-1"/>
<int32_t name="unk_10" init-value="-1"/>
<int32_t name="unk_14" init-value="-1"/>
<int32_t name="unk_18" init-value="-1"/>
<int32_t name="unk_1c"/>
<int32_t name="unk_20"/>
<stl-vector name="unk_24" type-name="int32_t"/>
<stl-vector name="unk_34" type-name="int32_t"/>
<int32_t name="unk_44" init-value="100"/>
</pointer>
</stl-vector>
<static-array name="unk_1c" count="22" type-name="int16_t"/>
<static-array name="unk_48" count="32" type-name="int32_t"/>
<static-array name="unk_v42_1" count="32" type-name="int32_t">
v0.42.01
</static-array>
<stl-vector name="unk_c8" pointer-type="entity_event"/>
<int32_t name="unk_d8"/>
<stl-vector name="unk_dc" type-name="int32_t"/>
<int32_t name="unk_ec"/>
<int32_t name="unk_f0"/>
<int32_t name="unk_f4"/>
<int32_t name="unk_f8"/>
</struct-type>
world-site.world_site_inhabitant¶
<struct-type type-name="world_site_inhabitant">
<int32_t name="count"/>
<int32_t name="race" ref-target="creature_raw"/>
<int32_t name="unk_8"/>
<int32_t name="outcast_id" ref-target="historical_entity"/>
<int32_t name="unk_10" init-value="-1">
v0.40.1
</int32_t>
<int32_t name="unk_14" init-value="-1">
v0.40.1
</int32_t>
<int32_t name="unk_18" init-value="-1">
v0.40.1
</int32_t>
<int32_t name="unk_1c" init-value="-1">
v0.40.1
</int32_t>
<int32_t name="unk_20" ref-target="historical_entity">
v0.40.1
</int32_t>
<int32_t name="unk_24" init-value="-1">
v0.40.1
</int32_t>
<int32_t name="unk_28" init-value="-1">
v0.40.1
</int32_t>
</struct-type>
world-site.world_site_realization¶
<struct-type type-name="world_site_realization">
<stl-vector name="buildings"
pointer-type="site_realization_building"/>
<int32_t name="num_buildings"/>
<int32_t name="unk_14"/>
<int32_t name="num_areas"/>
<static-array name="mini_rivers" count="17">
<static-array count="17" type-name="int8_t">
2 for river tiles
</static-array>
</static-array>
<static-array name="mini_tiles" count="17">
<static-array count="17" type-name="uint8_t"/>
</static-array>
<static-array name="mini_colors" count="17">
<static-array count="17" type-name="int16_t">
bold shl 6|bg shl 3|fg
</static-array>
</static-array>
<static-array name="road_map" count="51">
<static-array count="51"
pointer-type="site_realization_crossroads"/>
</static-array>
<static-array name="river_map" count="51">
<static-array count="51">
<pointer>
<static-array name="start" type-name="int32_t" count="48"/>
<static-array name="end" type-name="int32_t" count="48"/>
<int32_t name="unk_180"/>
<int32_t name="unk_184"/>
<int32_t name="start_array_limits"/>
<int32_t name="end_array_limits"/>
</pointer>
</static-array>
</static-array>
<static-array name="unk_55e8" count="17">
<static-array count="17">
<int32_t name="unk_55e8"/>
<int32_t name="unk_55ec"/>
<int32_t name="unk_v40_1a" init-value="-30000">
v0.40.01
</int32_t>
<int32_t name="unk_v40_1b" init-value="-30000">
v0.40.01
</int32_t>
<int32_t name="unk_v40_1c" init-value="-30000">
v0.40.01
</int32_t>
<int32_t name="unk_v40_1d" init-value="-30000">
v0.40.01
</int32_t>
<stl-vector name="unk_v40_2">
<pointer>
<int32_t name="unk_0"/>
<int32_t name="unk_4"/>
<int16_t name="unk_8"/>
<int16_t name="unk_a"/>
<int32_t name="unk_c"/>
<int32_t name="unk_10"/>
<int16_t name="unk_14"/>
<int16_t name="unk_16"/>
<int32_t name="unk_18"/>
<int32_t name="unk_1c"/>
</pointer>
</stl-vector>
<int32_t name="unk_55f0"/>
<int32_t name="unk_55f4"/>
<int16_t name="unk_55f8"/>
<int16_t name="unk_55fa"/>
<int32_t name="unk_55fc"/>
<int32_t name="unk_5600"/>
<int32_t name="unk_5604"/>
<int32_t name="unk_5608"/>
<int32_t name="unk_560c"/>
<int32_t name="unk_5610"/>
<int32_t name="unk_5614"/>
<stl-vector name="unk_5618"/>
<int32_t name="unk_5628"/>
<int32_t name="unk_562c"/>
<int32_t name="unk_5630"/>
<int32_t name="unk_5634"/>
<int32_t name="unk_v40_3a" init-value="-1">
v0.40.01
</int32_t>
<int32_t name="unk_v40_3b" init-value="-1">
v0.40.01
</int32_t>
<int32_t name="unk_v40_3c" init-value="-1">
v0.40.01
</int32_t>
<int32_t name="unk_v40_3d" init-value="-1">
v0.40.01
</int32_t>
</static-array>
</static-array>
<static-array name="building_map" count="17">
<static-array count="17">
<padding size="4"/>
<stl-vector name="buildings"
pointer-type="site_realization_building"/>
<int32_t name="unk4"/>
<uint32_t name="unk5"/>
<stl-vector name="unk6"/>
</static-array>
</static-array>
<static-array name="flags_map" count="51">
<static-array count="51" type-name="uint32_t"/>
v0.40.01
</static-array>
<static-array name="zoom_tiles" count="51">
<static-array count="51" type-name="uint8_t"/>
</static-array>
<static-array name="zoom_colors" count="51">
<static-array count="51" type-name="int16_t"/>
</static-array>
<static-array name="zoom_movemask" count="51">
<static-array count="51" type-name="int8_t">
8 left, 4 right, 2 down, 1 up; -1 any dir
</static-array>
</static-array>
<static-array name="area_map" count="52">
<static-array count="52" type-name="int32_t"
refers-to="$$._global.areas[$]"/>
</static-array>
<stl-vector name="areas">
<pointer>
<enum base-type="int32_t" name="type">
<enum-item name="Crops1"/>
<enum-item name="Crops2"/>
<enum-item name="Crops3"/>
<enum-item name="Meadow"/>
<enum-item name="Pasture"/>
<enum-item name="Orchard"/>
<enum-item name="Woodland"/>
<enum-item name="Waste"/>
<enum-item name="Unknown1"/>
</enum>
<int32_t name="index"/>
<int32_t name="unk_8"/>
<int32_t name="min_x"/>
<int32_t name="max_x"/>
<int32_t name="min_y"/>
<int32_t name="max_y"/>
<int32_t name="unk_1c" init-value="-1">
v0.40.01
</int32_t>
<int32_t name="unk_20">
v0.40.01
</int32_t>
</pointer>
</stl-vector>
<int32_t/>
<int32_t name="army_controller_pos_x"/>
<int32_t name="army_controller_pos_y"/>
<static-array name="unk_193bc" count="500">
<int32_t/>
<int32_t/>
<compound name="unk_8">
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<int32_t/>
</compound>
<int32_t/>
<int16_t/>
<int16_t/>
<int16_t/>
<int16_t/>
<int16_t/>
<int16_t/>
<int32_t/>
<int32_t/>
<int32_t/>
<static-array type-name="int32_t" count="20"/>
<static-array type-name="int32_t" count="20"/>
<int16_t/>
<int16_t/>
<int32_t/>
<int32_t/>
</static-array>
<int32_t name="num_unk_193bc"/>
<int32_t/>
<int32_t/>
<static-array name="building_well"
pointer-type="site_realization_building" count="20"/>
<int32_t name="num_building_well"/>
<static-array name="building_temple"
pointer-type="site_realization_building" count="20"/>
<int32_t name="num_building_temple"/>
<static-array name="building_type22"
pointer-type="site_realization_building" count="20"/>
<int32_t name="num_building_type22"/>
<static-array name="building_type21"
pointer-type="site_realization_building" count="20"/>
<int32_t name="num_building_type21"/>
<stl-vector name="unk_wsr_vector"/>
</struct-type>
world-site.site_realization_crossroads¶
<struct-type type-name="site_realization_crossroads">
<static-array name="road_min_y" count="48" type-name="int32_t"/>
<static-array name="road_max_y" count="48" type-name="int32_t"/>
<static-array name="road_min_x" count="48" type-name="int32_t"/>
<static-array name="road_max_x" count="48" type-name="int32_t"/>
<int32_t name="idx_x"/>
<int32_t name="idx_y"/>
<int32_t name="tile_width"/>
<int32_t name="tile_height"/>
<int32_t name="unk_310"/>
<int32_t name="unk_314"/>
<int32_t name="unk_318"/>
<int32_t name="unk_31c"/>
<int32_t name="unk_320"/>
<int32_t name="unk_324"/>
<int32_t name="unk_328"/>
<int32_t name="unk_32c"/>
<int32_t name="center_x_tile"/>
<int32_t name="center_y_tile"/>
<pointer name="up" type-name="site_realization_crossroads"/>
<pointer name="down" type-name="site_realization_crossroads"/>
<pointer name="right" type-name="site_realization_crossroads"/>
<pointer name="left" type-name="site_realization_crossroads"/>
<int8_t name="unk_348"/>
<int8_t name="unk_349"/>
<int32_t name="unk_34c"/>
<int8_t/>
<int8_t/>
<int8_t/>
<int8_t/>
<int8_t/>
<int8_t/>
<static-array name="unk_356" count="32" type-name="coord"/>
</struct-type>
world-site.site_realization_building_type¶
<enum-type type-name="site_realization_building_type">
<enum-item name="cottage_plot"/>
<enum-item name="castle_wall"/>
<enum-item name="castle_tower"/>
<enum-item name="castle_courtyard"/>
<enum-item name="house"/>
<enum-item name="temple"/>
<enum-item name="tomb"/>
<enum-item name="shop_house"/>
<enum-item name="warehouse"/>
<enum-item name="market_square"/>
<enum-item name="pasture"/>
<enum-item name="waste"/>
<enum-item name="courtyard"/>
<enum-item name="well"/>
<enum-item name="vault"/>
<enum-item name="great_tower"/>
<enum-item name="trenches"/>
<enum-item name="tree_house"/>
<enum-item name="hillock_house"/>
<enum-item name="mead_hall"/>
<enum-item name="fortress_entrance"/>
<enum-item name="library"/>
<enum-item name="tavern"/>
</enum-type>
world-site.site_realization_building¶
<struct-type type-name="site_realization_building" key-field="id">
<int32_t name="id"/>
<enum name="type" type-name="site_realization_building_type"/>
<int32_t name="min_x">
in tiles relative to site
</int32_t>
<int32_t name="min_y"/>
<int32_t name="max_x"/>
<int32_t name="max_y"/>
<int32_t name="unk_18"/>
<stl-vector name="inhabitants"
pointer-type="world_site_inhabitant"/>
<int32_t name="unk_2c"/>
<compound name="item" type-name="site_building_item"/>
<int32_t name="abstract_building_id">
used for temple and mead hall
</int32_t>
<int32_t name="unk_44"/>
<pointer name="building_info"
type-name="site_realization_building_infost"/>
<stl-vector name="unk_4c">
<pointer>
<int32_t name="unk_0"/>
<int32_t name="unk_4"/>
<int32_t name="owner" ref-target="historical_entity"/>
<int32_t name="unk_c"/>
<int32_t name="unk_10"/>
<int32_t name="unk_14"/>
</pointer>
</stl-vector>
<int32_t name="unk_5c">
bit 0x01 == abandoned
</int32_t>
<stl-vector name="unk_60"/>
<int32_t name="unk_v40_1" init-value="-1000000">
v0.40.01
</int32_t>
</struct-type>
world-site.site_realization_building_infost¶
<class-type type-name="site_realization_building_infost">
<virtual-methods>
<vmethod ret-type="site_realization_building_type"
name="getType"/>
<vmethod name="write_file">
<pointer name="file" type-name="file_compressorst"/>
</vmethod>
<vmethod name="read_file">
<pointer name="file" type-name="file_compressorst"/>
<int32_t name="loadversion"/>
</vmethod>
<vmethod is-destructor="true"/>
</virtual-methods>
</class-type>
world-site.site_building_item¶
<struct-type type-name="site_building_item">
<int32_t name="race" ref-target="creature_raw"/>
<enum base-type="int16_t" name="item_type" type-name="item_type"/>
<int16_t name="item_subtype" refers-to="(item-subtype-target
$$._parent.item_type $)"/>
<int16_t name="mat_type" ref-target="material"
aux-value="$$.mat_index"/>
<int32_t name="mat_index"/>
</struct-type>
world-site.tower_shape¶
<bitfield-type type-name="tower_shape">
<flag-bit name="round"/>
<flag-bit name="hollow">
no internal floors or fortifications
</flag-bit>
<flag-bit name="keep">
fill with rooms at the bottom
</flag-bit>
<flag-bit name="goblin">
ignore set heights and generate automatically
</flag-bit>
<flag-bit name="unk10">
set on goblin towers. doesnt seem to do anything
</flag-bit>
</bitfield-type>
world-site.site_realization_building_info_castle_wallst¶
<class-type type-name="site_realization_building_info_castle_wallst"
inherits-from="site_realization_building_infost">
<int32_t name="length"/>
<int32_t name="door_pos"/>
<int32_t name="start_x"/>
<int32_t name="start_y"/>
<int32_t name="start_z"/>
<int32_t name="end_x"/>
<int32_t name="end_y"/>
<int32_t name="end_z"/>
<compound name="wall_item" type-name="site_building_item"/>
<compound name="door_item" type-name="site_building_item"/>
</class-type>
world-site.site_realization_building_info_castle_towerst¶
<class-type type-name="site_realization_building_info_castle_towerst"
inherits-from="site_realization_building_infost">
<int32_t name="roof_z"/>
<int32_t name="base_z">
can be below ground, but not above ground
</int32_t>
<int32_t name="door_n_elevation"/>
<int32_t name="door_s_elevation"/>
<int32_t name="soor_e_elevation"/>
<int32_t name="door_w_elevation"/>
<compound name="door_item" type-name="site_building_item"/>
<compound name="wall_item" type-name="site_building_item"/>
<compound name="shape" type-name="tower_shape"/>
<int32_t name="unk_40"/>
<int32_t name="unk_44"/>
</class-type>
world-site.site_realization_building_info_castle_courtyardst¶
<class-type
type-name="site_realization_building_info_castle_courtyardst"
inherits-from="site_realization_building_infost"/>
world-site.site_shop_type¶
<enum-type type-name="site_shop_type">
<enum-item name="GeneralImports"/>
<enum-item name="FoodImports"/>
<enum-item name="ClothingImports"/>
<enum-item name="Cloth"/>
<enum-item name="Leather"/>
<enum-item name="WovenClothing"/>
<enum-item name="LeatherClothing"/>
<enum-item name="BoneCarver"/>
<enum-item name="GemCutter"/>
<enum-item name="Weaponsmith"/>
<enum-item name="Bowyer"/>
<enum-item name="Blacksmith"/>
<enum-item name="Armorsmith"/>
<enum-item name="MetalCraft"/>
<enum-item name="LeatherGoods"/>
<enum-item name="Carpenter"/>
<enum-item name="StoneFurniture"/>
<enum-item name="MetalFurniture"/>
<enum-item name="ImportedGoodsMarket"/>
<enum-item name="ImportedFoodMarket"/>
<enum-item name="ImportedClothingMarket"/>
<enum-item name="MeatMarket"/>
<enum-item name="FruitAndVegetableMarket"/>
<enum-item name="CheeseMarket"/>
<enum-item name="ProcessedGoodsMarket"/>
<enum-item name="Tavern"/>
</enum-type>
world-site.site_realization_building_info_shop_housest¶
<class-type type-name="site_realization_building_info_shop_housest"
inherits-from="site_realization_building_infost">
<enum base-type="int32_t" name="type" type-name="site_shop_type"/>
<compound name="name" type-name="language_name"/>
</class-type>
world-site.site_realization_building_info_market_squarest¶
<class-type type-name="site_realization_building_info_market_squarest"
inherits-from="site_realization_building_infost">
<enum base-type="int32_t" name="type" type-name="site_shop_type"/>
</class-type>
world-site.site_realization_building_info_trenchesst¶
<class-type type-name="site_realization_building_info_trenchesst"
inherits-from="site_realization_building_infost">
<int32_t name="unk_4"/>
<static-array name="spokes" count="4">
<int32_t name="mound_min">
-30000 = nothing here
</int32_t>
<int32_t name="trench_min"/>
<int32_t name="trench_max"/>
<int32_t name="mound_max"/>
N, S, E, W
</static-array>
</class-type>
world-site.tree_house_type¶
<enum-type type-name="tree_house_type">
<enum-item name="TreeHouse"/>
<enum-item name="HomeTree"/>
<enum-item name="ShapingTree"/>
<enum-item name="MarketTree"/>
<enum-item name="Unknown1"/>
<enum-item name="Unknown2"/>
</enum-type>
world-site.site_realization_building_info_tree_housest¶
<class-type type-name="site_realization_building_info_tree_housest"
inherits-from="site_realization_building_infost">
<enum base-type="int32_t" name="type" type-name="tree_house_type"/>
<int32_t name="unk_8"/>
<compound name="name" type-name="language_name"/>
</class-type>
world-site.hillock_house_type¶
<enum-type type-name="hillock_house_type">
<enum-item/>
<enum-item name="CivicMound"/>
<enum-item name="CastleMound"/>
<enum-item name="DrinkingMound"/>
</enum-type>
world-site.site_realization_building_info_hillock_housest¶
<class-type type-name="site_realization_building_info_hillock_housest"
inherits-from="site_realization_building_infost">
<enum base-type="int32_t" name="type"
type-name="hillock_house_type"/>
</class-type>